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Showing results for tags 'helmet'.
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(I'm Brazilian and I use google translate) Hello, I made a script that I searched a lot on the internet and did not find it, so I decided to do it myself. It is simple, when climbing on any bike is generated a helmet on the player's head, works with any skin. You can remove the helmet by typing /removecapa or descending from the motorcycle. NOTE: For the script to work you must have the resource "bone_attach".
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Buenas, tengo un ligero problema con un script: Mi idea es hacer que un jugador pueda colocarse una especie de casco en la cabeza (obviamente), ya tengo listo todo con el tema del bone_attach y eso, solo que el objeto (el casco en este caso, usé un microondas), no posee colisiones, y cuando activo dichas colisiones el ped se bugea, junto con la cámara, no se puede caminar y termina traspasando el suelo y bugeándose horriblemente, y mi objetivo es que las balas choquen con el microondas evitando el daño en la cabeza. Mi pregunta, ¿Es posible activar las colisiones del casco (microondas) para que resista las balas, pero que a su vez no bugee al jugador ni a la cámara?
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I was thinking of something like "putting two heads" on a character, and then the first, which would be the helmet, would take a shot and leave, exposing the "main" head. Is it possible to do?
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Hello friends I was wondering if there is any way to put the helmet on other skin's besides cj? If not I can use a createObject and an attachElement to paste the helmet on the head of a player after even typing a command? Or any other idea?
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Hello friends I was wondering if there is any way to put the helmet on other skin's besides cj? If not I can use a createObject and an attachElement to paste the helmet on the head of a player after even typing a command?