Xwad Posted November 23, 2017 Posted November 23, 2017 Hello. As you can see, in my script i attached 2 weapons to a vehicle. I set a bind for shooting one of the gun. My problem is that when i start the function called "fire_gun_c" then both of the weapons will be fired. So my question is how can i only shoot the weapon "gun1" by using getAttachedElements? client function attach() local gun1 = createWeapon(31, 0,0,0) local gun2 = createWeapon(31, 0,0,0) attachElements ( gun1, veh, 0, 1, 0) attachElements ( gun1, veh, 0, -1, 0) end function fire_gun_c(veh) local attachedElements = getAttachedElements(veh) for ElementKey, ElementValue in ipairs ( attachedElements ) do fireWeapon ( ElementValue ) -- it fires both of the guns because it gets all the data with getAttachedElements end end addEvent("fire_gun_c", true) addEventHandler ( "fire_gun_c", resourceRoot, fire_gun_c)
Moderators IIYAMA Posted November 23, 2017 Moderators Posted November 23, 2017 local attachedElements = getAttachedElements(veh) if attachedElements[1] then fireWeapon ( attachedElements[1] ) end P.s. you are not attaching gun2 in your code. There is a typo. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Xwad Posted November 23, 2017 Author Posted November 23, 2017 Wow exatcly!! Thanks for your help again <3
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