Ok, I've read all the 20 pages of suggestions and I'm now ready to post my own developing ideas for already invented game modes.
FIRST: Manhunt, Chase (whatever you want to call it)
We've played Manhunt already in normal DM servers but there are always those idiots who just want to shoot everything in sight. Here's a brief description of it:
1. The chased uses the robber model, chasers use cop models.
2. The first chased is chosen randomly by the computer or is the first one who joins the server.
3. The next chased is the player who kills the chased.
4. Chases start at predefined points (in front of the bank, malibu etc.), the chasers form a line behind the chased who has 2 seconds to go first after a countdown or something.
5. There should be about 1,5 minutes time before the chase starts so that both the chaser and the chased could get fast vehicles and go to the starting point.
6. Only the chasers could use helicopters or (if it's more easier to program) the copters would be disabled.
7. There should be a time limit (I have played about 30 minutes chasing one good player) for about 5-10 minutes so that everyone would have the change to play the chased. Computer could pick the next chased randomly. I've got also an idea about a point (Phil's Place, Malibu club etc.) where the chased should go before the time limit is exceeded. There he could make his last stand against the chasers. If the chased doesn't reach the safe place before the time runs out, he will die. To make myself clear I DON'T SUGGEST that the chased should only try to get to the safe place - it would be just the final place to meet the chasers if they can't catch him otherwise.
8. Only 2 different dots on the radar: chasers and the chased. If possible, the chased coul not see anybody on the radar.
SECOND: The Terminator (which I find very intresting )
1. Only three models: the Terminator (T), the protectors (PS), the protected (P).
2. The terminator should be very superior to the protectors. T could have 1000 health and 500 armor while the PS would have only 100 hp. T should also have a magnificent arsenal while the PS would only have SMG's and shotguns maybe. The T COULD NOT BE KNOCKED DOWN.
3. The protected should not have any weapons except his fists. He would have 100 health and 50 armor so that the T couldn't just kill him with one shot. My best idea is that the protected could not jack any vehicles - he could only ride as a passanger. This would make the P more vulnerable and would support teamplay.
4. The copters should be disabled so that the P can't hop on to a helicopter who a PS has jacked and fly away.
5. Only 3 dots on the radar: the T sees only the P, the PS see other PS and the P, the P sees PS and the T. This would be tactical because the T could see only his opponent and the P would have to tell the PS where is his hunter coming from.
6. The round is over when the T or the P dies. I also suggest a 10 minutes time limit so that the game will end sometime. When the time is up or T or P dies, computer picks up randomly a new P and a new T and the hunt begins.
I haven't thought of any point or money calculating systems for these game modes because I wouldn't need them - you play for the fun, not the points.
I hope some MTA team member has the time and the will to read this through.