Captain Cody Posted March 5, 2018 Author Share Posted March 5, 2018 (edited) The raw files have been posted on the gta modding forum, however it requires a massively powerful computer to load it up and actually properly convert it to SA. Also note - JStreamer 2.0 is out and LC has been updated to run it, I have updated the rest of the maps however my graphics card died before I could upload them all, I'm going to update them as soon as I am able to get a new graphics card. Edited March 5, 2018 by CodyJ(L) Link to comment
Storm-Hanma Posted March 6, 2018 Share Posted March 6, 2018 I wonder how you do convert ? I'm looking to get more maps converted in MTA sa I know you can do problem is I want them to be private + I don't have credit card ,nor paypal money to pay ! If possible can you share some tutorials how to convert GTA sa maps to MTA sa @CodyJ(L) Link to comment
Captain Cody Posted March 7, 2018 Author Share Posted March 7, 2018 I fund my server by doing paid conversions and occasional scripts; I'm going to show how to use Jstreamer 2.0 but that's it. Link to comment
Xwad Posted March 10, 2018 Share Posted March 10, 2018 Hey, good job. I like your work. My answer to your question: I think it would be really cool if you could convert some jungle maps to gtasa Link to comment
Captain Cody Posted March 10, 2018 Author Share Posted March 10, 2018 I have gostown 5 I'm working on atm (Jungle map) gostown six (A massive jungle map) is JSeries exclusive though. Link to comment
Captain Cody Posted March 15, 2018 Author Share Posted March 15, 2018 I just got a new graphics card so tomorrow I'll be uploading the rest of the maps. This new version will making using Jstreamer 2.0 mandatory. Link to comment
Captain Cody Posted March 15, 2018 Author Share Posted March 15, 2018 (edited) https://jseries.net/forums/index.php?/files/file/2-vice-city/ Spoiler * Updated Streamer to JStreamer 2 Completely new object system * Fixed a bunch of rotation bugs * Fixed a lot of interior transparency bugs * Added modified VCS neon's to improve night time looks * Added functional escalators in the mall. * Animated fans in interiors, as well as light house light * Fixed night time lighting on the roads near the light house * Updated some vegetation * Fixed some light flashing * Updated some textures * Fixed certain items glitching out when shot at (Or randomly rotating) * Revamped some mall vegetation * Fixed some over lapping planes causing z depth fighting * Updated mini map in some locations * Redid ocean view hotel lighting * More unlisted changes * Dropped loading times vastly * Improved draw distance * Vastly improved performance (Untested) VC Updated open spoiler for updates. https://jseries.net/forums/index.php?/files/file/7-alien-city/ Spoiler * Updated Streamer to JStreamer 2 Completely new object system * Fixed a bunch of missing objects * Updated rail system * Dropped loading times vastly ( 1/16 of the original) * Improved draw distance * Vastly improved performance (Untested) Alien city updated check spoiler for updates. (Performance gain as well as the loading time drop was massive here) https://jseries.net/forums/index.php?/files/file/3-carmageddon/ Spoiler * Updated Streamer to JStreamer 2 Completely new object system * Dropped loading times a bit * Improved draw distance * Updated train system * Vastly improved performance (Untested) Carmageddon updated https://jseries.net/forums/index.php?/files/file/5-vehicle-testing-grid/ Spoiler * Updated Streamer to JStreamer 2 Completely new object system * Dropped loading times a bit * Improved draw distance Grid map updated https://jseries.net/forums/index.php?/files/file/6-transfagarasan-drift-map/ Spoiler * Updated Streamer to JStreamer 2 Completely new object system * Dropped loading times a bit * Improved draw distance Drift map updated Edited March 15, 2018 by CodyJ(L) 1 Link to comment
Captain Cody Posted March 15, 2018 Author Share Posted March 15, 2018 This is a total map conversion from driver 2 Included JStreamer Advanced Streamer Not very accurate conversion Please note, this was an experimental test bed map for jstreamer 2.0, the map comes from a very old game and it is missing a lot of details. https://jseries.net/forums/index.php?/files/file/9-driver-2-chicago/ Link to comment
Captain Cody Posted March 26, 2018 Author Share Posted March 26, 2018 (edited) Nearly a thousand downloads. Also patch for VC vegetation floating around along with some shadow fixes in LC will be released soon. VC issue just needs a small edit to the tree movement code in the streamer , I forgot to add an underscore to veg causing every object containing 'veg' in it to move. LC shadow issues are just due to MTA handling alphas weirdly, shouldn't be to hard to fix. Edited March 26, 2018 by CodyJ(L) Link to comment
aotlunla Posted March 30, 2018 Share Posted March 30, 2018 Can i remove original sa map ?? Link to comment
Captain Cody Posted March 30, 2018 Author Share Posted March 30, 2018 This is enabled by default. Link to comment
Captain Cody Posted March 31, 2018 Author Share Posted March 31, 2018 I'm working on a major rewrite of the entire code, I have noticed many bugs as well as performance issues. So please stay tuned for JStreamer 3.0. Hopefully I can totally fix any lag. Link to comment
Captain Cody Posted April 3, 2018 Author Share Posted April 3, 2018 JStreamer 3.0 coming in a couple of days, Fixed FPS as well as alot of minor bugs. 1 Link to comment
Captain Cody Posted April 14, 2018 Author Share Posted April 14, 2018 JStreamer 3.0 released https://jseries.net/forums/index.php?/files/file/8-jstreamer-30/ A total rewrite that vastly improves performance as well as fixes a crap load of bugs brought with JStreamer 2.0. Link to comment
FlyingSpoon Posted April 14, 2018 Share Posted April 14, 2018 Here's a test of the latest streamer - (JStreamer v3) 1 Link to comment
Veno Posted April 19, 2018 Share Posted April 19, 2018 Yop! Sorry for my english but i'm french. Hi have a little question for you... I found this mod https://forum.ls-rp.io/viewtopic.php?f=1579&t=664749 and I want to know if Ican delete SA map and get this for replacement. You think it's possible? Link to comment
Captain Cody Posted April 19, 2018 Author Share Posted April 19, 2018 It's largely incomplete, and would require alot of time to port. So technically yes, but I'm not going to touch it; sorry. Link to comment
Veno Posted April 25, 2018 Share Posted April 25, 2018 On 19/04/2018 at 20:42, CodyJ(L) said: It's largely incomplete, and would require alot of time to port. So technically yes, but I'm not going to touch it; sorry. But if I found a map made like this like... Tokyo(Yes,I love Yakuza all the game and I want to make a Roleplay on it ^^) You thinks I can do it ? Link to comment
Captain Cody Posted April 25, 2018 Author Share Posted April 25, 2018 If there is already a preexisting Tokyo ported for SA then yes. However if it comes from an external game then no. Link to comment
Veno Posted April 26, 2018 Share Posted April 26, 2018 13 hours ago, CodyJ(L) said: If there is already a preexisting Tokyo ported for SA then yes. However if it comes from an external game then no. Oh... And the preexisting part, where I can found her? Thanks for your answer btw ^^ Link to comment
WuziMu03 Posted May 3, 2018 Share Posted May 3, 2018 (edited) @CodyJ(L) Hi Buddy, I'm running Vice City and I'm not spawn.Please help me I'm from Turkey.I have a bad english language.I'm sorry about that. Edited May 3, 2018 by WuziMu03 Link to comment
MIKI785 Posted May 3, 2018 Share Posted May 3, 2018 2 hours ago, WuziMu03 said: @CodyJ(L) Hi Buddy, I'm running Vice City and I'm not spawn.Please help me I'm from Turkey.I have a bad english language.I'm sorry about that. I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn. 1 Link to comment
WuziMu03 Posted May 3, 2018 Share Posted May 3, 2018 (edited) 7 minutes ago, MIKI785 said: I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn. @MIKI785 I can not reach the map, so I can not play that game.When my character is born, it always falls on an empty space. Edited May 3, 2018 by WuziMu03 Link to comment
MIKI785 Posted May 3, 2018 Share Posted May 3, 2018 (edited) Are you sure that the map is indeed running? I don't know what are the coordinates for this map.. one way of making sure to not fall is to spawn yourself in a helicopter. Something like this: addEventHandler("onPlayerJoin", root, function () local v = createVehicle(425, 0, 0, 100) spawnPlayer(source, 0, 0, 100) warpPedIntoVehicle(source, v) end) But this should really go into scripting and not here. Edited May 3, 2018 by MIKI785 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now