Hi everyone! I'm using this gamemode.
And I want this to be the tab scoreboard. But for some reason it doesn't read the column stats.
Any ideas why?
local sw, sh = guiGetScreenSize()
ColumnName = {{ name = "", width = 100, data = function (element) return getPlayerName ( element ) end },}
ColumnStats = {
{ name = "Humanity", width = 100, data = function (element) return getElementData ( element, "humanity" ) or 0 end },
{ name = "Murders", width = 100, data = function (element) return ( getElementData ( element, "murders" ) or 0 ) end },
{ name = "Zombieskilled", width = 100, data = function (element) return ( getElementData ( element, "zombieskilled" ) or 0 ) end },
{ name = "Alive Time", width = 100, data = function (element) return formatTimeFromMinutes(getElementData ( element, "alivetime" ) or 0 ) end },
{ name = "Status", width = 100, data = function (element) return getElementData ( element, "money" ) or 0 end },
{ name = "Group", width = 100, data = function (element) return getElementData ( element, "Group" ) or "None" end },
}
local serverName = " Romania DayZ" -- название сервера
local topsize = 60 -- величина шляпы
local playersize = topsize-30 -- высота одной строки
local panelsize = playersize*1 -- величина панели
function calculateWidth()
local width = 0
for key, value in ipairs( ColumnName ) do
width = width + value.width
end
for key, value in ipairs( ColumnStats ) do
width = width + value.width
end
return width + 60
end
local max_players = 50
local ploff = 0
local width = calculateWidth()
local baseX = sw/2-width/2
local baseY = sh/2-(panelsize+topsize)/0.5
addEventHandler( "onClientRender", root,
function()
if getKeyState( "tab" ) == false then ploff = 0; return end
if getElementData(getLocalPlayer(),"logedin") then
dxDrawRectangle ( baseX, baseY-40, width, topsize+40, tocolor(32,32,32) )
dxDrawText ( serverName, baseX+53, baseY-45, baseX+width, baseY+topsize, tocolor(249,41,0), 2.6, "bankgothic" )
dxDrawRectangle ( baseX, baseY+topsize, width, panelsize, tocolor(112,112,112,0) )
dxDrawLine ( baseX, baseY+30, baseX+width, baseY+30, tocolor(100,100,100),0.8 )
dxDrawLine ( baseX, baseY+30, baseX, baseY+panelsize+topsize, tocolor(100,100,100),0.8 )
dxDrawLine ( baseX, baseY+panelsize+topsize, baseX+width, baseY+panelsize+topsize, tocolor(100,100,100),0.8 )
local xoff = 60
for i, v in ipairs ( ColumnName ) do
dxDrawLine ( baseX+xoff+v.width, baseY+30, baseX+xoff+v.width, baseY+panelsize, tocolor(100,100,100),0.9 )
dxDrawText ( v.name, baseX+xoff, baseY+70, baseX+xoff+v.width+10, baseY+topsize-30, tocolor(255,255,255), 1, "default-bold", "center", "center" )
xoff = xoff+v.width
end
for i, v in ipairs ( ColumnStats ) do
dxDrawLine ( baseX+xoff+v.width, baseY+30, baseX+xoff+v.width, baseY+panelsize, tocolor(100,100,100),0.9 )
dxDrawText ( v.name, baseX+xoff, baseY+60, baseX+xoff+v.width, baseY+topsize-30, tocolor(255,255,255), 1, "default-bold", "center", "center" )
xoff = xoff+v.width
end
local playersTable = getElementsByType ( "player" )
dxDrawText ( "Players: "..tostring(#playersTable).." | "..tostring(max_players), baseX-640, baseY+60, baseX+width, baseY+30, tocolor(255,255,255), 1, "default-bold", "center", "center" )
local maxNum = #playersTable
if maxNum > 10 then
maxNum = 10
end
for i = 1, maxNum do
dxDrawLine ( baseX, baseY+topsize+playersize*i, baseX+width, baseY+topsize+playersize*i, tocolor(100,100,100),0.5 )
dxDrawText ( i+ploff, baseX, baseY+topsize+playersize*(i-1), baseX+25, baseY+topsize+playersize*i, tocolor(255,255,255), 1, "default-bold", "center", "center" )
if playersTable[i+ploff] == localPlayer then
dxDrawRectangle ( baseX, baseY+topsize+playersize*(i-1), width, playersize, tocolor(112,112,112,80) )
else
dxDrawRectangle ( baseX, baseY+topsize+playersize*(i-1), width, playersize, tocolor(112,112,112,150) )
end
local xoff = 60
for c, d in ipairs ( ColumnName ) do
local data = d.data(playersTable[i+ploff])
local r,g,b = 255,255,255
dxDrawText ( data, baseX+xoff-40, baseY+topsize+playersize*(i-1), baseX+xoff+d.width-10, baseY+topsize+playersize*i, tocolor(r,g,b), 0.9, "default-bold", "center", "center" )
xoff = xoff+d.width
end
for c, d in ipairs ( ColumnStats ) do
local data = d.data(playersTable[i+ploff])
local r,g,b = 255,255,255
if d.name == "Group" and data == "None" then
r,g,b = 0,255,0
data = "None"
end
dxDrawText ( data, baseX+xoff, baseY+topsize+playersize*(i-1), baseX+xoff+d.width-5, baseY+topsize+playersize*i, tocolor(r,g,b), 0.9, "default-bold", "center", "center" )
xoff = xoff+d.width
end
end
end
end
)
function PlayerScrollMenu (key,keyState,arg)
if getElementData(localPlayer,"logedin") and getKeyState( "F4" ) then
if ( keyState == "down" ) then
if arg == "up" then
if ploff > 0 then
ploff=ploff-1
end
elseif arg == "down" then
local playersTable = getElementsByType ( "player" )
if ploff < #playersTable-10 then
ploff = ploff+1
end
end
end
end
end
bindKey ( "mouse_wheel_up", "down", PlayerScrollMenu, "up" )
bindKey ( "mouse_wheel_down", "down", PlayerScrollMenu, "down" )
function formatTimeFromMinutes(value)
if value then
local hours = math.floor(value/60)
local minutes = math.round(((value/60) - math.floor(value/60))*100/(100/60))
if minutes < 10 then minutes = "0"..minutes end
value = hours..":"..minutes
return value
end
return false
end
function math.round(number, decimals, method)
decimals = decimals or 0
local factor = 10 ^ decimals
if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor
else return tonumber(("%."..decimals.."f"):format(number)) end
end
function sendMaxPlayersOnServer (players)
max_players = players
end
addEvent("sendMaxPlayersOnServer",true)
addEventHandler("sendMaxPlayersOnServer",getLocalPlayer(),sendMaxPlayersOnServer)