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Found 6 results

  1. The Boss Nemesis is fully configured for a zombie server. It is prepared to challenge players with its unique skills and behaviors, creating an intense and engaging in-game experience. This configuration ensures that the Boss Nemesis perfectly adapts to the specific environment and mechanics of a zombie server, providing exciting and immersive challenges for participants. "For any questions, contact me on Discord: h.a98"
  2. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Hello gamers , i want to introduce you with my Server .. This is Zombie server but also you will find RPG stuffs like " Police, Jail, Houses". Server daily updates .. everyday you will find new things .. Earn Money by ; Killing Zombies, Bosses, Also Case Event .. Jobs etc.. For what i'm earning Money ? .. To Buy Guns .. vehicles houses .. skills etc.. ! Welcome ! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Events There Are 5 Events at the moment .. and more Soon Boss Events 1- Los Santos Boss : After 20 Min From Case Event Death. #Reward $15,000 2- LasVenturas Boss : After 20 Min From Los Santos Boss DEATH. #Reward $15,000. 3- SanFierro Boss : After 20 Min From Las Venturas Death #Reward $15,000. 4- Case Event ( Random at Los Santos ) : After 20 Min From Los Santos Death #Reward Taking Case from ' R ' location To ' Z ' Location gives you $10,000 5- Whenstone Boss : After 24 H From his DEATH. #Reward $50,000. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Server Progress ~> Clan System 100% ✔ Manage : 100% ✔ Member : 100% ✔ Send Invites : 100% ✔ System : 100% ✔ ~> Hud System 100% ✔ Player : 100% ✔ Vehicle : 100% ✔ Radar : 100% ✔ Boss : 100% ✔ ~> Map System 80% ✔ Bases : 75% ✔ Vehicles : 75% ✔ Interiors : 100% ✔ Zones : 100% ✔ ~> Zombie System 100% ✔ Zombies : 100% ✔ Bosses : 100% ✔ Sound : 100% ✔ ~> Level System 100% ✔ Level : 100% ✔ ~> Mods System 100% ✔ Vehicles : 100% ✔ Skins : 100% ✔ Weapons : 100% ✔ ~> Chat System 100% ✔ Ranked Chat : 100% ✔ Private Chat : 100% ✔ ~> Account System 100% ✔ Data : 100% ✔ Stats : 100% ✔ ~> Settings System100% ✔ Music : 100% ✔ ~> VIP System 100% ✔ Skins : 100% ✔ Panel : 100% ✔ Extras : 100% ✔ ~> Scoreboard System 100% ✔ Zombie kills : 100% ✔ Boss kills : 100% ✔ Played Time : 100% ✔ Country : 100% ✔ Zone : 100% ✔ Level : 100% ✔ Vehicle : 100% ✔ Money : 100% ✔ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Server ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ More Informations IP : mtasa://51.38.124.8:22003 Click ( Our Facebook Page. ) Server Staff : Legend<3 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  3. WARNING: if you have heart problems, don´t use this resource. Hello, today i come with a jeff the killer resource. This isn´t a simple boss, this is a boss with a screamer when he kill you. (if you are a principiant, maybe this going to be useful for you). This is the link https://community.multitheftauto.com/?p=resources&s=details&id=15227. You can find him in the "?" sign (He can´t be killed with a knife). Here you have some screenshots. This is the boss. This is the screamer. Hope you like
  4. Ayuda por favor, al matar al "hades" salga por un cierto tiempo el segundo "crazy" sin que respawnee de nuevo al boss "hades" hasta matar al boss "crazy", no logro hacerlo sin que me salga bien solo cuando mato al primero sale los 2 al mismo tiempo que le puse (60 segundos). Server side: function boss0 ( ) hades = exports [ "slothBot" ]:spawnBot ( 1184.654, -2038.601, 69.008, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) exports.extra_health:setElementExtraHealth(hades, 1000) setElementModel ( hades, 38 ) setElementData (hades, "boss", true) outputChatBox ("#9E0000Boss Hades!!",getRootElement(), 255, 255, 255, true ) end addEventHandler("onResourceStart", resourceRoot, boss0) --Boss1 function Boss1 ( ) crazy = exports [ "slothBot" ]:spawnBot ( 1262.77, -2029.756, 59.341, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) exports.extra_health:setElementExtraHealth(crazy, 1000) setElementModel ( crazy, 312 ) setElementData (crazy, "boss", true) end function money (theKiller) if getElementData(source,"boss")==true then local premio = math.random(1000,5000) givePlayerMoney(theKiller,premio) outputChatBox ( getPlayerName ( theKiller ) .. " #081DBFMato al Boss!, Ha Ganado $".. premio .." platica :v",getRootElement(), 255, 255, 255, true ) if source == hades then setTimer(boss0, 60000, 1) end if (not isElement(crazy)) then setTimer(Boss1, 60000, 1) end end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money)
  5. Ayuda Zona Segura (Safe Zone) El caso es que quiero que cuando salga el boss se active la zona segura para que los player no se hagan daño cuando salga el boss y lo que pasa es que el boss no hace daño cuando esta dentro de dicha zona, esta Zona tambien es para que no entren los Zombies. Junte El safe Zone Con el boss para que cuando salga se active el safe Zone pero nose como hacer que cuando muera el boss se quite el safe Zone Ayuda porfavor http://imgur.com/hbGEZci http://imgur.com/dhTBnZh http://imgur.com/lBFnG8V http://imgur.com/OMt5OxY Server: -- Advanced Anti Zombie by Kenix version 1.0.6 --[[ It's example how use it. Change this ]] local aSavePlaces = { Rectangle = { -- X, Y, Width, Height { 1115.0374755859, -2117.1108398438, 130, 140 }; }; } local aRadarAreaPlaces = { -- x, y ,size 1, size 2, color: red, green, blue, alpha. { 1115.0374755859, -2117.1108398438, 130, 140, 0, 255, 0, 255 }; { 2773, -2430, 30, 30, 0, 255, 0, 255 }; } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then if not bUseGunsInSavePlace then toggleControl ( pHitElement, 'fire', false ) toggleControl ( pHitElement, 'aim_weapon', false ) toggleControl ( pHitElement, 'vehicle_fire', false ) end if not bUseRunInSaveZone then toggleControl ( pHitElement, 'sprint', false ) end if not bUseJumpInSaveZone then toggleControl ( pHitElement, 'jump', false ) end if not bUseWeaponHudInSaveZone then showPlayerHudComponent ( pHitElement, 'weapon', false ) end if not bUseAmmoHudInSaveZone then showPlayerHudComponent ( pHitElement, 'ammo', false ) end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it killPed( pHitElement ) -- kill ped end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then if not bUseGunsInSavePlace then toggleControl ( pLeaveElement, 'fire', true ) toggleControl ( pLeaveElement, 'aim_weapon', true ) toggleControl ( pLeaveElement, 'vehicle_fire', true ) end if not bUseRunInSaveZone then toggleControl ( pLeaveElement, 'sprint', true ) end if not bUseJumpInSaveZone then toggleControl ( pLeaveElement, 'jump', true ) end if not bUseWeaponHudInSaveZone then showPlayerHudComponent ( pLeaveElement, 'weapon', true ) end if not bUseAmmoHudInSaveZone then showPlayerHudComponent ( pLeaveElement, 'ammo', true ) end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it killPed( pLeaveElement ) -- kill ped end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) end end end ) _____________________________________________________________________________________________________________ Client: addEventHandler( 'onClientPlayerDamage', localPlayer, function( ) if getElementData( localPlayer, 'damage' ) == 'no' then cancelEvent( ) end end ) __________________________________________________________________________________________________________________ Meta: <meta> <info author="stor" version="1.0" type="script" name="Boomer" description="LauraSad" /> <script src="server.lua" type="server" /> <script src="client.lua" type="client" /> <file src="skin/boomer.txd" /> <file src="skin/boomer.dff" /> <file src="skin/zombi.txd" /> <file src="skin/zombi.dff" /> <file src="sonido1.mp3" /> <file src="sonido2.mp3" /> <file src="boom.wav" /> <include resource="extra_health" /> <include resource="slothbot" /> <script src="core_server.lua" type="server"/> <script src="core_client.lua" type="client"/> <settings> <!-- option 1 --> <setting name="#UseGunsInSaveZone" value="[ true ]" /> <!-- option 2 --> <setting name="#UseRadarArea" value="[ true ]" /> <!-- Added in version 1.0.1 --> <!-- option 3 --> <setting name="#UseRunInSaveZone" value="[ true ]" /> <!-- option 4 --> <setting name="#UseJumpInSaveZone" value="[ true ]" /> <!-- option 5 --> <setting name="#UseWeaponHudInSaveZone" value="[ true ]" /> <!-- option 6 --> <setting name="#UseAmmoHudInSaveZone" value="[ true ]" /> <!-- Added in version 1.0.4 --> <!-- option 7 --> <setting name="#UseDamageInSaveZone" value="[ false ]" /> <!-- option 1 = If a player enters the zone, he can not use a gun --> <!-- option 2 = use this option if you want to use Radar Area (color map) --> <!-- Added in version 1.0.1 --> <!-- option 3 = If you are using false then you can not run in this area and if you use true you will be able to run in this area --> <!-- option 4 = If you are using false then you can not jump in this area and if you use true you will be able to jump in this area --> <!-- option 5 = this option is responsible for the weapon if you use false then when you go into this zone your weapon (HUD) is not visible and if true then the opposite --> <!-- option 6 = this option is responsible for the ammo if you use false when you go in this area and ammo (HUD) is not visible and if true then the opposite --> <!-- Added in version 1.0.4 --> <!-- option 7 = this option is if damage you if use false then canceled damage --> <!-- Notice: all options are on default --> </settings> </meta>
  6. Hola gente bella del Foro, Tengo un pequeño inconveniente Con el boss, lo que quiero hacer que cuando el boss salga se active una Zona Segura que cuando entren los Zombies Mueran no solo esto, si no que los jugarores no se puedan pegar (Hacer daño entre si Solo el boss) en dicha Zona y cuando muera el boss se quite la Zona. se los agradeseria un monton. (He intentado con otros script de zona segura y no he podido Hacer nada)
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