Dimos7 Posted January 3, 2018 Posted January 3, 2018 you need set them in interior you go for see them
Rukibarber Posted January 10, 2018 Author Posted January 10, 2018 On 3/1/2561 at 22:23, Dimos7 said: you need set them in interior you go for see them how?
DRW Posted January 10, 2018 Posted January 10, 2018 2 minutes ago, Rukibarber said: how? setElementInterior(theVehicle,theInteriorNumber) 1
ÆBKV Posted January 10, 2018 Posted January 10, 2018 setTimer(function(player) for _,v in ipairs(getElementsByType("vehicle")) do for _,o in ipairs(getElementsByType("object")) do local interior = getElementInterior(player) setElementInterior(v,interior) setElementInterior(o,interior) end end end,50,0 ) 1
koragg Posted January 10, 2018 Posted January 10, 2018 On 1/3/2018 at 13:58, Rukibarber said: help me pls **sorry for my bad English** What bad english? You didn't say anything. Gave no code at all! Are we magicians or some mind readers? Please look at the rules topic for the proper way of asking for help around here. 2
ÆBKV Posted January 10, 2018 Posted January 10, 2018 And the code that i wrote is wrong, I confused interior with dimension... 1
ShayF2 Posted January 11, 2018 Posted January 11, 2018 Elements with different interiors will be invisible to each other, this is because of GTA:SA using the same dimension for use of houses, shops, and other things of the sorts so that world objects don't interfere with each other. It's best if you want these elements to see each other to use the same interior. Dimensions work a little differently. When elements have different dimensions, they have little to no interaction what so ever. This is helpful when separating a group of elements to give them their own world. It works great with servers that want to have multiple game modes and or sessions/worlds. I hope that my explanation has helped you, have a nice day. 1
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