PoisoN2003 Posted July 20, 2005 Posted July 20, 2005 is it possible to use p2p when the server is running to get more ppl in the server? like in mmo or something like it when there is 1 main source and every other played gives so much up speed so there will be less lag. im saying this coz gta sa is a huge world and i think it will be very expenive to get more then 10 ppl in it
ChrML Posted July 20, 2005 Posted July 20, 2005 is it possible to use p2p when the server is running to get more ppl in the server? like in mmo or something like itwhen there is 1 main source and every other played gives so much up speed so there will be less lag. im saying this coz gta sa is a huge world and i think it will be very expenive to get more then 10 ppl in it Ehrm, what exactly are you asking? Well, MTA, like any multiplayer game, doesn't care how big the world is... it's just a coordinate (a number). All loading, rendering etc.. is obviously done by the client, GTA. Linus Torvalds: "Software is like sex: it's better when it's free."
Slothman Posted July 20, 2005 Posted July 20, 2005 i beleive his question was if its possible to make mta a peer to peer network structure, rather than server based. Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
Oli Posted July 20, 2005 Posted July 20, 2005 thats not gonna happen Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
s0beit Posted July 30, 2005 Posted July 30, 2005 yea, p2p sucks... MMOs are usually server based anyway Kanye West does not care about white people.
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