For many, MTA was not just a mod, but a whole stage of life: the first servers, acquaintances, endless experiments with modes. It is especially impressive how the team was able to go from a simple prototype to a full-fledged platform with its own ecosystem. Personally, what I remember most was the freedom that MTA gave: you were not limited by the framework of the standard game, but could create something of your own or just have fun with others. This is a case where the community actually made the game more durable than the developers themselves could have expected.
It’s cool to read about the early days of MTA — it feels like that chaotic but very lively period when everything was driven by enthusiasm and experimentation. The story with Vice City and the first multiplayer tests is like a moment when an idea suddenly stops being an idea and starts working. It’s also interesting that you’ve continued to move on and do your own projects like Goblin Keep. It’s the same approach: just take it and implement it, even if everything isn’t perfect in terms of post-release support. And it’s really nice to see that MTA is still alive — but without those early people who laid the foundation, it simply wouldn’t have happened.