yes, the code is in the hitmarker script:
function fireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
if hitElement then
if getElementType(hitElement)=="player" then
screenX, screenY = getScreenFromWorldPosition(hitX, hitY, hitZ)
if not screenX then return end
if isDrawing then return end
isDrawing = true
if (weapon == 34) then triggerServerEvent("kilLDayZPlayer", hitElement)
end
if (weapon == 34) then setElementData(localPlayer,"murders",getElementData(localPlayer,"murders")+1)
end
local sound = playSound("hitmarker-sound.wav")
setSoundVolume( sound , 1)
addEventHandler("onClientRender", root, drawHitMarker)
if drawTimer and isTimer(drawTimer) then
killTimer(drawTimer)
end
drawTimer = setTimer(function()
isDrawing = false
removeEventHandler("onClientRender", root, drawHitMarker)
end, 500, 1)
addEventHandler ( "onPlayerDamage", root, playerDamage_text )
end
end
end--func
addEventHandler("onClientPlayerWeaponFire", localPlayer, fireFunc)