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Crown

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Everything posted by Crown

  1. This wonderful project and i think is already complete, and I really like the idea If you're planning to add more features, you could consider including additional player statistics, such as playtime, kills, and deaths. Also, do you plan to make this available for other servers to use, or will it be exclusive to your server?
  2. CL30 Data files modified. Possible virus activity. See online help if MTA does not work correctly. maybe-virus2 MTA CRASHING? Read here first!
  3. Red Line: Purple Line: Red Line Download Link Purple Line Download Link
  4. This a simple design I hope to see in the next versions. Hurry up and use it before everyone else ?. The download link is below. | How to use, in the topic pinned Here Background + Logo\text: Inside server Version icon: Download Link
  5. This issue usually happens because the interior and dimension are set before the client finishes loading the actual map for that interior. Even if the values from MySQL are correct, MTA needs a short delay after spawning so the client can stream the interior models. You can try: Option 1 – Set interior/dimension before spawning : setTimer(function() setElementInterior(player, tonumber(int)) setElementDimension(player, tonumber(dim)) spawnPlayer(player, pos[1], pos[2], pos[3] + 1, 90, skin) triggerClientEvent(player, "fixClientSpawn", root, tonumber(int), tonumber(dim)) end, 200, 1) Option 2 – Delay camera targeting on the client : addEventHandler("fixClientSpawn", root, function(int, dim) setElementInterior(localPlayer, int) setElementDimension(localPlayer, dim) setTimer(function() setCameraTarget(localPlayer) end, 200, 1) end) Also double-check that the saved position in MySQL is inside the correct interior map. If you spawn with interior = 0 while your position is in an interior location, you will only see the empty sky.
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