Jump to content

MTA - Converted Maps


Captain Cody

Recommended Posts

The raw files have been posted on the gta modding forum, however it requires a massively powerful computer to load it up and actually properly convert it to SA.

Also note - JStreamer 2.0 is out and LC has been updated to run it, I have updated the rest of the maps however my graphics card died before I could upload them all, I'm going to update them as soon as I am able to get a new graphics card.

Edited by CodyJ(L)
Link to comment

I wonder how you do convert ? I'm looking to get more maps converted in MTA sa I know you can do problem is I want them to be private + I don't have credit card ,nor paypal money to pay !

If possible can you share some tutorials how to convert GTA sa maps to MTA sa @CodyJ(L)

Link to comment

https://jseries.net/forums/index.php?/files/file/2-vice-city/

  Reveal hidden contents

VC Updated open spoiler for updates.

 

https://jseries.net/forums/index.php?/files/file/7-alien-city/

  Reveal hidden contents

Alien city updated check spoiler for updates. (Performance gain as well as the loading time drop was massive here)

 

https://jseries.net/forums/index.php?/files/file/3-carmageddon/

  Reveal hidden contents

Carmageddon updated

 

https://jseries.net/forums/index.php?/files/file/5-vehicle-testing-grid/

  Reveal hidden contents

Grid map updated

 

https://jseries.net/forums/index.php?/files/file/6-transfagarasan-drift-map/

  Reveal hidden contents

Drift map updated

 
Edited by CodyJ(L)
  • Like 1
Link to comment
  • 2 weeks later...

Nearly a thousand downloads.

Also patch for VC vegetation floating around along with some shadow fixes in LC will be released soon.

VC issue just needs a small edit to the tree movement code in the streamer , I forgot to add an underscore to veg causing every object containing 'veg' in it to move. LC shadow issues are just due to MTA handling alphas weirdly, shouldn't be to hard to fix.

Edited by CodyJ(L)
Link to comment
  • 2 weeks later...
  On 19/04/2018 at 18:42, CodyJ(L) said:

It's largely incomplete, and would require alot of time to port. So technically yes, but I'm not going to touch it; sorry.

Expand  

But if I found a map made like this like... Tokyo(Yes,I love Yakuza all the game and I want to make a Roleplay on it ^^) You thinks I can do it ?

Link to comment
  On 03/05/2018 at 07:02, WuziMu03 said:

@CodyJ(L)    Hi Buddy, I'm running Vice City and I'm not spawn.Please help me :)
I'm from Turkey.I have a bad english language.I'm sorry about that.

Expand  

I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn.

  • Like 1
Link to comment
  On 03/05/2018 at 09:22, MIKI785 said:

I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn.

Expand  
@MIKI785  I can not reach the map, so I can not play that game.When my character is born, it always falls on an empty space.

 

Edited by WuziMu03
Link to comment

Are you sure that the map is indeed running? I don't know what are the coordinates for this map.. one way of making sure to not fall is to spawn yourself in a helicopter. Something like this:

addEventHandler("onPlayerJoin", root, function ()
    local v = createVehicle(425, 0, 0, 100)
    spawnPlayer(source, 0, 0, 100)
    warpPedIntoVehicle(source, v)
end)

But this should really go into scripting and not here.

Edited by MIKI785
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...