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karlis

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Everything posted by karlis

  1. karlis

    dxImages

    pointx pointy is defiend, not mouseX,mouseY
  2. ok, ill remove your nick from the sig, the quote is still funny being no matter sarcastic or not.
  3. karlis

    dxImages

    function isPointInBounds(pointx,pointy,boundx,boundy,boundw,boundh) return pointx>boundx and pointy>boundy and pointxand pointyend
  4. I don't know.. maybe to prevent doing this: (6000/1000)+(1200/1000)+(201*1000)+ (6120/1000)+(1234/1003)+(291*1000)+2 when you could do functions to avoid the brackets...but meh D: eAi - WHO GOD D: this would look as ugly as now if u would have to call the func for all of them.
  5. it is possible, few months ago we would say handling change is impossible, just theres no1 yet to devlop it.
  6. here it is: http://www.4shared.com/file/W8EbD1cm/IVhud.html NOTE:as this is beta/WIP it might lack some features/contain bugs, which youre welcome to report, but don't moan about them.
  7. if we could modify ipl/ide from mta we could delete the obj as fine as moving it.
  8. karlis

    FPS on MTA 1.1

    it might be the fsb aswell, for example in pentium d the fsb is 800mhz, while my HyperTransport offers 1.8ghz PS:lol actually my fsb is 3.6ghz, thats 5.5 times faster then yours
  9. ok, i guess i need fatter hp bars then.
  10. karlis

    FPS on MTA 1.1

    i have 2mb l2 chache for 2cores(thats 2x1mb), but with pretty good latency, and it handles the game good enough. i cant say fps is stable, but definetly much higher, probably even twice(70-100fps) on empty maps. and doesnt drop much below 45 even on pretty busy maps.
  11. yay done the circular radar areas! functions(use exports.IVhud:functionName(args) ): element/boolean createRoundRadarArea(float x,float y,float radius,int r,int g,int b,int a) --[[ x and y: pos on the world radius: radius of area on the world r,g,b and a:4last args optional, the color of radar area(default:white, 150alpha) returns false if invalid args, element of "roundradararea" type if sucessful ]] boolean/float float float areaDimensions(element area,float x,float y,float radius) --[[ sets and gets position and radius of specified area call it with only 1st argument to return pos and radius of area, call with all 4 to set them boolean/int int int int roundRadarAreaColor(element area,int r,int g,int b,int a) --[[ sets and gets radar area color call it with only 1st argument to return color, call with all 5 to set the color boolean isElementInRoundArea(element theElement,element area) --[[checks is particular element inside the round radar area returns boolean boolean/table getElementsInRoundRadarArea(element area,string elemType) --[[ gets all elements in particula round radar area, filters them by type, if elemType specified. returns table(may be empty) or false if invalid arguments boolean/int int int int int string float float float roundRadarAreaFlashing(element area,int interval,int r2,int g2,int b2,int a2,sting easetype,float easeperiod,float easeamplitude,float easeovershoot) --[[ makes round radar area flash. interval: how long will the flash/interpolation go before reaching the edge r2,g2,b2,a2: second color for the flash, first being the normal one. easetype: any type of easing used for interpolation of colors NOTE: "Binary" is aviable aswell-it just switches from color1 to color2 and back without easing. easeperiod,easeamplitude,easeovershoot: arguments for the easing, OPTIONAL to turn flashing off call it with only first 2 arguments. to return all arguments specified before(except area itself ofc) call it only with first argument.
  12. it will not be a gtaiv hud,itll be a gtaiv style hud. and dont you agree on the issue about the blips over the hp?
  13. lolz seems it becomes a laugh-about-a-noob topic. i like it.
  14. i think by now we see its a bad idea.
  15. dxCreateScreenSource() dxUpdateScreenSource() by the way very nice work.
  16. i think height is too big for water to show normally. but try setting water color to default and then to your color again.
  17. at least i dont like the thin borders, my target arent making one exact like iv, by calling it iv hud i mean i want to get the good stuff from the iv(circular radar areas, zoom, hp and armor bar, radio, hidable content, etc.) but ill consider your suggestions and size is based on res already, but i find hard to find right formula, cuz proportional wouldnt work. PS:im not a photoshop artist, im a scripter, ill fail even at creating basic things in it. PPS:and drawing blips over hp/armor would be good for sp, but in mp, which often have dozens of blips they would jsut totally block the view.
  18. now oficially this radar has all functions from default one and many additional! flashinġ radar area: is this spacing between radio stations fine?
  19. moveObject also rotates it. +setObjectRotation is outdated, use setElementRotation.
  20. YAY! all bugs are solved, it works fluently now. that means its time for NEW FEATURES! now im gonna make radar areas. edit: quick new feature altitude meter
  21. ------------------ System Information ------------------ Time of this report: 8/31/2011, 21:37:05 Machine name: KARLISPC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631) Language: Latvian (Regional Setting: Latvian) System Manufacturer: Acer System Model: Aspire 5552G BIOS: InsydeH2O Version V1.04 Processor: AMD Turion(tm) II P540 Dual-Core Processor (2 CPUs), ~2.4GHz Memory: 3072MB RAM Available OS Memory: 3066MB RAM Page File: 2644MB used, 3487MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Mobility Radeon HD 5650 Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x68C1) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_68C1&SUBSYS_036E1025&REV_00 Display Memory: 2292 MB Dedicated Memory: 1015 MB Shared Memory: 1277 MB Current Mode: 1366 x 768 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: CMO1599 Native Mode: 1366 x 768(p) (60.001Hz) Output Type: Internal Driver Name: atiu9p64.dll,atiuxp64.dll,atiuxp64.dll,atiu9pag,atiuxpag,atiuxpag,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.14.0001.6099 (English) Driver Version: 8.713.3.3000 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 4/21/2010 00:38:44, 28160 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-2B81-11CF-4664-6F23A1C2C535} Vendor ID: 0x1002 Device ID: 0x68C1 SubSys ID: 0x036E1025 Revision ID: 0x0000 Driver Strong Name: oem9.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Manhattan:8.713.3.3000:pci\ven_1002&dev_68c1&subsys_036e1025 Rank Of Driver: 00E60001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_10250489&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6141 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/22/2010 12:03:10, 2399848 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6141 (English) Driver Attributes: Final Retail Date and Size: 6/22/2010 12:03:10, 2399848 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x1002, 0x4399 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + ELAN PS/2 Port Input Device | Matching Device ID: *pnp0f13 | Upper Filters: ETD | Service: i8042prt | + Logitech HID-compliant LS1 Laser Mouse | Vendor/Product ID: 0x046D, 0xC062 | Matching Device ID: hid\vid_046d&pid_c062 | Upper Filters: LMouFilt | Lower Filters: LHidFilt | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 213.5 GB Total Space: 462.5 GB File System: NTFS Model: WDC WD5000BEVT-22A0RT0 ATA Device Drive: Q: Model: n/a Drive: D: Model: HL-DT-ST DVDRAM GT32N ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Latvian), , 0 bytes -------------- System Devices -------------- Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1204&SUBSYS_00000000&REV_00\3&2411E6FE&1&C4 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_04891025&REV_40\3&2411E6FE&1&A1 Driver: n/a Name: ATI I/O Communications Processor PCI Bus Controller Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&2411E6FE&1&A4 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1203&SUBSYS_00000000&REV_00\3&2411E6FE&1&C3 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_04891025&REV_00\3&2411E6FE&1&A5 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_04891025&REV_40\3&2411E6FE&1&A2 Driver: n/a Name: Broadcom 802.11n Network Adapter Device ID: PCI\VEN_14E4&DEV_4357&SUBSYS_E021105B&REV_01\4&46A6FA9&0&0028 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1202&SUBSYS_00000000&REV_00\3&2411E6FE&1&C2 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_04891025&REV_00\3&2411E6FE&1&98 Driver: n/a
  22. as i enable the areo option in menu, after the ask about changing system data screen stays halffaded, and remains so even after i quit mta, to turn it off i must deselect the areo option. i have win7 home premium 64bit.
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