GonzaloBuenosAires Posted September 30, 2017 Share Posted September 30, 2017 Alguién me ayuda a solucionar el NETWORK TROUBLE?... =( Siempre que refrescan los items me da un lagaso... local h1,h2,h3 = debug.gethook() debug.sethook() timetorefresh = math.random(2700000,3600000) local itemTable = { farm = { { "Madera", 1463, 0.4, 0, 13 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 6 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 6 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 2.2 }, { "Coca Cola", 2647, 1, 0, 9 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 10 }, { "Cuchillo", 335, 1, 90, 4 }, { "Caja de Cerillas", 328, 0.4, 90, 8 }, { "Revólver", 348, 1, 90, 0.2 }, { "Morfina", 1579, 1, 0, 4 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 4 }, { "Analgésico", 2709, 3, 0, 3.5 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Remington 870", 349, 1, 90, 0.3 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 1, 0.8, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Mapa", 1277, 0.8, 90, 6 }, { "GPS", 2976, 0.15, 0, 2 } }, residential = { { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "British Assault Pack", 2406, 1, 0, 1.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 1.5 }, { "Vest Pouch Pack", 2408, 1, 0, 1.2 }, { "M9 SD", 347, 1, 90, 1.9 }, { "Remington 870", 349, 1, 90, 0.1 }, { "PDW", 352, 1, 90, 1 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 9 }, { "Bengala", 324, 1, 90, 9 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 4 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.01 }, { "Revólver", 348, 1, 90, 0.4 }, { "Escopeta Recortada", 350, 1, 90, 0.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 0.4 }, { "MP5A5", 353, 1, 90, 0.4 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 0.8, 0, 1 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 9 }, { "Mapa", 1277, 0.8, 90, 10 }, { "GPS", 2976, 0.15, 0, 3 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Palo de Golf", 333, 1, 90, 3 }, { "Bate", 336, 1, 90, 3 }, { "Pala", 337, 1, 90, 3 } }, military = { { "Caja de Cerillas", 328, 0.4, 90, 2 }, { "Makarov PM", 346, 1, 90, 5 }, { "M9 SD", 347, 1, 90, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "PDW", 352, 1, 90, 4 }, { "Cuchillo", 335, 1, 90, 2.4 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 2 }, { "Coca Cola", 2647, 1, 0, 2 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 4 }, { "Bengala", 324, 1, 90, 4 }, { "Leche", 2856, 1, 0, 1 }, { "Analgésico", 2709, 3, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 2.3 }, { "MP5A5", 353, 1, 90, 2.8 }, { "Reloj", 2710, 1, 0, 4 }, { "Bolsa Térmica", 1576, 5, 0, 3 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 3.5 }, { "Alice Pack", 1248, 1, 0, 4 }, { "Visión Nocturna", 368, 1, 90, 4 }, { "Prismáticos", 369, 1, 0, 4 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 0.8, 0, 2 }, { "Morfina", 1579, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3 }, { "AKS-74 Kobra", 355, 1, 90, 3.8 }, { "GPS", 2976, 0.15, 0, 3 }, { "Mapa", 1277, 0.8, 90, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 1 }, { "Motor", 929, 0.3, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 4.5 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.3 -- }, -- { -- "Ghillie[F] Suit", -- 1213, -- 2, -- 0, -- 0.4 }, { "M4A3 CCO", 356, 1, 90, 2.4 }, { "CZ 550", 358, 1, 90, 0.4 }, { "Visión Térmica", 369, 1, 90, 3 }, { "Assault Pack (ACU)", 3026, 1, 0, 5 }, { "Czech Backpack", 2472, 1, 0, 2 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.9 }, { "CMRA Backpack", 2405, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK }, { "Army Backpack", 2404, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 1 } }, industrial = { { "Alambrada", 933, 0.25, 0, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Rueda", 1073, 1, 0, 4 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 4 }, { "Lata de Judías", 2601, 1, 0, 4 }, { "Hamburguesa", 2768, 1, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 10 }, { "Coca Cola", 2647, 1, 0, 4 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 6 }, { "Bidón de Gasolina LLeno", 1650, 1, 0, 1.5 }, { "Mapa", 1277, 0.8, 90, 3 }, { "Reloj", 2710, 1, 0, 2 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 2 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 }, { "Hacha", 339, 1, 90, 1.5 }, { "Pizza", 1582, 1, 0, 4 }, { "Bengala", 324, 1, 90, 5 }, { "Leche", 2856, 1, 0, 4 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.5 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.5 }, { "Bate", 336, 1, 90, 1.5 }, { "Pala", 337, 1, 90, 1.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Visión Nocturna", 368, 1, 90, 1.5 } }, supermarket = { { "Carne Cruda", 2804, 0.5, 90, 8 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 0.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.2 }, { "Alice Pack", 1248, 1, 0, 0.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 2 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "GPS", 2976, 0.15, 0, 1 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 0.3 } }, other = { { "Carne Cruda", 2804, 0.5, 90 }, { "Carne Cocinada", 2806, 0.5, 90 }, { "Bidón de Gasolina LLeno", 1650, 1, 0 }, { "Cantimplora de Agua Vacía", 2683, 1, 0 -- }, -- { -- "Survivor Clothing", -- 1577, -- 2, -- 0 }, { "Visión Nocturna", 368, 1, 90 }, { "Visión Térmica", 369, 1, 90 }, { "Remington 870 Cartuchos", 2358, 2, 0 }, { "Esc. Recortada Cartuchos", 2358, 2, 0 }, { "SPAZ-12 Pellet", 2358, 2, 0 }, { "MP5A5 Mag", 2358, 2, 0 }, { "30Rnd. AK", 1271, 2, 0 }, { "30Rnd. STANAG", 1271, 2, 0 }, { "Makarov Mun.", 3013, 2, 0 }, { "M9SD Mun.", 3013, 2, 0 }, { ".45 ACP", 3013, 2, 0 }, { "CZ 550 Mag", 2358, 2, 0 }, { "DMR Mun.", 2358, 2, 0 }, { "PDW Mag", 2041, 2, 0 }, { "MP5A5 Mag", 2041, 2, 0 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2.5 }, { "Hacha", 339, 1, 90, 1.8 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 5 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 1.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 1.5 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Coyote Backpack", 1575, 1, 0, 0.7 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Remington 870", 349, 1, 90, 2 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "M9 SD", 347, 1, 90, 5 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 1.9 }, { "Prismáticos", 369, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 }, { "AKS-74 Kobra", 355, 1, 90, 0.9 }, { "M136 Rocket Launcher", 359, 1, 90, 0 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.01 }, { "M4A3 CCO", 356, 1, 90, 0.9 }, { "CZ 550", 358, 1, 90, 0.3 }, { "Heat-Seeking RPG", 360, 1, 90, 0 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 5 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 3 }, { "Revólver", 348, 1, 90, 3 }, { "GPS", 2976, 0.15, 0, 1 }, { "Kit Médico", 2891, 2.2, 0 }, { "Bolsa de Sangre", 1580, 1, 0 }, { "Dispositivo de Radio", 2966, 0.5, 0, 5 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 -- }, -- { -- "Ghillie[F] Suit", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Pala", 337, 1, 90, 1.5 } } } weaponAmmoTable = { ["Makarov Mun."] = { {"Makarov PM", 22} }, ["M9SD Mun."] = { {"M9 SD", 23} }, [".45 ACP"] = { { "Revólver", 24 } }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["30Rnd. AK"] = { {"AKS-74 Kobra", 30} }, ["30Rnd. STANAG"] = { {"M4A3 CCO", 31} }, ["Remington 870 Cartuchos"] = { { "Remington 870", 25 } }, ["Esc. Recortada Cartuchos"] = { { "Escopeta Recortada", 26 } }, ["SPAZ-12 Pellet"] = { { "SPAZ-12 Combat Shotgun", 27 } }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["DMR Mun."] = { { "M14 AIM", 33 } }, ["M136 Rocket"] = { { "Heat-Seeking RPG", 36 }, { "M136 Rocket Launcher", 35 } }, ["others"] = { {"Paracaídas", 46}, {"Satchel", 39}, {"Bomba de Humo", 17}, {"Granada", 16}, { "Cuchillo", 4 }, {"Hacha", 8}, {"Prismáticos", 43}, { "Bate", 5 }, {"Palo de Golf", 2}, {"Pala", 6}, { "Dispositivo de Radio", 1 } } } function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in ipairs(weaponAmmoTable["Makarov Mun."]) do if weaponName == weaponData[1] then return "Makarov Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M9SD Mun."]) do if weaponName == weaponData[1] then return "M9SD Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable[".45 ACP"]) do if weaponName == weaponData[1] then return ".45 ACP", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. AK"]) do if weaponName == weaponData[1] then return "30Rnd. AK", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. STANAG"]) do if weaponName == weaponData[1] then return "30Rnd. STANAG", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Remington 870 Cartuchos"]) do if weaponName == weaponData[1] then return "Remington 870 Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Esc. Recortada Cartuchos"]) do if weaponName == weaponData[1] then return "Esc. Recortada Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["DMR Mun."]) do if weaponName == weaponData[1] then return "DMR Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket", weaponData[2] end end return false end function createItemPickup(item, x, y, z, tableStringName) if item and x and y and z then do local object = createObject(itemTable[tostring(tableStringName)][item][2], x, y, z - 0.875, itemTable[tostring(tableStringName)][item][4], 0, math.random(0, 360)) setObjectScale(object, itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) setElementFrozen(object, true) local col = createColSphere(x, y, z, 0.75) setElementData(col, "item", itemTable[tostring(tableStringName)][item][1]) setElementData(col, "parent", object) setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end, 900000, 1) return object end end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end function math.percentChance(percent, repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(0, 200) / 2 if percent >= number then hits = hits + 1 end end return hits end function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 12) for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refre:~emLoot(col, lootPlace) return col end function refre:~emLoot(col, place) local objects = getElementData(col, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in ipairs(itemTable.other) do if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x, y, z = getElementPosition(col) obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) setObjectScale(obejctItem[counter], item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen(obejctItem[counter], true) end end if obejctItem[1] == nil then local x, y, z = getElementPosition(col) obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[1], 0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen(obejctItem[1], true) end if obejctItem[2] == nil then local x, y, z = getElementPosition(col) obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[2], 0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen(obejctItem[2], true) end if obejctItem[3] == nil then local x, y, z = getElementPosition(col) obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[3], 0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen(obejctItem[3], true) end setElementData(col, "objectsINloot", { obejctItem[1], obejctItem[2], obejctItem[3] }) end addEvent("refre:~emLoot", true) addEventHandler("refre:~emLoot", getRootElement(), refre:~emLoot) function createPickupsOnServerStart() iPickup = 0 for i, pos in ipairs(pickupPositions.residential) do iPickup = iPickup + 1 createItemLoot("residential", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart2, 5000, 1) end function createPickupsOnServerStart2() for i, pos in ipairs(pickupPositions.industrial) do iPickup = iPickup + 1 createItemLoot("industrial", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart3, 6000, 1) end function createPickupsOnServerStart3() for i, pos in ipairs(pickupPositions.farm) do iPickup = iPickup + 1 createItemLoot("farm", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart4, 7000, 1) end function createPickupsOnServerStart4() for i, pos in ipairs(pickupPositions.supermarket) do iPickup = iPickup + 1 createItemLoot("supermarket", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart5, 8000, 1) end function createPickupsOnServerStart5() for i, pos in ipairs(pickupPositions.military) do iPickup = iPickup + 1 createItemLoot("military", pos[1], pos[2], pos[3], iPickup) end end createPickupsOnServerStart() vehicleFuelTable = { {422, 80},-- {542, 45},-- {479, 60},-- {470, 100},-- {593, 60},-- {548, 160},-- {483, 80},-- {471, 30},-- {402, 30},-- {468, 30},-- {433, 140},-- {437, 140},-- {509, 0},-- {500, 40},-- {487, 60},-- {497, 60},-- {496, 60},-- {531, 80},-- {453, 60},-- } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerTakeItemFromGround(itemName, col) itemPlus = 1 if itemName == "Makarov Mun." then itemPlus = 7 elseif itemName == "M9SD Mun." then itemPlus = 15 elseif itemName == ".45 ACP" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "30Rnd. AK" then itemPlus = 30 elseif itemName == "30Rnd. STANAG" then itemPlus = 20 elseif itemName == "Remington 870 Cartuchos" then itemPlus = 7 elseif itemName == "Esc. Recortada Cartuchos" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "DMR Mun." then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4A3 CCO" or itemName == "AKS-74 Kobra" or itemName == "CZ 550" or itemName == "Remington 870" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Escopeta Recortada" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "M14 AIM" then removeBackWeaponOnDrop() end local x, y, z = getElementPosition(source) local id, ItemType = getItemTablePosition(itemName) setElementData(source, itemName, (getElementData(source, itemName) or 0) + itemPlus) destroyElement(getElementData(col, "parent")) destroyElement(col) end addEvent("onPlayerTakeItemFromGround", true) addEventHandler("onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround) function onPlayerChangeLoot(loot) local players = getElementsWithinColShape(loot, "player") for theKey, player in ipairs(players) do triggerClientEvent(player, "refreshLootManual", player, loot) end end addEvent("onPlayerChangeLoot", true) addEventHandler("onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot) function playerDropAItem(itemName) local x, y, z = getElementPosition(source) local item, itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item, x + math.random(-1.25, 1.25), y + math.random(-1.25, 1.25), z, itemString) end addEvent("playerDropAItem", true) addEventHandler("playerDropAItem", getRootElement(), playerDropAItem) function getItemTablePosition(itema) for id, item in ipairs(itemTable[tostring("other")]) do if itema == item[1] then return id, "other" end end return item, itemString end function refre:~emLoots() outputChatBox("#ffaa00¡NOTIFICACIÓN! #ffffff - ¡Refrescando puntos de looteos, gracias por su paciencia!.", getRootElement(), 255, 255, 255, true) for i, loots in ipairs(getElementsByType("colshape")) do local itemloot = getElementData(loots, "itemloot") if itemloot then local objects = getElementData(loots, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) end function refre:~emLootPoints() local time = getRealTime() local hour = time.hour outputChatBox("#ff2200¡NOTIFICACIÓN! #ffffff - ¡Falta 1 minuto para que se refresquen los puntos de looteos!.", getRootElement(), 255, 255, 255, true) setTimer(refre:~emLoots, 60000, 1) end setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) debug.sethook(_,h1,h2,h3) addCommandHandler( "refresh_loot", refre:~emLoots, true ) Link to comment
Veneco Posted October 21, 2017 Share Posted October 21, 2017 Supongo que al recargar los items, al ser tanto, causa una pequeña sobrecarga, me solía pasar, nunca lo solucione por que al momento que estaban cargados ya todo seguía normal. Quizá con optimizar el código soluciones un poco el tema de la carga, saludos. Link to comment
Simple0x47 Posted October 21, 2017 Share Posted October 21, 2017 40 minutes ago, Mack said: Supongo que al recargar los items, al ser tanto, causa una pequeña sobrecarga, me solía pasar, nunca lo solucione por que al momento que estaban cargados ya todo seguía normal. Quizá con optimizar el código soluciones un poco el tema de la carga, saludos. Lo que el buscaba es a alguien que le dijiera como optimizar. Link to comment
Arsilex Posted October 22, 2017 Share Posted October 22, 2017 Lo único que te puedo sugerir hacer eso lo siguiente: Re-estructuras todo el código de la generación, pasar los items de usar setElementData que es muy pesado para la memoria ram y mas en cantidades industriales como en los servidores dayz. Pasar de setElementData a Arrays. Para mejorar un poco los for loop te sugiero usar pairs en vez de ipairs que suele tardar x1.3 - 2.0 mas tiempo en su ejecución. Con estas dos cosas yo pienso que el tiempo de ejecución del código se reducirá un 60 - 70%, eso el mas importante es el primero que es donde mas notarias la diferencia y mas trabajo tiene. Eh visto que has posteado esto ya varias veces y nadie te ayuda, no te voy a decir ningún secreto pero nadie te ayuda porque no pones nada de tu parte... vamos que como que ni te has empeñado en dejar el post legible para los usuarios del foro. Y claro otra cosa es que nadie te va a ayudar y mas con un código tan largo si vienes pidiendo que te arreglemos esto, podrias decir por lo menos que has probado o que no has probado o si has intentando al menos a hacer algo o simplemente has dicho voy a postear me lo arreglan y yo feliz de la vida. Te escribo esto sin odio ninguno pero no somos tus scripters personales ni nada por el estilo, si quieres que alguien te ayuda en arreglar algo tan grande al menos deberia de poner algo de tu parte no venir aquí a preguntar si alguien te lo hace. 1 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now