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Showing results for tags 'thankyou'.
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local friends = { ["Emergency"] = true, } function friendy () for index, theTeam in ipairs(friends) do if ( getTeamFriendlyFire ( theTeam ) == false ) then setTeamFriendlyFire ( theTeam, true ) end end end addEventHandler("onClientPlayerDamage", getRootElement(), friendy) Well, i wanted to restrict The Emergency team from getting Killed by each other for an exemple, The Scripts works fine without any Warnings/Errors But It's not running Correctly, there has to be a mistake. The Second Part : I've made a script in the past days experiencing The "setWeaponProperty" with some weapons such as M4/minigun Damage, i thought by deleting the script, the weapon damage should have been refreshed, but still NOT, so i'm asking for a little Help if someone can help me out to Get it back like every weapon used to be. Thank you.