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Gang
Growe St.
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Location
Los Santos
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Occupation
Boss
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Interests
weapons and cars
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Lance_Delmago's Achievements
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Можно но я обошелся простым включением Asi Loader
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Lance_Delmago started following FernandoMTA
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Connecting the Asi plugin and scripts to the MTA
Lance_Delmago replied to Lance_Delmago's topic in Scripting
Yes, I can't use .asi on my project using client 1.6 I'm closing the topic because no one helped me with the source code I came to the solution of the problem myself! -
Lance_Delmago changed their profile photo
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Lance_Delmago started following Adding new cars to MTA SA and Assistance in writing a trolleybus system
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Good afternoon, I need help with the implementation of the trolleybus system, namely the animation of the trolleybus pantographs. The essence of the script is as follows: The Trolltracks.dat file will contain coordinates of type x,y,z,w and you need to build a path or vector based on them. And already hook up current collectors consisting of a base (auto part stanga_X) and a head (ampHead_X) to the wires (where X is the number or side of the current collector) by rotating the base and heads along the X axes (lifting and lowering) and Z (turn around the mounting point), If possible, also help with switching the trolleybus arrow on the same wires. Here is a video showing how pantographs should behave: Translated and voiced by Google translator:)
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Connecting the Asi plugin and scripts to the MTA
Lance_Delmago replied to Lance_Delmago's topic in Scripting
There is a silent patch on one Mta project , and it is .the asi script and the plus on it also broke the limits on adding cars through the client code. and the question after that can be used or not? Client version 1.6 -
Adding new cars to Mta 1.6 via Client source code
Lance_Delmago replied to Lance_Delmago's topic in Scripting
This was the 1st thing I tried and the resource has its drawbacks: 1) I can't add tractors to them 2) they lose their handling 3) it requires complicated scripts I need to add a new car through the mta client -
Connecting the Asi plugin and scripts to the MTA
Lance_Delmago replied to Lance_Delmago's topic in Scripting
I need to add new cars and not replace existing ones. And I will have a global mod with my own map, which will make it impossible to visit other servers. Also I repeat I need to run asi scripts in mta -
Connecting the Asi plugin and scripts to the MTA
Lance_Delmago replied to Lance_Delmago's topic in Scripting
Then the question is, how do I get a first-person view by VORON 3.0 and add new cars to the mta without using fastman92? -
Good day! I need help connecting Asi and asi scripts in MTA 1.6. I need it, including for things like fastman92 and a high-quality view from the 1st person (by VORON)
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Good day! I need help in dealing with the limits on cars in Mta sa because standard models are not enough to realize my desires Also please help to make additional tractors through the mta source code
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It seems there is an opportunity to add a car with the preservation of properties, here is a piece of the code of the auto shop system from a large project where cars are assembled that have the ability to hook a trailer: --Тягачи addCar( 403, 'Scania Topline', 7950000, 'Scania Topline' ) addCar( 18746, 'Volvo FH', 18500000, 'Volvo FH' ) addCar( 515, 'Mercedes-Benz Actros', 14990000, 'Mercedes-Benz Actros' ) addCar( 18654, 'Renault Magnum', 6500000, 'Renault Magnum' ) addCar( 18676, 'KAMAZ-5490 NEO', 5900000, "KAMAZ-5490" ) addCar( 18685, 'Scania R500', 14150000, 'Scania R500' ) addCar( 18701, { 'КамАЗ 53212 Рабочий', 'КамАЗ 53212 Тент', 'КамАЗ 53212 Контейнер' }, { 0, 1920000, 2190000 }, { 'КамАЗ 53212 Р', 'КамАЗ 53212 Т', 'КамАЗ 53212 К' } ) addCar( 18705, 'Volvo VNL', 9980000, 'Volvo VNL' ) If your resource has problems with this, then maybe there is another way to add a car to the server? And if you use your resource, then how can cars prescribe their handling and vehicles.ide so that the parameters are synchronized between the players?
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open source [REL] Add New Models (Library)
Lance_Delmago replied to FernandoMTA's topic in Resources
Wait, do I need to edit the game code or the MTA client/server code? The js team managed to add 9 tractors to its project. And in addition, there are no files handling, vehicles, carcols, carmods and other in their client gta. Is it possible to decompile a ready-made custom Mta client if it loads scripts default SA cars? -
open source [REL] Add New Models (Library)
Lance_Delmago replied to FernandoMTA's topic in Resources
And is it possible, with the help of a separate resource, to still force the scripts of the parent model to be loaded from the new one? -
Good afternoon! How can you add, rather than replace, new cars that will have unique properties? For example, bagboxa/b swivel wheels, tractor/tow truck hooks, police helicopter headlights, ZR 350 headlights, swat/fire truck water cannon, rhino cannon and, finally, the possibility of attaching trailers (unitvan, luggage, linerun, petro, rdtrain). In particular, I need it to implement a bus-cargo system, so I should have 6 articulated buses, 3 of which have a rear axle for steering, 30-35 single-section buses, 11 fixed-route taxis, 10-15 commercial vans and, finally, 8-9 saddle trucks (tractors), as well as several passenger cars.
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open source [REL] Add New Models (Library)
Lance_Delmago replied to FernandoMTA's topic in Resources
It's sad that it won't work out that way Is it possible to add NEW cars with these properties, but not use your resource? Others somehow managed to implement it. -
open source [REL] Add New Models (Library)
Lance_Delmago replied to FernandoMTA's topic in Resources
Your script specifies the id of the standard car, presumably the new car should take over all the properties of that car. For example, bagboxa/b swivel wheels, tractor/tow truck hooks, police helicopter lights, zr 350 headlights, swat/firetruck water cannon, rhino cannon and finally the ability to hook trailers (unitvan, luggage, linerun, petro, rdtrain). BUT the loading of these very properties does not occur in new cars. Will this be fixed in the future? If not, how can I fix it on my own?