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vovo4ka

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Everything posted by vovo4ka

  1. Some screenshots and movies would be awesome
  2. If you needed advanced camera for machinima you can use stage resource. You can take result like real movie camera
  3. I cant I'm noob Or just banned on mantis
  4. But sniper.txd not linked with no one model. I think this is the same as replace radar map texture. But I dont know how
  5. Access Level viewer Project Access Level viewer
  6. Oh. I have no rights. If someone do it I'll be happy
  7. Mmm.. nice idea. But i want to handle fire_press action. Does the event on binded fire key would be triggered in this case?
  8. Oh. I need to make it in client-side script using scripting functions I know how to replace it using modding utilities
  9. I need to cancel weapon fire. Also would be great a canceling Aiming event
  10. I want to replace ingame sniper rifle scope texture. But engineImportTXD works only with model ID. Any suggestions? If it is not possible, maybe add new feature to replace texture by name in 1.0.4 ?
  11. It's not too difficult (I'm math specialist )
  12. Does it defines speedhack on vehicles?
  13. No. You didn't understand me about SetPedLookAt. this function implemented client side. And I want to use it on client only. But works only with local created peds. If you'll try to set lookat position for server-side created ped this will not take effect (take, but incorrect)
  14. It would be nice If Ped into vehicle warp will be animated. I think it is not hard to implement because player(for remote players) to vehicle warp is animated. And it just needed to copy this function(calling) for peds. New warpPedIntoVehicle function format(I think) can be: [color=#0040FF]bool[/color] [color=#FF8000]warpPedIntoVehicle[/color] ([color=#0040FF] ped[/color] thePed, [color=#0040FF]vehicle[/color] theVehicle,[u][b] [color=#0040FF]bool[/color] immediately[/b][/u], [ int seat=0 ] ) immediately flag can be used for selection warp mode Second suggestion about peds is SetPedLook at function for server-side peds. It doesnt works (only for client-side). Maybe there is just a little bug?
  15. Bot sync doesn't depend on me or on all that is associated with Stage. This is global MTA problem wait for MTA updates For best recording/playback try to set Ped Rec quality in F2 Menu to Maximum
  16. Stage or Freeroam? Such as other resources. See https://wiki.multitheftauto.com/wiki/Server_Manual#Installing.2FUpdating_resources_on_your_server
  17. F1->weap in Freeroam menu. Aiming and fire from weapons are bugged in mta. Therefore use of weapons is very limited
  18. Yes it would be nice, but gui is my weak side in scripting I spend a lot of time on this, but functionality don't increases. I prefer to work on Stage peds and cam engine But maybe in future.. Search for OnClientRender event in client.lua Trust me this is not easy But I did the same (with some output data optimization) Now I'm working on next version. I want to fix large scenes saving and implement camera trajectory saving
  19. Yes! thx. It would be great if these functions will be in 1.0.4 ----- model can be returned by getProjectileType. Also is it possible to know 'force' parameter. Position and Velocity I think, I can get by getElementPos ans Velocity functions and Rotation. I want to repeat projectile creation identically projectile created by player weapon.
  20. I need a more hard-cored functions(like getProjectileType) to work with projectiles: getProjectileTarget .. etc. Also it would be great if onClientProjectileCreation event would have more parameters: onClientProjectileCreation Parameters like createProjectile element creator, int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, float velZ, int model ] I'm looked in MTA source, it is not difficult to add this parameters in event I dont know how to compile this. And I'm not sure that this will works Thx!
  21. karlis, thx! It will be fixed in next version. Empirically, I discovered the following dependence (source - a, output corrected angle - ca. In degrees): function correct(a) local ca = 0 if (a>=20) and (a<=90) then ca = a+238 elseif (a>90) and (a<152) then ca = a-39 elseif (a>=194) and (a<216) then ca = a-118 elseif (a>=216) and (a<270) then ca = a-135 elseif (a>=270) and (a<336) then ca = a-38 else ca = a end return ca end Ped rotation returned by getElementRotation while player aiming. But there are special points. I was not looking a solution for them. Therefore there are rotation lags in them.
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