Sorry, fixed
function respawnPlayer()
local x, y, z = getElementPosition(source)
local int = getElementInterior(source)
local dim = getElementDimension(source)
local _, _, rot = getElementRotation(source)
local skin = getElementModel(source)
fadeCamera(source, false)
setTimer(function (source, skin, int, dim, x, y, z, rot)
spawnPlayer(source, x, y, z, rot, skin, int, dim)
fadeCamera(source, true)
end, 3000,1,source, skin, int, dim, x, y, z, rot)
end
addEventHandler ("onPlayerWasted", root, respawnPlayer)