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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.8 | UPDATE #41 | 1 March 2026 - The number of times you have killed the Spinosaurus is now saved. - A message is now displayed if you have already completed the Bigfoot Jail quest. - When turning in five Bigfoot heads at the Bigfoot Club, you now receive an additional 25 XP × your level on top of the 6,250 XP. - The entire Bigfoot system is now fully logged. - If you rented a diving suit and returned it, it was automatically reactivated after death. // [NEEDS TESTING!] - After dying, you now respawn with 25% health instead of 10%. - The experience bonus gained from Reputation Level is now 2 × your level. - XP gained from zombie headshot streaks is now 0.5 × your level. - Zombie kills were not counted towards the Daily Task. - Killing the Spinosaurus now grants XP even after the first kill (750 + (25 × your level)). - Killing Bigfoot now grants XP even after the first kill (300 + (25 × your level)). - Above the Minigun pickup in the Bigfoot quest, it now displays how many times you have killed Bigfoot. - For each time you have killed Bigfoot, the Minigun now has 5 additional bullets. - A new collectible photo can now be found in the Bigfoot quest cabin. - A new pickup has been added in Bigfoot Jail where you can collect the Minigun. - After killing the Spinosaurus, you can now collect a Spinosaurus bone. When collecting your first Spinosaurus bone, you will receive the coordinates of the new Spinosaurus Club on your radio. There you will find new quests and new ways to earn XP. - Bicycles can no longer toggle their "engine" on and off. They now always move. - You can no longer shoot with lootable tanks. - The compass has been moved slightly downward. - XP rewards (for most repeatable activities) now scale with your level. - The design of several windows has been reworked. - Lab fights can now be started properly. Additionally, text messages now appear during attacks, and the remaining fight time is displayed in the fight UI. - During the mining activity, the pickaxe was not visible in hand. - The Shark quest was obtainable even if you were not a member of the Bigfoot Club. - PvP damage was calculated incorrectly, causing players to die too quickly. - Zombies always dealt damage regardless of whether you had a vest or extra armor. - A new bonus system now generates a random bonus that lasts 30 minutes. After a 5-minute break, a new bonus is generated.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.7 | UPDATE #40 | 22 February 2026 With this update, additional bugs have been fixed and quality-of-life improvements have been implemented. Furthermore, the language “Russian” is now available.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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If you want the player to be able to use the vehicle, it has to be created server-side. Otherwise, client-side is the better option.
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.6 | UPDATE #39 | HOTFIX | 15 February 2026 Some players were assigned colonies that do not exist, causing zombie kills not to be counted and rewards not to be given For some players, the “No Thirst” system did not work (Shakes had no effect) Weekly tasks were sometimes not processed correctly Creating colonies did not work properly In the Street-Cleaner activity, collecting trash for the first time did not grant experience points. Additionally, achievements were not awarded, and daily and weekly tasks were not counted ATMs could sometimes not be opened Markers in the Mining activity sometimes did not work Dr. Brain’s shop did not work when the language was set to RU or PT The Pumpkin Mod now loads even when the Halloween event is not active Airdrops now spawn more reliably and consistently Fixed an issue where no airdrop could appear even though spawn locations were still free Improved the looting process to prevent multiple players from looting the same airdrop at the same time Fixed rare cases where airdrops could disappear or behave incorrectly The cancel/abort key now only works while you are actively looting a airdrop crate Overall stability and reliability of airdrops has been improved Players can now safely abort planting dynamite in a Zombie Nest if they die while planting Once the dynamite is placed in a Zombie Nest, it will explode automatically after 5 seconds, even if the player dies Zombies now spawn in waves in a Zombie Nest, instead of all at once, making fights more natural Fixed cases where timers or player actions could interfere with each other when planting dynamite in a Zombie Nest Overall stability and reliability of the Zombie Nest system has been improved Hurt Survivor system now spawns survivors reliably every 5 seconds, even if some survivor IDs are already in use Fixed an issue in the Hurt Survivor system where a survivor could fail to spawn because the creation function returned early Hurt Survivor system now properly retries multiple candidate spawn points until a valid one is found Fixed the Hurt Survivor system timer so that it starts and stops correctly when the player enters, exits, or dies, preventing missing spawns or duplicate timers Fixed an issue in the Hurt Survivor system where other players entering the vehicle could reset the Hurt Survivor progress for the active player The Progress Bar system now safely prevents multiple progress bars from running at the same time The Progress Bar system now properly closes when an action finishes or is interrupted The Progress Bar system now reliably stops when the player dies, preventing stuck UI elements Overall stability and reliability of the Progress Bar system has been improved The Information Bar system animation now runs smoothly, preventing visual glitches The Information Bar system timer now only triggers the fade-out, ensuring smooth transitions The Information Bar system render function is no longer added multiple times, preventing duplicate rendering The Information Bar system panel and text are cleared properly when the player dies, preventing lingering UI elements The Information Bar system code has been cleaned up for readability and better performance Optimized the Infected Survivors System Ped text rendering to work smoothly with hundreds of Peds Only the nearest visible Peds in the Infected Survivors System are shown on screen to improve performance Ped texts in the Infected Survivors System are cached to reduce unnecessary calculations The Infected Survivors System now skips frames automatically to reduce CPU usage while keeping animations smooth The Infected Survivors System works seamlessly even with 500–1000Peds without affecting FPS The list in the fish shop was not updating correctly If a player disconnected while fishing, the fishing spot was not released Fish-catching achievements were awarded one fish too late The treasure hunter activity awarded the wrong amount of experience points In the oil delivery activity, deliveries could be submitted without a vehicle Oil delivery activity achievements were not granted If the vehicle in the oil delivery activity was destroyed, markers and blips were not removed Money in the sea cleaner activity is no longer awarded with decimal points If the vehicle in the sea cleaner activity was destroyed, the activity was not canceled The calculation for achievements in the sea cleaner activity was incorrect The text for the sea cleaner activity pickup was sometimes not displayed Daily and weekly tasks in the mining activity were not functioning Double bonus money in the mining activity was awarded incorrectly When searching a spot with the metal detector, players were not frozen and could run away The pickup at the kellet door for the metal detector was created twice Trees in the lumberjack activity can now only be cut if the activity is active Street cleaner activity achievements are now awarded more slowly; trash is now counted correctly Timers for lootable vehicles continued running when a player disconnected The rarity tier of lootable vehicles was not correctly considered when rewards were granted Cancelling a trash can search left the player frozen and the animation did not stop Lootable buildings sometimes caused issues due to an incorrectly set ID The evidence room keycard did not always drop when a player died or left the server The evidence room keycard could not be picked up after it had been dropped once Some timers during the casino heist did not function correctly Bigfoot kill achievements were not being awarded The Bigfoot cave was not properly destroyed when leaving The number of Bigfoot heads in the Bigfoot prison was not displayed correctly The Bigfoot prison GUI showed 50 heads required instead of 5 EXP in the Bigfoot Club is no longer displayed with decimal points Weekly tasks sometimes did not complete and just kept counting The 15 casino vaults to blow up and 10 oil deliveries weekly tasks were completed after just a single vault/delivery Fixed an issue when querying cameras The gate to the area gate could under certain circumstances not be blown up The bindkey for blowing up the area card gate was not removed when the player died Dynamite at the area card gate could be placed multiple times Vehicles in blowable garages remained indestructible after the explosion The code marker in the camera quest was not deleted on reset and created twice The code marker in the camera quest is no longer destroyed when a player picks up the code, since it's not guaranteed that they also open the door Cameras can now only be clicked when standing directly in front of them The gates in the prison quest did not work correctly after the first reset The markers in the prison quest are now slightly visible When blowing up prison quest gates, dynamite was not removed from the inventory The text for the pickup of the survivor pass subscription sometimes did not appear Vehicles from vehicle quests did not respawn if destroyed with a player inside who died; vehicle quest vehicles now always respawn 15 seconds after being destroyed The blip for vehicle quest turn-in was not removed when exiting the vehicle NPCs from side activities now all spawn immediately instead of at 1-hour intervals Side quests from NPCs can now only be accepted when in immediate proximity to them To claim a reward from a crate, players could previously click anywhere; now it works only via the designated button Infoboxes sometimes had an animation bug Oxygen while diving can no longer exceed the maximum limit or drop below 0 Shakes could not be used via the inventory; this has been fixed Items are now saved more efficiently The Dillimore Hope Zone 11 keys had the wrong name in the inventory; corrected Objects in the inventory were incorrectly linked to the outfit section; fixed Several syntax errors in database functions have been resolved The hunger/thirst bars were sometimes displayed incorrectly; fixed Team rank in the scoreboard was displayed in the wrong position; fixed Health in the nametag was displayed incorrectly; fixed Document achievements were granted one document too early The achievement system now supports the language system and is available in Russian and Portuguese Prestige items no longer generated experience points The check for whether a player has a status always returned true Statuses that were earned were not being saved- 29 replies
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- post-apocalyptic mmorpg
- zombies
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stop the "joinquit" resource
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.5 | UPDATE #38 | 1 February 2026 Added: Survivor Pass subscription added. Players who own the Survivor Pass can now purchase a subscription to enter zones even without the required Survivor Pass level. Costs $1500 once and $750 every payday. The subscription is automatically cancelled if it cannot be paid or once the final Survivor Pass upgrade is unlocked. A diving suit can now be rented at the Yacht Harbor Pier. It only works near the pier and allows certain quests without owning a personal diving suit. Additional collectible bonus points added to Zones 21, 22, 23 and 24. Sewer entrances added in Las Venturas. The Los Santos bank can now be entered. Money can be stored there for free and is automatically used to pay bills such as the Survivor Pass subscription. The Los Santos cemetery is now a safe zone and discoverable location. Graves in the Las Venturas desert can now be looted to obtain bones. Bones are required to perform a ritual at the cemetery to obtain the cemetery basement key. A document at the cemetery provides coordinates to some graves. Looting graves requires a shovel. A garden shop has been added at the cemetery where players can purchase a shovel, fertilizer and a watering can (watering can available from level 75). Gravedigger activity added. Take care of graves and water the flowers to generate experience points over time. If a plant’s water level drops to 0%, it withers. Treasure maps can now be opened. They show an area where a key can be found. The corresponding treasure map must be owned to find the key. A message is now displayed when entering a location: You have entered {location}. Spinosaurus boss fight improved. Players must lure the Spinosaurus into dynamite. Dynamite is no longer infinite and now spawns during the fight every 10 seconds, up to a maximum of 5. Dynamite must be collected and placed using E and the current amount is displayed above the player’s head. The Spinosaurus now stomps players when they get too close, dealing 25 HP damage. The player respawns a short distance away and the fight continues. Sound effects added when the Spinosaurus attacks or takes damage. Sounds added to the Bigfoot boss fight. New item added: Rebirth Kit. If a player dies while owning at least one Rebirth Kit, they are asked whether they want to use it. If accepted, they respawn at the location of death. Otherwise, the normal respawn screen appears. Fixed: Missing error feedback during registration when invalid input was provided. Information NPC at the Yacht Harbor Pier no longer changes position incorrectly. Weekly zombie challenge was not being evaluated. Blood screen no longer appears while diving. Decorative NPCs can no longer use the Bigfoot skin. Minigun could be collected before defeating Bigfoot. Some generators could not be interacted with. Players can now move while smoking. Various daily and weekly tasks not working correctly. Shell shop daily limit fixed (200 instead of 199). Gym stats were displayed behind the progress bar. Sprint level progress was not saved. Oil delivery quest could not be started. Side quest where an NPC marks an object on the map did not reward the player. Armor and health were not restored correctly on login and always reset to 100% health and 0% armor. The Spinosaurus photo can now be viewed. Changed: Sprint level is no longer displayed while the F11 map is open. Additionally, the Valentine’s Day event has been activated and will run until February 23. More information about the event can be found in-game.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.4 | UPDATE #37 | 15 November 2025 The progress bar was not hidden when cancelling the collection of airdrops or searching trash bins The Race Arena in San Fierro is now a discoverable location and a safe zone The level bar is now hidden during an active race (side activity) Fixed an issue where chips in the inventory could not be clicked- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
/- 29 replies
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- post-apocalyptic mmorpg
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.3 | UPDATE #36 | 19 October 2025 Fixed an issue where the wrong message was displayed when claiming a free spin., Added a short respawn delay after death., During an active Zombie Challenge, the number of zombies already killed is now briefly displayed when killing a zombie., The number of crowbars required for the Metal Detector quest has been reduced to 50., Fixed an incorrect description for the Classic Hot Dog in the Hot Dog window., Characters and quest givers previously shared the same blip color. This has been changed — quest givers now use orange person blips, while regular characters use purple person blips., Added three new fast travel destinations., Fixed missing radio tower object in Zone 1., Markers for lootable vehicles are now hidden after the vehicle has been towed., Zombies no longer attack the player while a window is open., Generators can now be found in all safe zones., The missing map objects in the storage room of Dillimore's Hope have been restored., You can now claim a daily weapon bonus in the Dillimore's Hope base., A shake shop can now also be found in Blueberry.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.2 | UPDATE #35 | 12 October 2025 The visibility range for blips has been increased from 50 to 250 meters. A new quest has been added: "A Post-Apocalyptic World". You receive it when purchasing the radio (if you already own one, it will be granted upon login). The objective is to visit all 24 radio towers. An info text is now displayed above the radio tower keypads indicating that they are clickable. Every 30 minutes, all online players receive a mini challenge where they must kill at least 200 zombies within the next 10 minutes. Completing the challenge rewards experience points and money, calculated based on the player’s level. Fixed a bug where, after dying while looting a house, players could still press 'E' to leave, which teleported them back to the house. Fixed an issue where dumpsters could not be searched again even after the cooldown had expired. You now receive a message after blowing up a safe in lootable houses. You now receive a message when you have looted everything in a lootable house. Missing character images have been added. Blueberry is now a discoverable location. A new standard quest has been added.- 29 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.1 | UPDATE #34 | 8 October 2025 In the Register/Login screen, the Halloween logo variant is now displayed during the Halloween season. Fixed a bug where stolen vehicles for quests would sometimes spawn twice in the same location. Fixed an issue where campfires didn’t work indoors. Fixed an issue with infected survivors that caused them to occasionally spawn multiple times in the same location. After a script restart, players now receive 250 experience points and $50 per level if they have accumulated at least 10 hours of gameplay during the week. Three weekly rewards can now be collected in the Dillimore's Hope base after accumulating 5, 10, and 15 hours of gameplay during the week. Rewards include money, experience points, and items, including dynamite. Fixed a bug where the "ask for help" function didn’t update the ID of the character you were interacting with, causing the intended dialogues not to play. Fixed an issue where the blips for radio towers were not displayed even though players had obtained them. They are now correctly added to the player's radio when asking Dr. Brain for help. Fixed an issue where the blips for quest NPCs were not displayed even though players had obtained them. They are now correctly added to the player's radio after speaking with Ricky Jey. Removed a faulty radio tower in Zone 7. Reduced the cost of the radio to $5,000. The message about a survivor being spotted during vehicle missions now appears only once when entering the vehicle, instead of for every spawned survivor. All character NPCs now have names. The chat is now hidden when any window is open. Safe zones were previously displayed even if not unlocked; this has been fixed. Players now receive a message that a radio is required when interacting with the radio tower keypad without owning a radio. Fixed an issue where some characters had no dialogue when meeting them. The number of treasures required for the Treasure Hunter quest has been reduced to 25. Fixed an issue where the nearby zombie count was not displayed immediately after purchasing a radio and only appeared after reconnecting. Added two additional tutorial pickups to remind players to ask Dr. Brain and Ricky Jey for help. Christopher Brown now informs players that they can interact with safes by clicking on them when speaking with him. The vehicle name is no longer displayed when entering a vehicle. Added two additional possible interiors for lootable houses. Added 40 new bonus points. Fixed broken markers during the tutorial. You can no longer click through the Halloween window. Safes in lootable houses no longer open the Safe UI when they shouldn’t. Fixed incorrect color code display in some info messages. Medkits can now be used. The Survivor Pass can be requested again. Mini-races can now be found throughout San Andreas. You can start them and must complete a course within a certain time. After finishing, the race becomes available again after 15 minutes You can now find a doctor in the Dillimore base who can heal you. Fixed an issue where players did not receive the spawn point "Dillimore Safezone". You now also receive the positions of all characters in the respective zone after visiting the radio tower. Players with less than 5 hours now receive 2 dynamite at payday. Towable vehicles have been placed around the towing activity area. The map objects in Angel Pine were missing. They are now restored.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
UPDATE #33 v.1.0.0 (3 October 2025) Several bugs have been fixed once again, adjustments have been made, and unfinished systems have been completed. San Andreas Apocalypse is now at v1.0.0, as everything I had planned has been implemented. However, the project will remain in beta, since it cannot yet be guaranteed that absolutely everything works and nothing has been overlooked. Bugs, improvement suggestions, and general feedback can be submitted in the Bugs and Suggestions section on our Discord.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
UPDATE #32 v.0.9.9Z4 (1 October 2025) + The Halloween event has been expanded with many new systems and is now active + Fixed sprint skill system exploit where sprint progress could be gained by pressing the sprint key while standing still + If you own the documents "Diary of a Survivor" 2–4, the location of the Elite Team Base will now be transmitted to your radio + In safe zones, seeds can no longer be planted + Achievements for colony activities have been added The Halloween Event runs from October 1st until November 5th. Players can collect pumpkins through various activities. Pumpkins are required for Halloween quests and can also be exchanged in the Halloween Shop for exclusive rewards such as event-only vehicles. During the Pumpkin Hunt, every 10 minutes there is a 50% chance that a pumpkin will appear on your screen. If clicked within 5 seconds, 12 more pumpkins will spawn, which must be clicked within 10 seconds. Decorative pumpkins can be found at major locations, and clicking them grants 1 pumpkin, available every 5 minutes. Additional pumpkins are scattered randomly across San Andreas and can also be collected. On in-game Saturdays and Sundays, every pumpkin collected grants one extra bonus pumpkin. Hearses can be found across San Andreas. Players can either transport Mr. Skeleton’s relatives in a taxi-like activity or deliver the hearses directly to his garage. In the Halloween Shop, players can purchase Totems, which can be placed at 25 different locations. Once placed, totems generate pumpkins for you at every payday. Pumpkin Seeds can also be bought and planted, similar to apple trees and other plants. Two special Halloween questlines are available, offering rewards such as unique vehicles, coupons, experience points, and Halloween keys. The first quest consists of 10 stages, rewarding players with coupons, special vehicles, and pumpkinhead items. The second quest includes levels 1 to 3, where players deliver hearses, kill zombies with pumpkin heads, deliver skeletons, and collect pumpkins. After completing each level, a Halloween Key is awarded. Opening all chests unlocks the Skeleton Outfit, which grants 15 XP per zombie kill and 1 pumpkin while wearing it.- 29 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
UPDATE #31 v.0.9.9Z3 (20 September 2025) Added: + Every 2 hours, there is a 1:5 chance to activate a Job Activity Bonus for 2 hours, granting double XP, skill points, and money + A new skill, Evacuation Driver, increases survivor spawn speed during vehicle missions and provides more money and experience at higher levels + A Reputation Level system has been introduced, leveling up every 250 zombie kills, max level 10, with 2 bonus XP per zombie per level. Daily kills are evaluated on script restart + Hourly, there is a 1:3 chance to activate the Infected Survivor Bonus for one hour, granting double XP and money for killing infected survivors + Caught fish can now be cooked at a campfire via inventory. Rarer fish yield more cooked fish. Cooked fish restores 20 HP + Additional achievements and trophies have been added + Crafting recipes for iron and gold armor and campfires can now be purchased in the Bonus Points Shop + The location of the House of Achievements is now revealed after obtaining the Survivor Pass and completing the first upgrade + Two new main quests have been added: Oil Delivery and Vehicle Dismantling + The Barber Shop in Dillimore can now be entered to purchase new hairstyles + A Tattoo Shop has been added + In the Coupon Shop, a coupon for double skill points for 10 minutes can now be purchased + The new clothing factory in Las Venturas allows crafting pants, shirts, shoes, and headgear. The factory location is revealed after completing the Cloth Scraps quest + A Weapon Factory has been added where ammunition can be crafted from weapon parts. Ammunition can be used via inventory when holding the corresponding weapon + Motels have been added. Membership allows players to have a room in all motels as a spawn point + If you have the documents "Diary of a Survivor" 2, 3, and 4, you gain access to the Elite Team Base (all related information can be found in the documents). Changes: + Maximum concurrent airdrops increased to 20. Hourly airdrop bonus chance increased from 1:5 to 1:3. During the bonus, players receive double XP, 5 items, and 5 skill points + Treasures in the treasure-hunting activity now give more money. An arrow now points to the treasure, and magnet progress is displayed + Road sweeper vehicles now respawn if destroyed or left unmanned for 5 minutes. Required trash for the road-cleaning quest reduced from 1000 to 500. Activity start now shows information + Oil Delivery payouts now depend on the distance between start and delivery points + Loot now includes additional items. Items previously restricted to specific buildings can now also appear in various activities (low probability) + Skill menu UI redesigned + Achievement requirements and rewards adjusted + Fish selling payouts increased and dynamically updated daily + Fishing now allows “No Bait” option with very low catch probability. Bait type affects which fish can bite + Stolen quest vehicles now spawn more frequently + 10 second cooldown added between opening loot boxes Fixed: + Weekly zombie challenge was resetting daily; now it starts every Sunday with the script restart + Dinosaur caves now close correctly + Lumberjack activity fixed (logs could not be picked up). Additional instructions added + Radio data for the special engine quest now awarded correctly + Molotovs can now be used via inventory as a weapon + Knives and fire extinguishers can now be crafted + Offline XP gain now grants level-ups Additional Updates: + More achievements, trophies, and documents added + Experience, money, and rewards adjusted across various systems + Various texts updated + Minor bug fixes and quality-of-life improvements implemented- 29 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
UPDATE #28 v.0.9.9Z2.1 (27 July 2025) Added: + 2 documents, 36 achievements, and 9 daily and weekly tasks have been added. + 2 new zombie movement styles have been added: Stumbling (very slow) and Running. + The item "Storage Crate" can now be purchased at the San Fierro train station. Storage crates can be placed and interacted with. They can store up to 500 items. + The Bigfoot at the Bigfoot Club now generates experience points while you're online, if you're a club member. A new character with a new quest can also be found there. + Abandoned tanks now contain rockets (search by entering). Rockets can be used from the inventory to reload the rocket launcher you're currently holding. + Sharks can now be found in the waters of Santa Maria Beach. They can be fed with shells to obtain a shark fin. Shark fins are required for a quest. + Fishing is now possible at the Yacht Harbor Pier. There are 10 different fish. Hooks and bait are required. You can also catch shells while fishing. + The shooter arena is now fenced in, preventing players from leaving the airport area. + The new activity "Weapon Transport" allows weapon delivery with a group of at least 3 players. Each player gets a boat to deliver to a drop-off point. If all succeed, a group bonus is awarded. Boats can be stolen. The drop-off location depends on colony status and whether it has a warehouse. + Armor can now be crafted using iron and gold bars. Armor adds up to 100% bonus health. It can be equipped if you have at least 95% standard vest. Iron adds 10%, gold adds 25% armor. + Additional searchable vehicles have been placed in Zone 24. Searchable trash bins were also added, and the map of Zone 24 has been expanded. + A metal detector can now be found during gameplay. It can be used to search for treasures across San Andreas. + New items: Needles and Syringe Casings – found while looting. Can be used to craft syringes. + Vehicle crates can now be opened. Towed vehicles are stored temporarily and can be reclaimed via /me if you have a free vehicle slot. + If you have Dr. Brain’s photo, you can now bring it to him. You will then receive a location where a keycard for the Area 51 rooms and further information can be found. + Area 51 now features a lab where colony members can experiment on zombies. This grants XP and other bonuses. Rewards must be collected inside the lab. + Colonies can now use a trash compactor via F7. Items can be compressed. The higher the colony level, the more fits inside. After each use, it requires maintenance (25 repair kits and some time). Using it grants XP to the colony. + A friendship system has been added. When a friend logs in, you are notified. If both players have added each other, they earn XP every minute while both are online. + A new personal menu has been added under /me. Players can manage their info, trophies, vehicles, and friends. + The "Hall of Achievements" has been added. Players can collect trophies for reaching certain achievements. Trophies generate timed bonuses. An achievement database shows the top 25 players and lets you view other players’ achievements. + Colonies can now buy warehouses through the colony management (F7). A certain number of items can be stored. To deposit or withdraw, you must visit the warehouse location. + Rocket launchers now grant $75 per zombie kill. + Bayside is now a discoverable location. + The leaderboard now includes: NPCs gifted. + Lootable houses may now contain safes. These can be opened using dynamite or the new Lockpick item (found while looting). Contents range from basic to valuable. + All items now have a base XP and money value. This applies to systems such as the trash compactor. + Underground garages have been added at key locations to park vehicles. + A new activity has been added: Oil Delivery. Accept a contract, leave a deposit for the delivery van, and deliver to customers. Return the van undamaged to reclaim your deposit and earn your payment. + New items: Electronic Scrap, Glass Lens, Battery, Plastic Casing, Cable, Wooden Handle, Metal Scrap, Duct Tape, Sharpening Stone, Metal Parts, Lock Mechanism, Handle Material, Camera, Axe, Pressure Container, Chemical Powder, Valve, Hose, and Fire Extinguisher. + Earthquakes now open cave entrances that lead to a new boss fight. Fixed: + The info message displayed every 15 minutes is now shown correctly. It also grants 100 XP per player currently online. + The server payday now correctly displays the number of zombies killed during the past hour. + Vehicle mileage is now shown without decimal points. + The message displayed when trying to open a trunk without the required key is now shown correctly. + The Bigfoot cave can now be entered again. + Picking up a police badge previously triggered no animation. + The quest that requires turning in bandages can now be completed. + Incorrect quest texts have been corrected. + Some activity descriptions were displayed incorrectly. + The red marker on respawned trash is no longer visible. + Some decorative peds were not properly seated on their intended chairs or objects. + The "Dynamite Recipe" quest could not be completed and is now fixed. + Crafting recipes under F2 are now displayed correctly. + Police hats are now found in police stations, and firefighter helmets in fire stations (previously swapped). + Some vehicles were missing images at vehicle dealers. + Safe keys could previously only open the smallest safe. XL and XXL safes can now also be opened. The correct number of owned keys is now displayed. + Weapon dealers now work correctly. + Bonus XP in the red zone is now properly awarded. + Sprint level progress is now displayed correctly after logging in. + The sprint stamina level now resets correctly when in vehicles. + The markers on searchable trash bins now always show the correct color. + The prestige object “Snake Farm” can now be purchased. + All bikes in the bike shop now display images. + Starting from mechanic skill level 2, the vehicle you're driving now consumes fuel more slowly as intended. + Line breaks in the info box now work correctly for long texts. + Coupons for double money can now be activated again. + The number of safe keys you have is now correctly shown. + Some vehicles at dealers were missing images. Adjusted: + The cost of special engines has been adjusted. + The cost of tuning parts has been adjusted. + The safe zone in Bayside has been expanded.- 29 replies
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- post-apocalyptic mmorpg
- zombies
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