Hey, I want to extend the jump time with the help of setPedGravity and enable firing during this time. I extended the jump time with setPedGravity, but how do I get the character to shoot with the weapon?
Client:
addEventHandler("onClientRender", root, function()
local move = getPedMoveState(localPlayer)
dxDrawText("Move State: "..move, 158, 225, 301, 358)
if move == "jump" then
triggerServerEvent("setGravity", localPlayer, localPlayer, move)
else
triggerServerEvent("setGravity", localPlayer, localPlayer, move)
end
end)
Server:
addEvent("setGravity", true)
addEventHandler("setGravity", root, function(player, move)
if move == "jump" then
setPedGravity(player, 0.002)
else
setPedGravity(player, 0.008)
end
end)