Tokio Posted December 20, 2017 Posted December 20, 2017 I added this: Spoiler local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do local r, g, b = getPlayerNametagColor ( thePlayer ) if thePlayer == getLocalPlayer() then else local DataUpText = getElementData(thePlayer,"char:upText") local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE2, srfont ) if DataUpText == "" then else dxDrawImage(sx - math.max(nameWidth/2) - imageSize - -18*scale, sy - imageSize - 26*scale, imageSize, imageSize,"keyboard.png") end end end end break end end end ) function RemoveHEXColorCode( s ) return s:gsub( '#%x%x%x%x%x%x', '' ) or s end local lastTime = 0 function handleChanging() if getTickCount() - lastTime >= 30000 then if getElementData(getLocalPlayer(),"char:afk") == false then setElementData(getLocalPlayer(),"char:afk", true) end end if isChatBoxInputActive() then setElementData(getLocalPlayer(),"char:chatting", true) chatti = "#FFFFFF" else setElementData(getLocalPlayer(),"char:chatting", false) chatti = "" end upText = chatti..""..network setElementData(getLocalPlayer(),"char:upText", upText) setTimer( handleChanging, 500, 1) end addEventHandler ( "onClientRender", root, handleChanging ) to the nametag script.. but with 1-2 player working fine, and with more players, always show the chaticon.. How to fix this? My servers: Fun: Derby(DD):
Mr.Loki Posted December 20, 2017 Posted December 20, 2017 This isn't the whole code... how can we work with this? Also.. why do you have a timer inside of a render function? 1 [REL]Cinema Experience Beta 2.0 [TUT]Object offsets with OOP. [TUT] Adding a Discord bot to your server. Discord: Loki#7355
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