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Nonameman

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Everything posted by Nonameman

  1. Yes, all of them are added.
  2. Yes, my mistake. And I added the functions.
  3. "onClientGUIClick" is a built-in function, isn't it?
  4. Debugscript writes bad argument type errors to these lines: addEventHandler("onClientGUIClick", buttonLoginToRegist, changeLoginToRegist, false) addEventHandler("onClientGUIClick", buttonPassChangeSubmit, submitPassChange, false) addEventHandler("onClientGUIClick", buttonExit, exitAuth, false) addEventHandler("onClientGUIClick", buttonRegistToLogin, changeRegistToLogin, false) addEventHandler("onClientGUIClick", buttonLoginSubmit, submitLogin, false) addEventHandler("onClientGUIClick", buttonRegistSubmit, submitRegist, false)
  5. Ohh, you're absolutely right, I didn't know it, thanks a lot!
  6. I triggerClientEvent() these Server-side, check my other link.
  7. Thank you guys! No, I want to replace it with mine, just commands would be the same. Sorry if I told it wrong. My last question: Can you take a look at my code? GUI window doesn't appear. (It's very basic, but I've just started to learn lua) Client: http://pastebin.com/bVJy5B56 Server: http://pastebin.com/pndjcrG2
  8. As I thought, thanks! But also check this: https://wiki.multitheftauto.com/wiki/CreateVehicle (Example 2) Here you can see what I said first.
  9. Hey! I don't really understand the usage of outputChatBox Client-side. Server-side I know that I can choose who can see the message, but Client-side there's no visibility param in it, it should only be visible to the client player. I saw some pages on the wiki where it was used Client-side with the visibleTo param / without the visibleTo param, but in the description it was defined like it sends message for all client players. So I'm a bit confused about it, I thought Client-side = only one client at the same time, Server-side = all the clients at the same time.
  10. Yes, I'm going to use my own, but I want to use /register and /login commands, like in the old resource. But when I type in the commands, the old one writes the good syntax into the chat, my GUI doesn't appear.
  11. Hello! I've just finished my user system, but i cannot use it because of the old one, commands are the same. How can I fully remove the original user system and from which resource? Thanks Nonameman
  12. I know, but it worked in the earlier versions. I just wanted to use auto-completion.
  13. I can't save settings in the editor's "Customize..." and "Options..." menus. Only 'Check for updates on startup' setting gets saved. How can I solve it?
  14. My other problem is if I use outputChatBox () function in a client-side function, without any params after the string, who will the message show to?
  15. Hey All! I'm a newbie, so sorry if I ask stupid things. In the addEventHandler() command, I don't know what should be the second parameter. I use the wiki to get help, but there's a lot of variations to this params, GetRootElement()/GetLocalPlayer(), What to use in different situations? What is it for? Thanks Nonameman
  16. I didn't speak about singleplayer. It's a multiplayer resource, you can create mission starting point, finishing point, information window for the mission, and you can configure the objectives of the mission (time, how much money can you earn with the mission,...) with. A mini-mission creator resource. Now understand me?
  17. Hello, I'm looking for an ingame mission creator, please help me if you know one, or can make me it. Thx.
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