yes, the code is in the hitmarker script:
 
	function fireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
	    if hitElement then 
	            if getElementType(hitElement)=="player" then 
	        screenX, screenY = getScreenFromWorldPosition(hitX, hitY, hitZ) 
	        if not screenX then return end  
	        if isDrawing then return end  
	        isDrawing = true   
	         
	         if (weapon == 34) then triggerServerEvent("kilLDayZPlayer", hitElement)  
	         end 
	         if (weapon == 34) then setElementData(localPlayer,"murders",getElementData(localPlayer,"murders")+1) 
	end
 
	         
	        local sound = playSound("hitmarker-sound.wav") 
	        setSoundVolume( sound , 1) 
	     
	     
	        addEventHandler("onClientRender", root, drawHitMarker)  
	        if drawTimer and isTimer(drawTimer) then 
	            killTimer(drawTimer) 
	        end 
	            
	                       
	         
	         
	         
	        drawTimer = setTimer(function()  
	            isDrawing = false 
	            removeEventHandler("onClientRender", root, drawHitMarker)  
	        end, 500, 1) 
	         
	         
	addEventHandler ( "onPlayerDamage", root, playerDamage_text )  
	    end 
	    end 
	end--func 
	addEventHandler("onClientPlayerWeaponFire", localPlayer, fireFunc)