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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
v.1.0.2 | UPDATE #35 | 12 October 2025 The visibility range for blips has been increased from 50 to 250 meters. A new quest has been added: "A Post-Apocalyptic World". You receive it when purchasing the radio (if you already own one, it will be granted upon login). The objective is to visit all 24 radio towers. An info text is now displayed above the radio tower keypads indicating that they are clickable. Every 30 minutes, all online players receive a mini challenge where they must kill at least 200 zombies within the next 10 minutes. Completing the challenge rewards experience points and money, calculated based on the player’s level. Fixed a bug where, after dying while looting a house, players could still press 'E' to leave, which teleported them back to the house. Fixed an issue where dumpsters could not be searched again even after the cooldown had expired. You now receive a message after blowing up a safe in lootable houses. You now receive a message when you have looted everything in a lootable house. Missing character images have been added. Blueberry is now a discoverable location. A new standard quest has been added.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
v.1.0.1 | UPDATE #34 | 8 October 2025 In the Register/Login screen, the Halloween logo variant is now displayed during the Halloween season. Fixed a bug where stolen vehicles for quests would sometimes spawn twice in the same location. Fixed an issue where campfires didn’t work indoors. Fixed an issue with infected survivors that caused them to occasionally spawn multiple times in the same location. After a script restart, players now receive 250 experience points and $50 per level if they have accumulated at least 10 hours of gameplay during the week. Three weekly rewards can now be collected in the Dillimore's Hope base after accumulating 5, 10, and 15 hours of gameplay during the week. Rewards include money, experience points, and items, including dynamite. Fixed a bug where the "ask for help" function didn’t update the ID of the character you were interacting with, causing the intended dialogues not to play. Fixed an issue where the blips for radio towers were not displayed even though players had obtained them. They are now correctly added to the player's radio when asking Dr. Brain for help. Fixed an issue where the blips for quest NPCs were not displayed even though players had obtained them. They are now correctly added to the player's radio after speaking with Ricky Jey. Removed a faulty radio tower in Zone 7. Reduced the cost of the radio to $5,000. The message about a survivor being spotted during vehicle missions now appears only once when entering the vehicle, instead of for every spawned survivor. All character NPCs now have names. The chat is now hidden when any window is open. Safe zones were previously displayed even if not unlocked; this has been fixed. Players now receive a message that a radio is required when interacting with the radio tower keypad without owning a radio. Fixed an issue where some characters had no dialogue when meeting them. The number of treasures required for the Treasure Hunter quest has been reduced to 25. Fixed an issue where the nearby zombie count was not displayed immediately after purchasing a radio and only appeared after reconnecting. Added two additional tutorial pickups to remind players to ask Dr. Brain and Ricky Jey for help. Christopher Brown now informs players that they can interact with safes by clicking on them when speaking with him. The vehicle name is no longer displayed when entering a vehicle. Added two additional possible interiors for lootable houses. Added 40 new bonus points. Fixed broken markers during the tutorial. You can no longer click through the Halloween window. Safes in lootable houses no longer open the Safe UI when they shouldn’t. Fixed incorrect color code display in some info messages. Medkits can now be used. The Survivor Pass can be requested again. Mini-races can now be found throughout San Andreas. You can start them and must complete a course within a certain time. After finishing, the race becomes available again after 15 minutes You can now find a doctor in the Dillimore base who can heal you. Fixed an issue where players did not receive the spawn point "Dillimore Safezone". You now also receive the positions of all characters in the respective zone after visiting the radio tower. Players with less than 5 hours now receive 2 dynamite at payday. Towable vehicles have been placed around the towing activity area. The map objects in Angel Pine were missing. They are now restored.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #33 v.1.0.0 (3 October 2025) Several bugs have been fixed once again, adjustments have been made, and unfinished systems have been completed. San Andreas Apocalypse is now at v1.0.0, as everything I had planned has been implemented. However, the project will remain in beta, since it cannot yet be guaranteed that absolutely everything works and nothing has been overlooked. Bugs, improvement suggestions, and general feedback can be submitted in the Bugs and Suggestions section on our Discord.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #32 v.0.9.9Z4 (1 October 2025) + The Halloween event has been expanded with many new systems and is now active + Fixed sprint skill system exploit where sprint progress could be gained by pressing the sprint key while standing still + If you own the documents "Diary of a Survivor" 2–4, the location of the Elite Team Base will now be transmitted to your radio + In safe zones, seeds can no longer be planted + Achievements for colony activities have been added The Halloween Event runs from October 1st until November 5th. Players can collect pumpkins through various activities. Pumpkins are required for Halloween quests and can also be exchanged in the Halloween Shop for exclusive rewards such as event-only vehicles. During the Pumpkin Hunt, every 10 minutes there is a 50% chance that a pumpkin will appear on your screen. If clicked within 5 seconds, 12 more pumpkins will spawn, which must be clicked within 10 seconds. Decorative pumpkins can be found at major locations, and clicking them grants 1 pumpkin, available every 5 minutes. Additional pumpkins are scattered randomly across San Andreas and can also be collected. On in-game Saturdays and Sundays, every pumpkin collected grants one extra bonus pumpkin. Hearses can be found across San Andreas. Players can either transport Mr. Skeleton’s relatives in a taxi-like activity or deliver the hearses directly to his garage. In the Halloween Shop, players can purchase Totems, which can be placed at 25 different locations. Once placed, totems generate pumpkins for you at every payday. Pumpkin Seeds can also be bought and planted, similar to apple trees and other plants. Two special Halloween questlines are available, offering rewards such as unique vehicles, coupons, experience points, and Halloween keys. The first quest consists of 10 stages, rewarding players with coupons, special vehicles, and pumpkinhead items. The second quest includes levels 1 to 3, where players deliver hearses, kill zombies with pumpkin heads, deliver skeletons, and collect pumpkins. After completing each level, a Halloween Key is awarded. Opening all chests unlocks the Skeleton Outfit, which grants 15 XP per zombie kill and 1 pumpkin while wearing it.- 22 replies
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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #31 v.0.9.9Z3 (20 September 2025) Added: + Every 2 hours, there is a 1:5 chance to activate a Job Activity Bonus for 2 hours, granting double XP, skill points, and money + A new skill, Evacuation Driver, increases survivor spawn speed during vehicle missions and provides more money and experience at higher levels + A Reputation Level system has been introduced, leveling up every 250 zombie kills, max level 10, with 2 bonus XP per zombie per level. Daily kills are evaluated on script restart + Hourly, there is a 1:3 chance to activate the Infected Survivor Bonus for one hour, granting double XP and money for killing infected survivors + Caught fish can now be cooked at a campfire via inventory. Rarer fish yield more cooked fish. Cooked fish restores 20 HP + Additional achievements and trophies have been added + Crafting recipes for iron and gold armor and campfires can now be purchased in the Bonus Points Shop + The location of the House of Achievements is now revealed after obtaining the Survivor Pass and completing the first upgrade + Two new main quests have been added: Oil Delivery and Vehicle Dismantling + The Barber Shop in Dillimore can now be entered to purchase new hairstyles + A Tattoo Shop has been added + In the Coupon Shop, a coupon for double skill points for 10 minutes can now be purchased + The new clothing factory in Las Venturas allows crafting pants, shirts, shoes, and headgear. The factory location is revealed after completing the Cloth Scraps quest + A Weapon Factory has been added where ammunition can be crafted from weapon parts. Ammunition can be used via inventory when holding the corresponding weapon + Motels have been added. Membership allows players to have a room in all motels as a spawn point + If you have the documents "Diary of a Survivor" 2, 3, and 4, you gain access to the Elite Team Base (all related information can be found in the documents). Changes: + Maximum concurrent airdrops increased to 20. Hourly airdrop bonus chance increased from 1:5 to 1:3. During the bonus, players receive double XP, 5 items, and 5 skill points + Treasures in the treasure-hunting activity now give more money. An arrow now points to the treasure, and magnet progress is displayed + Road sweeper vehicles now respawn if destroyed or left unmanned for 5 minutes. Required trash for the road-cleaning quest reduced from 1000 to 500. Activity start now shows information + Oil Delivery payouts now depend on the distance between start and delivery points + Loot now includes additional items. Items previously restricted to specific buildings can now also appear in various activities (low probability) + Skill menu UI redesigned + Achievement requirements and rewards adjusted + Fish selling payouts increased and dynamically updated daily + Fishing now allows “No Bait” option with very low catch probability. Bait type affects which fish can bite + Stolen quest vehicles now spawn more frequently + 10 second cooldown added between opening loot boxes Fixed: + Weekly zombie challenge was resetting daily; now it starts every Sunday with the script restart + Dinosaur caves now close correctly + Lumberjack activity fixed (logs could not be picked up). Additional instructions added + Radio data for the special engine quest now awarded correctly + Molotovs can now be used via inventory as a weapon + Knives and fire extinguishers can now be crafted + Offline XP gain now grants level-ups Additional Updates: + More achievements, trophies, and documents added + Experience, money, and rewards adjusted across various systems + Various texts updated + Minor bug fixes and quality-of-life improvements implemented- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #28 v.0.9.9Z2.1 (27 July 2025) Added: + 2 documents, 36 achievements, and 9 daily and weekly tasks have been added. + 2 new zombie movement styles have been added: Stumbling (very slow) and Running. + The item "Storage Crate" can now be purchased at the San Fierro train station. Storage crates can be placed and interacted with. They can store up to 500 items. + The Bigfoot at the Bigfoot Club now generates experience points while you're online, if you're a club member. A new character with a new quest can also be found there. + Abandoned tanks now contain rockets (search by entering). Rockets can be used from the inventory to reload the rocket launcher you're currently holding. + Sharks can now be found in the waters of Santa Maria Beach. They can be fed with shells to obtain a shark fin. Shark fins are required for a quest. + Fishing is now possible at the Yacht Harbor Pier. There are 10 different fish. Hooks and bait are required. You can also catch shells while fishing. + The shooter arena is now fenced in, preventing players from leaving the airport area. + The new activity "Weapon Transport" allows weapon delivery with a group of at least 3 players. Each player gets a boat to deliver to a drop-off point. If all succeed, a group bonus is awarded. Boats can be stolen. The drop-off location depends on colony status and whether it has a warehouse. + Armor can now be crafted using iron and gold bars. Armor adds up to 100% bonus health. It can be equipped if you have at least 95% standard vest. Iron adds 10%, gold adds 25% armor. + Additional searchable vehicles have been placed in Zone 24. Searchable trash bins were also added, and the map of Zone 24 has been expanded. + A metal detector can now be found during gameplay. It can be used to search for treasures across San Andreas. + New items: Needles and Syringe Casings – found while looting. Can be used to craft syringes. + Vehicle crates can now be opened. Towed vehicles are stored temporarily and can be reclaimed via /me if you have a free vehicle slot. + If you have Dr. Brain’s photo, you can now bring it to him. You will then receive a location where a keycard for the Area 51 rooms and further information can be found. + Area 51 now features a lab where colony members can experiment on zombies. This grants XP and other bonuses. Rewards must be collected inside the lab. + Colonies can now use a trash compactor via F7. Items can be compressed. The higher the colony level, the more fits inside. After each use, it requires maintenance (25 repair kits and some time). Using it grants XP to the colony. + A friendship system has been added. When a friend logs in, you are notified. If both players have added each other, they earn XP every minute while both are online. + A new personal menu has been added under /me. Players can manage their info, trophies, vehicles, and friends. + The "Hall of Achievements" has been added. Players can collect trophies for reaching certain achievements. Trophies generate timed bonuses. An achievement database shows the top 25 players and lets you view other players’ achievements. + Colonies can now buy warehouses through the colony management (F7). A certain number of items can be stored. To deposit or withdraw, you must visit the warehouse location. + Rocket launchers now grant $75 per zombie kill. + Bayside is now a discoverable location. + The leaderboard now includes: NPCs gifted. + Lootable houses may now contain safes. These can be opened using dynamite or the new Lockpick item (found while looting). Contents range from basic to valuable. + All items now have a base XP and money value. This applies to systems such as the trash compactor. + Underground garages have been added at key locations to park vehicles. + A new activity has been added: Oil Delivery. Accept a contract, leave a deposit for the delivery van, and deliver to customers. Return the van undamaged to reclaim your deposit and earn your payment. + New items: Electronic Scrap, Glass Lens, Battery, Plastic Casing, Cable, Wooden Handle, Metal Scrap, Duct Tape, Sharpening Stone, Metal Parts, Lock Mechanism, Handle Material, Camera, Axe, Pressure Container, Chemical Powder, Valve, Hose, and Fire Extinguisher. + Earthquakes now open cave entrances that lead to a new boss fight. Fixed: + The info message displayed every 15 minutes is now shown correctly. It also grants 100 XP per player currently online. + The server payday now correctly displays the number of zombies killed during the past hour. + Vehicle mileage is now shown without decimal points. + The message displayed when trying to open a trunk without the required key is now shown correctly. + The Bigfoot cave can now be entered again. + Picking up a police badge previously triggered no animation. + The quest that requires turning in bandages can now be completed. + Incorrect quest texts have been corrected. + Some activity descriptions were displayed incorrectly. + The red marker on respawned trash is no longer visible. + Some decorative peds were not properly seated on their intended chairs or objects. + The "Dynamite Recipe" quest could not be completed and is now fixed. + Crafting recipes under F2 are now displayed correctly. + Police hats are now found in police stations, and firefighter helmets in fire stations (previously swapped). + Some vehicles were missing images at vehicle dealers. + Safe keys could previously only open the smallest safe. XL and XXL safes can now also be opened. The correct number of owned keys is now displayed. + Weapon dealers now work correctly. + Bonus XP in the red zone is now properly awarded. + Sprint level progress is now displayed correctly after logging in. + The sprint stamina level now resets correctly when in vehicles. + The markers on searchable trash bins now always show the correct color. + The prestige object “Snake Farm” can now be purchased. + All bikes in the bike shop now display images. + Starting from mechanic skill level 2, the vehicle you're driving now consumes fuel more slowly as intended. + Line breaks in the info box now work correctly for long texts. + Coupons for double money can now be activated again. + The number of safe keys you have is now correctly shown. + Some vehicles at dealers were missing images. Adjusted: + The cost of special engines has been adjusted. + The cost of tuning parts has been adjusted. + The safe zone in Bayside has been expanded.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #14 (v.0.9.9M) (9 February 2024) + In police stations (except for the one in Dillimore), players can now find the key to the prison cells while looting, allowing them to open them. Killing infected prisoners grants a baton. The cells can be opened by clicking the keypad on the wall next to them. There is a chance that the mechanism is broken, preventing the cells from opening. + Players could sometimes enter and exit zones without meeting the necessary requirements. This issue has been fixed. + The prison cells in the Dillimore police station can now be blown up. Behind them is a new character with a new quest. + More searchable (clickable) objects have been added to the game world. + Players now receive an experience point bonus for searching all searchable objects in a house/building. + Questlines focused on item delivery are now available under F3. A questline has three stages. + Water dispensers have been added. Clicking on them allows players to drink. + Some vehicle shops were unusable. This has been fixed. + Players can now plant apple trees, orange trees, and weed. Seeds can be obtained from the seed shop of the new character and by harvesting the respective plants. Harvested apples and oranges can be eaten, and grass can be used to craft joints. + Characters can now be asked for a tip during conversations. + Randomly generated vehicle dealers can now be found across San Andreas. + A junkyard has been added in Los Santos. Players can turn in lootable vehicles here to receive vehicle parts. A tow truck is required to tow vehicles, which can be found at the scrapyard. The system also introduces the quest "Vehicle Recovery." + Decorative campfires have been placed at appropriate locations. + Various new objects in the game world can now be searched by clicking on them. + When leveling up, players now see what has been unlocked with the new level, if anything. + More decorative NPCs have been placed in the world. + Players can now achieve a streak while looting (houses, buildings, dumpsters, and vehicles), granting skill points. + Supply crates now regularly fall from the sky, containing a large number of items. They are marked on the map. + Police stations now have an additional possible interior, where players can find an evidence room along with the usual loot objects. The door can be opened by either blowing it up with dynamite or using a keycard found elsewhere. Evidence rooms contain items such as gunpowder. + Fast travel now costs brain mass. Additionally, a new fast travel destination has been added: Pirate Island, which unlocks at level 100. + In police and fire station interiors, players can now find a new document that unlocks crafting recipes for handcuffs and fire extinguishers. + Discoverable locations have been added. Discovered locations can be viewed under F2. + A cave has been added where players can mine stones and diamonds. + Two new quests have been added: "Mission: Moon Flight" and "Fire Against Steel." + A new safe zone has been added in the Los Santos desert, home to a new faction: a group of former soldiers. + Randomly generated tanks can now be found and destroyed using Molotovs and flamethrowers. + The generator in Safe Zone 1 (Dillimore) is now automatically refilled. + The inventory can now be scrolled. + Upon reaching level 10, players now receive the quest "Brains and Hordes."- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
Update #13 (v.0.9.9L) (2 February 2024) + There are now three different types of loot items: very common, common, and less common. + Zone 4 is now displayed on the map when pressing TAB. Additionally, Zone 4 now also has a generator. + Progress bars for generators are now displayed correctly. + Zombies spawning in the building for the quest "Cameras for Liam" are now visible to all players. + Additional vehicles have been added that can spawn as searchable vehicles. + Fast travel to Zone 4 is now possible. + There are now purchasable garages, whose doors can be opened and closed by the owner using the command /mg. + The map has been expanded with several thousand objects. 5 New Main Quests: The Fabric Factory – Collect 500 fabric scraps to receive the key to the fabric factory. The Tattoo Studio – Collect 350 units of tattoo ink to receive the key to the tattoo studio. The Hair Salon – Collect 600 scissors to receive the key to the hair salon. Dynamite Recipe – Destroy 10 zombie nests to obtain the crafting recipe for dynamite. Tuning Expert – Kill 500 infected survivors to unlock the locations of the tuning garages. + Vehicles can now be refueled at gas stations, provided there is still fuel in the pump. + Obtained crafting recipes can now be viewed under F2. + Killing infected survivors now drops money instead of items. + There are now purchasable objects for colonies that can be used as bases. + Toll stations have been added. + A new skill, "Weapon Expert," has been added. + The kilometers traveled by a vehicle are now saved and displayed on the speedometer. + Changing a vehicle’s color now costs 25 spray cans. + There is now a 1:5 chance that a killed zombie drops a chip. Chips will be needed for quests in the future. + New Diving Gear: Diving goggles, diving fins, and oxygen. These items can be purchased at the new fisherman's shop. + A fisherman's shop has been added, where players can buy diving goggles, diving fins, and oxygen. Additionally, there is a new quest in the shop that rewards a diving suit. + Players can now collect seashells near water, which can be exchanged at the fisherman’s shop and are required for quests. The race arena now displays how many players are in a lobby. Additionally, race rewards have been adjusted: 1st place: 10 race tokens 2nd place: 5 race tokens rd place: 3 race tokens + Players can now purchase Hotring Racer vehicles in front of race arenas. + A major performance-impacting bug has been fixed. + The chance of zombies spawning in houses has been set to 1:2. Additionally, a bug causing zombies to be invisible in some interiors has been fixed. + The inventory limit for weapons is now 40. + The experience points gained from activities and quests have been adjusted. Fast travel now requires level 25. At level 25, players can travel between Zone 1 and Zone 2. More destinations unlock at higher levels. NPCs are now stationed at all fast-travel helicopters. When closing the fast-travel window, players no longer get stuck inside the vehicle but instead exit automatically. New Lucky Wheel Rewards: Experience points Money Brain mass Free spin Coupons Items SA Coin Box Vehicle Box + Lucky wheels are now available in all zones. + Collision immunity for 10 seconds after spawning or park out a vehicle. + 25 new purchasable shelters. + Bonus codes can now be redeemed under F5. + The blip legend now allows players to toggle blips for lootable houses and buildings on or off. + Three additional vehicle shops and three additional weapon shops have been added. + Prices for vehicles and weapons have been adjusted. + New items: SA Coin Boxes, Vehicle Boxes, Tires, Engine, Item boxes, toolboxes, engines, tires, hammers, screws, saws, and nails. + In Zone 2, players can now open safes if they have the required keys, obtaining a randomly selected box as a reward. The bonus code "ANEWHOPE" can now be redeemed via F5. It grants: 250 Brain Mass 10 Crowbars 2 Vehicle Slots Status: San Andreas Apocalypse- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
Update #7 (v.0.9.9F) (18 November 2024) New radio towers to unlock the following locations: weapon shops and hospitals. Additionally, more radio tower locations will now be revealed after visiting the first radio tower and collecting the diskette from it. Hospitals and weapon shops are now searchable. In weapon shops, you can find the new item "Weapon Part," while hospitals contain the new item "Bandage." Bandages can be used through the inventory to heal 5 HP. Hunger and thirst mechanics have been added. Both are displayed in the HUD. Drinks no longer restore health, but instead quench thirst. Ambulances are now available at hospitals. Entering an ambulance allows you to collect survivors, who spawn periodically. Once you deliver the survivors to a hospital, you will earn experience points and money. The leaderboard has been overhauled and now includes different categories and additional statistics. New player assistance has been added through information pickups, such as details on searchable vehicles and dumpsters. Two new zones have been added, containing new car dealerships, buildings, houses, vehicles, and dumpsters for looting. Uncollected help menu items and documents are now highlighted with a green marker. Vehicles can now be repainted at Pay N' Spray locations. A hot dog stand has been added, with hot dogs restoring 5% hunger. New drink and snack vending machines allow players to purchase items with a simple click. Another standard quest has been added. Shop texts are now displayed correctly and are readable even at lower resolutions. If you enter a vehicle tied to a quest, the delivery point is now marked with a flag on the map. When gifting an item to a character, a dialogue box now appears instead of an info box. During the tutorial, you are now immune to zombies. A quest has been added for Pay ‘N’ Spray locations and a new spawn point. A quest for the pizza delivery scooter has been added. Pizzerias can now be searched. A new server payday happens every hour, where players earn an XP bonus based on the number of working generators and zombies killed in the past hour.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
Update #6 (v.0.9.9E) (18 November 2024) Additional infected survivors have been placed. Zone 1 now contains a total of 43 infected survivors. The number of infected kills is now tracked. Infected will respawn after 10 minutes. 13 new achievements related to killing infected survivors have been added. Infected survivors now have a text label above them. Trash cans that have already been searched are now marked with a red marker instead of a white one. When searching trash cans, vehicles, and houses, a progress bar is now displayed at the edge of the screen. A short animation is now played when searching trash cans. You now earn experience points and money when searching trash cans, even if you find nothing. Searchable vehicles now also have a white or red marker indicating whether they can be searched. A short animation is now played when searching items inside buildings. Lootable vehicles no longer float in the air. When searching a vehicle, a preview of the next item is now shown. You can now set a record for the number of items clicked while looting a vehicle. This will be displayed on the leaderboard. The radar is now hidden when looting a vehicle. You will now automatically exit the vehicle after looting it. Quests now have proper names. Headshot streaks have been fixed and will now break if no headshots are made. After completing the "Evidence of the Truth" quest, you will now receive the SAN News location on your radio. In buildings, you now see how many objects/locations are searchable and how many you have already searched. Found photos can now be viewed using F2. Upon reaching the first radio tower, you will now receive the locations of all gas stations. The Blip Legend has been expanded. Gas stations can now be looted. The special item "Wrench" can be found there. The farmer and leather mask outfits can now be removed again. In the inventory, numbers are no longer displayed for keys, outfits, and heads. A new quest has been added in the back rooms of the Dillimore Hopes storeroom. A second set of beginner tasks is now available to upgrade your Survivor Pass to level 1. While talking to characters, you can now press 'P' to give them a gift.- 22 replies
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Dre4mY replied to Dre4mY's topic in Servers to play on
Update #5 (v.0.9.9D2) (13 November 2024) Keys in the shop can no longer be purchased twice. Language can now be changed via F5. A dialogue now appears when completing the gas station quest. The gas station can now be exited again. The back rooms of the gas station can now be entered. The radio can now be used through the inventory. Coordinates can now be received and managed via the radio. They can be used to mark locations on the map. A lighter is now required to smoke a cigarette. If a player goes AFK while sitting on benches, the animation will no longer be interrupted / benches cannot be left in AFK mode. Leaving the zone now causes 5% health loss per second after 10 seconds, until the player re-enters the zone or dies. New item: Camera (required for quest). There are now infected survivors to be found in San Andreas. Killing them provides items, which may include special items or regular loot. New item: Dynamite. New collectible: Photos (currently 1 photo available, obtainable in a quest). New collectible: Crafting recipes (currently 1 recipe available, obtainable in a quest). Looted buildings are now saved correctly. New quest: Cameras for Liam – Liam Parker is located in the back area of the gas station in Dillimore. A new ped in the back area of the gas station now offers dynamite. Required level for the radio in the item shop has been lowered to 15. Blip legend expanded.- 22 replies
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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #4 (v.0.9.9D) The leaderboard now correctly displays the top ten players in each category. The correct number of experience points is now shown. Money is no longer displayed with decimals. The double purchase bug in the item shop has been fixed. New items: Cigars (restores 75% health) Joints (restores 25% health) The info box now shows a small bar representing the remaining display time. There are now zones in addition to protection zones. Zones are PvP-free areas. The first zone, "Zone 1", can be left once you have obtained the Survivor Pass. The Survivor Pass is required to enter or leave zones and can be obtained after completing the beginner quests. The radio now allows locations to be displayed. When the radio is purchased, the first locations are given, and additional locations can be discovered during the game. Clickable items in the inventory are now highlighted. Team members are now highlighted in the scoreboard. A nametag has been added. Halloween candy can now be eaten and restores 25% health and 25% armor. An additional protection zone has been added to Zone 1: Crazy Joe's Farm. After character creation and login (as long as the tutorial is not yet completed), a story text will now appear. New information and helper markers have been added to the tutorial. Coupons for double experience points and double money amounts now only apply to zombie kills and headshot streaks. New quest from Crazy Joe: Find his Freeway and receive the Farmer Outfit, as well as the key to the back rooms of Dillimore's Hope Bar and Crazy Joe's Farm as a spawn point. The number of searched trash cans, vehicles, and broken-into houses is now saved. The documents "Survivor Guide #1" and "Survivor Guide #2" have been added. New keys in the Key Shop for the Barber Shop in Dillimore, the storage room in the back of Dillimore's Hope Bar, and the Dillimore gas station. New quest at the gas station with Crecky: Obtain a new outfit and the key to the back rooms of the gas station. The weapon box interaction now works with "E" when talking to John Jones, instead of clicking on the boxes. The spawn point category can now be found under F5. Houses that can be entered are now marked with a green blip on the map. If the door has already been broken into, the blip turns orange, and if it cannot currently be broken into, the blip is red. In addition to houses to loot, there are now also buildings that can be entered. Breaking into these costs a certain number of crowbars, and depending on the building, special items can be found that are either useful or needed for quests. With /m [text], you can now use the megaphone (chat range: 50m). Additional achievements have been added. There is now an icon in the bottom left for the Discord and YouTube channel links, which can be copied with a click. You can now create your own colony. When you kill zombies, nearby team members will receive half of the experience points. For help menu pickups, you now receive money and XP. Quest System: Quests are obtained by talking to characters. You can pick up a new quest every 15 minutes, as long as there are available quests. Quests can be viewed and managed via F4.- 22 replies
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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
You can now collect pumpkins by searching vehicles, houses, and trash cans, as well as clicking on pumpkins in the game world. You’ll also get pumpkins for every zombie you kill! Each payday, you'll receive some pumpkins, and on Saturdays and Sundays (in-game days), you earn a bonus pumpkin for each zombie you defeat. You can turn in your collected pumpkins to Mr. Skeleton for rewards.- 22 replies
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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
UPDATE #3 (v.0.9.9C) With this update, several new systems have been implemented, and as a player, there is now much more to explore and accomplish. There may still be some errors. Four Admin Ranks (1-4) with F6 admin menu for banning, kicking, and monitoring players. Outfits and hats available through quests and events; provide bonuses for experience and cash. Compass added for players with radios. Trash cans can now be searched. Weather changes every 4 hours. New quest with Ronald Dark (find police badges and batons). Vehicle system: Buy vehicles and store them in your garage. Start engine with X, toggle lights with L. Vehicles require gasoline. More buildings to explore. Gain experience points for character interactions. New toplist feature. Cigarettes can be smoked to restore health. Coupons available for purchase, offering double experience points and more for a limited time. Key shop for unlocking new areas and chests. Quality of life changes and bug fixes. More achievements added. New document added. New items added. Map improvements in Dillimore. New helpmenu entries added.- 22 replies
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post-apocalyptic mmorpg San Andreas Apocalypse - Zombie Apocalypse MMORPG
Dre4mY replied to Dre4mY's topic in Servers to play on
Update #2 (v.0.9.9B) Patched several vulnerabilities to enhance overall stability. Players are now automatically placed in AFK mode after 5 minutes of inactivity. Hovering over a player’s name on the scoreboard now displays detailed information. Players now receive also money and a SAA Coin on payday. Payday is now displayed with a graphical interface. NPCs now react to specific actions, adding more dynamic interactions. New Items: Oil, Gas Canister, Repair Kit, Crowbar. New Collectible: Status Generator System Generators are essential to maintain the safety zones in colonies. They require fuel (gasoline) and oil to function and degrade over time. If a generator runs out of fuel or oil, or becomes damaged, the safety zone will be deactivated until the generator is refueled or repaired. Looting System Vehicles and houses can now be looted. Houses: Requires a crowbar to enter. After entry, you have 15 minutes to loot the house. Houses can be looted again after 1 hour. Vehicles: Can be looted by getting into them. Vehicles can be looted every 15 minutes. Various minor adjustments, bug fixes, and optimizations in preparation for future updates.- 22 replies
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