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fyr

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Everything posted by fyr

  1. fyr

    MTA KERNELBASE.dll

    If clearing the resources didn't work, then something on your pc or network is actively blocking the game from downloading the server files To find out exactly what is causing this, please download and run MTADiag (the official MTA diagnostic tool), you can download it here: https://mtasa.com/mtadiag run it, let it scan your game, and it will generate a pastebin link at the end, paste that link here so we can see exactly what is failing in the background
  2. The 'Connection to the server was lost' message is a generic timeout error. It basically means your game stopped receiving network packets from the host. To fix this, we first need to isolate the issue. Does this happen on EVERY server you try to join, or just one specific server? If it's only one specific server: The issue is on their end. The server might be experiencing network instability, a DDoS attack, or it's just restarting/crashing. > * If it happens on ALL servers, try these steps on your PC: > 1. Firewall / Antivirus: This is the most common cause. Make sure your Windows Defender or Antivirus is not blocking gta_sa.exe or MTA's network traffic. > 2. Run as Administrator: Right-click your MTA shortcut and click 'Run as Administrator'. Sometimes Windows restricts network permissions for standard users. > 3. Connection Stability: MTA is very sensitive to packet loss. If you are using Wi-Fi, a micro-drop in your connection will instantly kick you out. Try plugging in an Ethernet cable or restarting your router.
  3. fyr

    MTA KERNELBASE.dll

    Hello! Your crash log shows a massive chain of errors in netc.dll right before it hits the KernelBase. This means your game is experiencing a networking/downloading crash. Because it happens 10-20 minutes into your session, it's almost certainly failing to stream a specific server asset (like a map object or mod). The best way to fix this is to wipe your server cache: Close the game. Go to C:\Program Files (x86)\MTA San Andreas 1.6\mods\deathmatch. Delete the folder named resources. Run MTA as Administrator and rejoin the server.
  4. fyr

    I need help with MTA

    The U01 Error is a classic issue. It happens when you try to reinstall or launch MTA, but your system still has corrupted leftover files or registry keys from a previous installation. The launcher gets confused because it thinks the game is there, but the core files are missing. Since your installation is basically stuck in a 'limbo' state, you need to do a completely clean wipe before reinstalling. Here is how to fix it: Step 1: Manually delete the MTA folder Go to C:\Program Files (x86) (or wherever you installed it) and completely delete the MTA San Andreas 1.6 folder. Step 2: Clear the Registry (Optional but recommended) Press Win + R, type regedit. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\ and if you see a folder named Multi Theft Auto: San Andreas All, delete it. (If you aren't comfortable with regedit, you can skip this, but Step 1 is mandatory). Step 3: Fresh Install Download the latest installer directly from the official website (mtasa.com). Right-click the installer and select 'Run as Administrator'.
  5. fyr

    MTA KERNELBASE.DLL ERROR

    Looking at the crash log you provided, the exception is being triggered by KERNELBASE.dll, but if you look at the stack trace, the crash actually originates from netc.dll. This is MTA's networking module, which means your game is crashing while trying to download or process server files. Here are the standard fixes for this specific netc.dll crash: 1. Clear your server cache (Most likely the fix): Go to your MTA installation folder -> mods -> deathmatch and delete the resources folder. You probably have a corrupted downloaded file from a server. Deleting this will force the game to download fresh files next time you join. 2. Run as Administrator: Make sure you right-click the MTA shortcut and 'Run as Administrator'. Sometimes netc.dll crashes because Windows denies it permission to write the downloaded network files to your disk. 3. Antivirus/Firewall: Double-check that your Windows Defender or Antivirus isn't blocking gta_sa.exe or MTA's network traffic. Try deleting the resources folder first and let us know if it works!
  6. Regarding your first issue (textures disappearing on spectate), it usually happens because the camera moves faster than the GTA:SA engine can stream the textures into memory. It's a hard engine limitation, but sometimes tweaking engineSetModelLODDistance for specific objects or increasing the server's streaming memory can mitigate it. Now, about the "speedroads" in Las Venturas: you are 100% correct. Those specific colored floors on the LV Strip have a much higher native friction/grip in the game's surface data compared to normal asphalt. When you use Legacy handling, that extra grip turns cars into rockets. The video you watched was right, it is very easy to disable with a simple client-side script. You just need to use engineSetSurfaceProperties to normalize the grip on those surfaces so they behave like a regular road. Here is a quick example of a client-side script that loops through the surfaces and lowers the grip of those overpowered floors: Lua addEventHandler("onClientResourceStart", resourceRoot, function() -- Loop through all GTA surface IDs (0 to 178) for i = 0, 178 do local grip = engineGetSurfaceProperties(i, "tyregrip") -- If the surface has an unnaturally high grip (like the LV strip), normalize it -- Normal asphalt grip is usually around 0.8 to 1.0 if grip and grip > 1.2 then engineSetSurfaceProperties(i, "tyregrip", 1.0) end end end) just add this to a client script, and you will be able to play with Legacy handling anywhere in LV without the speedroad effect bothering you. Let me know if you need help setting it up!
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