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#nofear

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  1. I have a problem with rocket damage. The damage is absolutely unchanged. There is no problem with weapons such as M4, sniper. I can change their damage. What should I do to increase rocket damage? addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if bodypart == 9 then local result = triggerEvent("", source, attacker, weapon, loss) if result == true then killPed(source, attacker, weapon, bodypart) end end end ) local weapons = {20, 19, 40, 31, 30, 29, 24, 25, 34, 35, 36, 22, 27} function onClientPedDamage(_, weapon) if(getElementType(source) == "player") then if(weapons[weapon]) then return killPed(source) end end end addEventHandler("onClientPedDamage", getRootElement(), onClientPedDamage) for _, v in ipairs ( { "pro", "std", "poor" } ) do setWeaponProperty ( "m4", v, "damage", 150 ) -- 20 Yazan kısım silahın vereceği hasar. setWeaponProperty ( "ak47", v, "damage", 200 ) setWeaponProperty ( "mp5", v, "damage", 95 ) setWeaponProperty ( "deagle", v, "damage", 50 ) setWeaponProperty ( "uzi", v, "damage", 0 ) setWeaponProperty ( "tec-9", v, "damage", 15 ) setWeaponProperty ( "rocket launcher", v, "damage", 1000 ) setWeaponProperty ( "rocket launcher hs", v, "damage", 1000 ) setWeaponProperty ( "sniper", v, "damage", 1000 ) setWeaponProperty ( "rocket", v, "damage", 2000 ) end
  2. I need a different size zombie teleporter. Please you helped I have a zombie spawner but it also shows dimension 0. I need dimension 1 Help me
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