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marcelluss

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Everything posted by marcelluss

  1. oh, I'm sorry that I'm bothering you, of course, at the moment I was able to figure out this function and I'm already starting to create the animation I need, as soon as I'm done with this work, I will definitely share my work in this article so that in the future someone will also be able to use it
  2. yesterday, after sitting and thinking about how it could be implemented, I came to an interesting conclusion based on the image in Photoshop! By changing the two starting points, I got the effect that I wanted to see, that is, the rotation effect! But the problem is this: I tried to figure out the dxDrawMaterialPrimitive function and didn't understand how to use it a bit, I also tried to find examples of work on the Internet. The problem is that I can't connect the 4 points I need, I can only make a triangle... Could you explain to me a little principle of correct operation and connection of points using this function?
  3. as I think without an example I will not understand I understood the basic principle that you are trying to convey to me, but I did not work with matrices from the word at all and if you... unless of course it is not difficult for you to show by example how it is done at least a small part of the work I would continue to do myself further
  4. I'm sorry I didn't understand a lot about this function, just not when I didn't work with it, and another question is, isn't this a 3d function? I just need to do it on 2d in terms of drawing it not in the world, namely on the player's screen as a picture (dxDrawImage) and in terms of making such an animation for it, or I misunderstood again and if it's not difficult for you, you can throw off a small example of how to do this just didn't work with this function
  5. Hello dear friends, I had an idea to create some idea related to the rotation of the element, let's say the dxDrawRectangle of the plate by 180 degrees and at the same time with a clear rotation effect! below is an example, this effect is needed on the player's reflection of this plate, namely on the screen on the graphic design, and not in the world, if you understand me of course
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