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eoLShady's Achievements
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local ammoData,weapID = getWeaponAmmoType (item[1],true) this figure writes but what could it have to do with it,all mods are ready just this problem,helpme.
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ERROR: DayZ\pickups.lua:598: Aborting; infinite running script in DayZ i don't get any other error
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@Tekken can you help me, i don't know what to do.
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META.xml : <meta> <info author="Shady" description="DayZ MTA Version" version="a5.5.6" type="gamemode" /> <script src="editor_server.lua" type="server" /> <script src="editor_client.lua" type="client" /> <script src="pickups.lua" type="server" /> <script src="spawn.lua" type="server" /> <script src="vehicle_spawns.lua" type="server" /> <script src="survivorSystem.lua" type="server" /> <script src="zombies.lua" type="server" /> <script src="animals.lua" type="server" /> <script src="weather.lua" type="server" /> <script src="login.lua" type="server" /> <script src="tools/jq_server.lua" type="server" /> <script src="menu_client.lua" type="client" /> <script src="inventory.lua" type="client" /> <script src="survivorSystem_client.lua" type="client" /> <script src="animals_client.lua" type="client" /> <script src="tools/jq_client.lua" type="client" /> <script src="textlib.lua" type="client" /> <script src="addons.lua" type="server" /> <script src="shader/motion/motion_c.lua" type="client" /> <file src="shader/motion/motion.fx" /> <script src="shader/blackwhite/blackwhite_c.lua" type="client" /> <file src="shader/blackwhite/blackwhite.fx" /> <file src="tools/images/c_info/rand.png" /> <file src="tools/images/background.png" /> <file src="tools/images/imageHolder.png" /> <file src="tools/images/flags/died.png" /> <file src="tools/images/flags/join.png" /> <file src="tools/images/flags/quit.png" /> <export function="addGang" type="server" /> <!-- group folder --> <script src="group/group.lua" type="client"/> <script src="group/group.slua" type="server"/> <!-- Addon: Exported Functions --> <export function="addAddonInfo" type="server" /> <settings> <setting name="*column_name" value="Group" /> <setting name="*gang_list_command" value="gangs" /> <setting name="*gang_create_command" value="creategang" /> </settings> <file src="images/scrollmenu_1.png" /> <file src="images/scrollmenu_2.png" /> <file src="images/background_scoreboard.png" /> <file src="images/white.png" /> <file src="images/window_bg.png" /> <file src="images/dead.jpg" /> <file src="images/dayzicons/blood.png" /> <file src="images/dayzicons/brokenbone.png" /> <file src="images/dayzicons/food.png" /> <file src="images/dayzicons/temperature.png" /> <file src="images/dayzicons/thirsty.png" /> <file src="images/dayzicons/medic.png" /> <file src="sounds/mgroan1.ogg" /> <file src="sounds/mgroan2.ogg" /> <file src="sounds/mgroan3.ogg" /> <file src="sounds/mgroan4.ogg" /> <file src="sounds/mgroan5.ogg" /> <file src="sounds/mgroan6.ogg" /> <file src="sounds/mgroan7.ogg" /> <file src="sounds/mgroan8.ogg" /> <file src="sounds/mgroan9.ogg" /> <file src="sounds/mgroan10.ogg" /> <file src="sounds/hit1.mp3" /> <file src="sounds/hit2.mp3" /> <file src="sounds/hit3.mp3" /> <file src="items/assault_ammo.txd" /> <file src="items/assault_ammo.dff" /> <file src="items/backpack_alice.txd" /> <file src="items/backpack_alice.dff" /> <file src="items/backpack_ghillie.txd" /> <file src="items/backpack_ghillie.dff" /> <file src="items/backpack_ospack.txd" /> <file src="items/backpack_ospack.dff" /> <file src="items/backpack_coyote.dff" /> <file src="items/backpack_coyote.txd" /> <file src="items/backpack_legendary.txd" /> <file src="items/backpack_legendary.dff" /> <file src="items/beans_can.txd" /> <file src="items/beans_can.dff" /> <file src="items/first_aid_kit.txd" /> <file src="items/first_aid_kit.dff" /> <file src="items/heat_pack.txd" /> <file src="items/heat_pack.dff" /> <file src="items/pain_killers.txd" /> <file src="items/pain_killers.dff" /> <file src="items/pasta_can.txd" /> <file src="items/pasta_can.dff" /> <file src="items/pistol_ammo.txd" /> <file src="items/pistol_ammo.dff" /> <file src="items/shotgun_ammo.txd" /> <file src="items/shotgun_ammo.dff" /> <file src="items/backpack_small.txd" /> <file src="items/backpack_small.dff" /> <file src="items/backpack_czech.txd" /> <file src="items/backpack_czech.dff" /> <file src="items/smg_ammo.txd" /> <file src="items/smg_ammo.dff" /> <file src="items/sniper_ammo.txd" /> <file src="items/sniper_ammo.dff" /> <file src="items/soda_can.txd" /> <file src="items/soda_can.dff" /> <file src="items/water_bottle.txd" /> <file src="items/water_bottle.dff" /> <file src="items/tent.txd" /> <file src="items/tent.dff" /> <file src="items/wirefence.txd" /> <file src="items/wirefence.dff" /> <file src="items/camera.txd" /> <file src="items/camera.dff" /> <file src="items/katana.txd" /> <file src="items/katana.dff" /> <script src="bone_attach/bone_attach.lua" /> <script src="bone_attach/bone_attach_c.lua" type="client" /> <script src="bone_attach/attach_func.lua" /> <script src="bone_attach/attach_func.lua" type="client" /> <script src="bone_attach/bone_pos_rot.lua" type="client" /> </meta> pickups.lua : local itemTable = { ---------------------- ["farm"] = { {"Wood Pile",1463,0.4,0,13}, {"Bandage",1578,0.5,0,4}, {"Water Bottle",2683,1,0,6}, {"Pasta Can",2770,1,0,6}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,6}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Soda Bottle",2647,1,0,9}, {"Empty Gas Canister",1650,1,0,10}, {"Hunting Knife",335,1,90,4}, {"Box of Matches",328,0.4,90,8}, {"Desert Eagle",348,1,90,0.2}, {"Morphine",1579,1,0,4}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,4}, {"Painkiller",2709,3,0,3.5}, {"Lee Enfield",357,1,90,0.3}, {"Winchester 1866",349,1,90,0.3}, {"Tire",1073,1,0,2}, {"Blooded Woman",1247,2,0,2.5}, {"Map",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, {"Czech Backpack",1239,1,0,2}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, }, ---------------------- ["residential"] = { {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,1.5}, {"M9 SD",347,1,90,1.9}, {"Winchester 1866",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,9}, {"Roadflare",324,1,90,9}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.01}, {"Desert Eagle",348,1,90,0.4}, {"Sawn-Off Shotgun",350,1,90,0.3}, {"SPAZ-12 Combat Shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.3}, {"Alice Pack",1248,1,0,1.5}, {"Tire",1073,1,0,1}, {"Morphine",1579,1,0,2}, {"Blooded Woman",1241,2,0,9}, {"Map",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, --{"TEC-9",372,1,90,0}, {"Burger",2768,1,0,7}, {"Golf Club",333,1,90,3}, {"Baseball Bat",336,1,90,3}, {"Shovel",337,1,90,3}, {"Czech Backpack",1239,1,0,2}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, }, ---------------------- ["military"] = { {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Winchester 1866",349,1,90,3}, {"PDW",352,1,90,4}, {"Hunting Knife",335,1,90,2.4}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,4}, {"Roadflare",324,1,90,4}, {"Milk",2856,1,0,1}, {"Painkiller",2709,3,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2.3}, {"SPAZ-12 Combat Shotgun",351,1,90,2.3}, {"MP5A5",353,1,90,2.8}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,5,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,3.5}, {"Alice Pack",1248,1,0,4}, {"Night Vision Goggles",368,1,90,4}, {"Binoculars",369,1,0,4}, {"Tire",1073,1,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",2060,2,0,4.5}, {"Bandit Clothing",1247,2,0,4.5}, {"Ghost Camouflage",1247,2,0,4.5}, {"Ghost Clothing",1247,2,0,4.5}, {"Camouflage Clothing F",1247,2,0,4.5}, {"Civilian Clothing F",1247,2,0,4.5}, {"Rebel Terrorist",1247,2,0,4.5}, {"Ghillie Woman",1247,2,0,4.5}, {"Ghillie Suit 2",1247,2,0,4.5}, {"Jungle Ghillie Suit",1247,2,0,4.5}, {"Jocker Suit",1247,2,0,4.5}, {"Blooded Woman",1247,2,0,3}, {"Isis Clothing",1247,2,0,3}, --{"TEC-9",372,1,90,3}, {"AK-47",355,1,90,3.8}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tank Parts",1008,0.3,0,2.1}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit 1",1213,2,0,0.3}, {"M4",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,1,0,5}, {"Czech Backpack",1239,1,0,2}, {"Radio Device",330,1,0,6}, {"Legendary Backpack",1252,1,0,0.9}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, --{"Thermal GPS",2976,0.2,0,4}, --{"GPS Jammer",2976,0.2,0,3}, {"Shovel",337,1,90,1}, }, ---------------------- ["industrial"] = { {"Wire Fence",933,0.25,0,7}, {"Toolbox",2969,0.5,0,3}, {"Tire",1073,1,0,4}, {"Engine",929,0.3,0,3.5}, {"Tank Parts",929,0.3,0,3.6}, {"Winchester 1866",349,1,90,3}, {"Water Bottle",2683,1,0,4}, {"Pasta Can",2770,1,0,4}, {"Beans Can",2601,1,0,4}, {"Burger",2768,1,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,10}, {"Soda Bottle",2647,1,0,4}, {"Empty Gas Canister",1650,1,0,6}, {"Full Gas Canister",1650,1,0,1.5}, {"Map",1277,0.8,90,3}, {"Watch",2710,1,0,2}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,2}, {"M1911",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2}, {"Czech Backpack",1239,1,0,2}, {"Hatchet",339,1,90,1.5}, {"Pizza",1582,1,0,4}, {"Roadflare",324,1,90,5}, {"Milk",2856,1,0,4}, {"Assault Pack (ACU)",3026,1,0,6}, {"Legendary Backpack",1252,1,0,0.5}, {"Radio Device",330,1,0,6}, --{"Thermal GPS",2976,0.2,0,1}, --{"GPS Jammer",2976,0.2,0,1}, {"Golf Club",333,1,90,1.5}, {"Baseball Bat",336,1,90,1.5}, {"Shovel",337,1,90,1.5}, {"Night Vision Goggles",368,1,90,1.5}, {"Czech Backpack",1239,1,0,2}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, }, ---------------------- ["supermarket"] = { {"Raw Meat",2804,0.5,90,8}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, {"Burger",2768,1,0,7}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,0.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.2}, {"Alice Pack",1248,1,0,0.5}, {"Tire",1073,1,0,1}, {"Morphine",1579,1,0,2}, {"Blooded Woman",1241,2,0,3.5}, {"Map",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,0.3}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, }, ["other"] = { {"Raw Meat",2804,0.5,90}, {"Cooked Meat",2806,0.5,90}, {"Full Gas Canister",1650,1,0}, {"Empty Water Bottle",2683,1,0}, {"Survivor Clothing",1247,2,0}, {"Night Vision Goggles",368,1,90}, {"Infrared Goggles",369,1,90}, {"1866 Slug",2358,2,0}, {"2Rnd. Slug",2358,2,0}, {"SPAZ-12 Pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"AK Mag",327,2,0}, {"M4 Mag",327,2,0}, {"M1911 Mag",3013,2,0}, {"M9 SD Mag",3013,2,0}, {"Desert Eagle Mag",3013,2,0}, --{"M136 Rocket",3082,0.7,90}, {"CZ 550 Mag",2358,2,0}, {"Lee Enfield Mag",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2.5}, {"Hatchet",339,1,90,1.8}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,5}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,1.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,1.5}, {"Alice Pack",1248,1,0,1.5}, {"Legendary Backpack",1252,1,0,0.7}, {"Tire",1073,1,0,1}, {"Morphine",1579,1,0,2}, {"Blooded Woman",1247,2,0,3.5}, {"Map",1277,0.8,90,4}, {"Toolbox",2969,0.5,0,3}, {"Engine",929,0.3,0,3.5}, {"Tank Parts",929,0.3,0,3.6}, {"Winchester 1866",349,1,90,2}, {"Water Bottle",2683,1,0,4}, {"M9 SD",347,1,90,5}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2}, {"SPAZ-12 Combat Shotgun",351,1,90,1.9}, {"Binoculars",369,1,0,4}, {"Camouflage Clothing",1247,2,0,4.5}, {"Bandit Clothing",1247,2,0,4.5}, {"Bandit Clothing 2",1247,2,0,4.5}, {"Anonymous Clothing",1247,2,0,4.5}, {"Camouflage Clothing F",1247,2,0,4.5}, {"Civilian Clothing F",1247,2,0,4.5}, {"Ghost Camouflage",1247,2,0,4.5}, {"Ghost Clothing",1247,2,0,4.5}, {"Ghillie Suit 1",1247,2,0,4.5}, {"Jungle Ghillie Suit",1247,2,0,4.5}, {"Jocker Suit",1247,2,0,4.5}, {"Isis Clothing",1247,2,0,4.5}, {"Rebel Terrorist",1247,2,0,4.5}, {"Ghillie Woman",1247,2,0,4.5}, {"Ghillie Suit 2",1247,2,0,4.5}, {"Bandit Clothing 3",1247,2,0,4.5}, {"Army Clothing",1247,2,0,4.5}, --{"TEC-9",372,1,90,4}, {"AK-47",355,1,90,0.9}, {"M136 Rocket Launcher",359,1,90,0}, {"Ghillie Suit",1213,2,0,0.01}, {"M4",356,1,90,0.9}, {"CZ 550",358,1,90,0.3}, {"Heat-Seeking RPG",360,1,90,0}, {"Bandage",1578,0.5,0,4}, {"Pasta Can",2770,1,0,5}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,2}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,3}, {"Desert Eagle",348,1,90,3}, {"GPS",2976,0.15,0,1}, {"Medic Kit",2891,2.2,0}, {"Blood Bag",1580,1,0}, {"Radio Device",2966,0.5,0,5}, --{"Radio Amplifier",330,1,0,6}, --{"Thermal GPS",2976,0.2,0,1}, --{"GPS Jammer",2976,0.2,0,2}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,1.5}, {"Czech Backpack",1239,1,0,2}, {"OS Backpack",1240,1,0,0.4}, {"Coyote Backpack",1242,1,0,0.7}, {"Ghillie Backpack",1253,1,0,0.8}, }, } weaponAmmoTable = { --[[ ["Pistol Ammo"] = { {"Pistol",22}, {"Silenced Pistol",23}, {"Desert Eagle",24}, }, ]]-- ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Eagle Mag"] = { {"Desert Eagle",24}, }, --[[ ["Smg Ammo"] = { {"Uzi",28}, {"TEC-9",32}, {"MP5",29}, }, ]]-- ["PDW Mag"] = { {"PDW",28}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, --[[["Assault Ammo"] = { {"AK-47",30}, {"M4",31}, }, ]]-- ["AK Mag"] = { {"AK-47",30}, }, ["M4 Mag"] = { {"M4",31}, }, --[[ ["Shotgun Ammo"] = { {"Shotgun",25}, {"Sawn-Off Shotgun",26}, {"SPAZ-12 Combat Shotgun",27}, }, ]]-- ["1866 Slug"] = { {"Winchester 1866",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Pellet"] = { {"SPAZ-12 Combat Shotgun",27}, }, --[[ ["Sniper Ammo"] = { {"Country Rifle",33}, {"Sniper Rifle",34}, }, ]]-- ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, --[[ ["Rocket Ammo"] = { {"Heat-Seeking RPG",36}, {"Rocket Launcher",35}, }, ]]-- ["M136 Rocket"] = { {"Heat-Seeking RPG",36}, {"M136 Rocket Launcher",35}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hunting Knife",4}, {"Hatchet",8}, {"Binoculars",43}, {"Baseball Bat",5}, {"Golf Club",2}, {"Shovel",6}, {"Radio Device",1}, --[[ {"Diary, Page 1",1}, {"Diary, Page 2",1}, {"Diary, Page 3",1}, {"Diary, Page 4",1}, {"Diary, Page 5",1}, {"Diary, Page 6",1}, {"Diary, Page 7",1}, {"Diary, Page 8",1}, {"Small Note 1",1}, {"Small Note 2",1}, {"Small Note 3",1}, {"Research Report 1",1}, {"Research Report 2",1}, {"Letter to Mum",1}, ]] }, } function getWeaponAmmoType (weaponName,notOthers) if not notOthers then for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[1] then return weaponData[1],weaponData[2] end end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then return "Desert Eagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[1] then return "AK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[1] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["1866 Slug"]) do if weaponName == weaponData[1] then return "1866 Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[1] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[1] then return "Lee Enfield Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket",weaponData[2] end end return false end function createItemPickup(item,x,y,z,tableStringName) if item and x and y and z then local object = createObject(itemTable[tostring(tableStringName)][item][2],x,y,z-0.875,itemTable[tostring(tableStringName)][item][4],0,math.random(0,360)) setObjectScale(object,itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) setElementFrozen (object,true) local col = createColSphere(x,y,z,0.75) setElementData(col,"item",itemTable[tostring(tableStringName)][item][1]) setElementData(col,"parent",object) setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end,900000,1) return object end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end function math.percentChance (percent,repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(0,200)/2 if number <= percent then hits = hits+1 end end return hits end function createItemLoot (lootPlace,x,y,z,id) col = createColSphere(x,y,z,1.25) setElementData(col,"itemloot",true) setElementData(col,"parent",lootPlace) setElementData(col,"MAX_Slots",12) --Items for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance (item[5],math.random(1,2)) setElementData(col,item[1],value) --weapon Ammo local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(col,ammoData,math.random(1,2)) end end --itemLoot refre:~emLoot (col,lootPlace) return col end function refre:~emLoot (col,place) local objects = getElementData(col,"objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end --setting objects local counter = 0 local obejctItem = {} --Tables for i, item in ipairs(itemTable["other"]) do if getElementData(col,item[1]) and getElementData(col,item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x,y,z = getElementPosition(col) obejctItem[counter] = createObject(item[2],x+math.random(-1,1),y+math.random(-1,1),z-0.875,item[4]) setObjectScale(obejctItem[counter],item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen (obejctItem[counter],true) end end -------Debug if obejctItem[1] == nil then local x,y,z = getElementPosition(col) obejctItem[1] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[1],0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen (obejctItem[1],true) end if obejctItem[2] == nil then local x,y,z = getElementPosition(col) obejctItem[2] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[2],0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen (obejctItem[2],true) end if obejctItem[3] == nil then local x,y,z = getElementPosition(col) obejctItem[3] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[3],0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen (obejctItem[3],true) end setElementData(col,"objectsINloot",{obejctItem[1], obejctItem[2], obejctItem[3]}) end addEvent( "refre:~emLoot", true ) addEventHandler( "refre:~emLoot", getRootElement(), refre:~emLoot ) function createPickupsOnServerStart() iPickup = 0 for i,pos in ipairs(pickupPositions["residential"]) do iPickup = iPickup + 1 createItemLoot("residential",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart2,5000,1) end function createPickupsOnServerStart2() for i,pos in ipairs(pickupPositions["industrial"]) do iPickup = iPickup + 1 createItemLoot("industrial",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart3,5000,1) end function createPickupsOnServerStart3() for i,pos in ipairs(pickupPositions["farm"]) do iPickup = iPickup + 1 createItemLoot("farm",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart4,5000,1) end function createPickupsOnServerStart4() for i,pos in ipairs(pickupPositions["supermarket"]) do iPickup = iPickup + 1 createItemLoot("supermarket",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart5,5000,1) end function createPickupsOnServerStart5() for i,pos in ipairs(pickupPositions["military"]) do iPickup = iPickup + 1 createItemLoot("military",pos[1],pos[2],pos[3],iPickup) end end createPickupsOnServerStart() ------------------------------------------------------------------------------ --OTHER ITEM STUFF vehicleFuelTable = { {422,60}, {603,60}, {541,60}, {411,90}, {429,60}, {470,80}, {468,30}, {433,90}, {437,90}, {490,60}, {487,60}, {497,60}, {593,60}, {453,60}, {560,60}, {451,60}, {522,60}, {562,60}, {542,60}, {410,60}, {489,40}, {402,60}, {546,60}, {602,60}, {568,40}, {495,50}, {400,60}, {596,60}, {520,60}, } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot,"parent")) for i,vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end --[[ function onPlayerMoveItemOutOFInventory (itemName,loot) local itemPlus = 1 if itemName == "Pistol Ammo" then itemPlus = 17 elseif itemName == "Smg Ammo" then itemPlus = 40 elseif itemName == "Assault Ammo" then itemPlus = 30 elseif itemName == "Sniper Ammo" then itemPlus = 10 elseif itemName == "Shotgun Ammo" then itemPlus = 7 elseif itemName == "M4" or itemName == "AK-47" or itemName == "Sniper Rifle" or itemName == "Shotgun" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Sawn-Off Shotgun" or itemName == "Heat-Seeking RPG" or itemName == "Rocket Launcher" or itemName == "Country Rifle" then removeBackWeaponOnDrop() end if loot then if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then if itemName == "Full Gas Canister" then if getElementData(loot,"fuel")+20 < getVehicleMaxFuel(loot) then addingfuel = 20 elseif getElementData(loot,"fuel")+20 > getVehicleMaxFuel(loot)+15 then triggerClientEvent (source, "displayClientInfo", source,"Vehicle","The tank is full",255,22,0) return else addingfuel = getVehicleMaxFuel(loot)-getElementData(loot,"fuel") end setElementData(loot,"fuel",getElementData(loot,"fuel")+addingfuel) setElementData(source,itemName,getElementData(source,itemName)-itemPlus) setElementData(source,"Empty Gas Canister",(getElementData(source,"Empty Gas Canister") or 0)+itemPlus) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","Filled up the vehicles Fuel",22,255,0) isVehicleReadyToStart2(getElementData(loot,"parent")) return end end end itemName2 = itemName if itemName == "Tire_inVehicle" then itemName2 = "Tire" end if itemName == "Engine_inVehicle" then itemName2 = "Engine" end if itemName == "Parts_inVehicle" then itemName2 = "Tank Parts" end if (getElementData(source,itemName2) or 0)/itemPlus < 1 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You dont got a full Magazine to drop",255,22,0) return end if loot then setElementData(loot,itemName,(getElementData(loot,itemName) or 0)+1) onPlayerChangeLoot(loot) if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then isVehicleReadyToStart2(getElementData(loot,"parent")) end else local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString) end if itemName == "Tire_inVehicle" then itemName = "Tire" end if itemName == "Engine_inVehicle" then itemName = "Engine" end if itemName == "Parts_inVehicle" then itemName = "Tank Parts" end setElementData(source,itemName,getElementData(source,itemName)-itemPlus) if loot and getElementData(loot,"itemloot") then refre:~emLoot (loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemOutOFInventory", true ) addEventHandler( "onPlayerMoveItemOutOFInventory", getRootElement(), onPlayerMoveItemOutOFInventory ) ]] --[[ function onPlayerMoveItemInInventory (itemName,loot) local itemPlus = 1 if itemName == "Pistol Ammo" then itemPlus = 17 elseif itemName == "Smg Ammo" then itemPlus = 40 elseif itemName == "Assault Ammo" then itemPlus = 30 elseif itemName == "Sniper Ammo" then itemPlus = 10 elseif itemName == "Shotgun Ammo" then itemPlus = 7 elseif itemName == "Small Backpack" then if getElementData(source,"MAX_Slots") == 16 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Small Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 28 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",16) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Alice Backpack" then if getElementData(source,"MAX_Slots") == 28 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Alice Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 36 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",28) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Coyote Backpack" then if getElementData(source,"MAX_Slots") == 50 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Coyote Backpack",255,22,0) return end setElementData(source,"MAX_Slots",50) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Ghillie Backpack" then if getElementData(source,"MAX_Slots") == 70 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Ghillie Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 70 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",70) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "OS Backpack" then if getElementData(source,"MAX_Slots") == 90 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a OS Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 90 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",90) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Legendary Backpack" then if getElementData(source,"MAX_Slots") == 36 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Legendary Backpack",255,22,0) return end setElementData(source,"MAX_Slots",36) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 end if loot then --if itemPlus > (getElementData(loot,itemName) or 0) then --itemPlus = getElementData(loot,itemName) --end setElementData(source,itemName,(getElementData(source,itemName) or 0)+itemPlus) if itemPlus == 0 then setElementData(loot,itemName,getElementData(loot,itemName)-0) else setElementData(loot,itemName,getElementData(loot,itemName)-1) end onPlayerChangeLoot(loot) end if getElementData(loot,"itemloot") then refre:~emLoot (loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemInInventory", true ) addEventHandler( "onPlayerMoveItemInInventory", getRootElement(), onPlayerMoveItemInInventory ) ]] function onPlayerTakeItemFromGround (itemName,col) itemPlus = 1 if itemName == "M1911 Mag" then itemPlus = 7 elseif itemName == "M9 SD Mag" then itemPlus = 15 elseif itemName == "Desert Eagle Mag" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "AK Mag" then itemPlus = 30 elseif itemName == "M4 Mag" then itemPlus = 20 elseif itemName == "1866 Slug" then itemPlus = 7 elseif itemName == "2Rnd. Slug" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "Lee Enfield Mag" then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4" or itemName == "AK-47" or itemName == "CZ 550" or itemName == "Winchester 1866" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Sawn-Off Shotgun" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "Lee Enfield" then removeBackWeaponOnDrop() end local x,y,z = getElementPosition(source) local id,ItemType = getItemTablePosition (itemName) setElementData(source,itemName,(getElementData(source,itemName) or 0)+itemPlus) destroyElement(getElementData(col,"parent")) destroyElement(col) end addEvent( "onPlayerTakeItemFromGround", true ) addEventHandler( "onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround ) function onPlayerChangeLoot(loot) local players = getElementsWithinColShape (loot,"player") for theKey,player in ipairs(players) do triggerClientEvent(player,"refreshLootManual",player,loot) end end addEvent( "onPlayerChangeLoot", true ) addEventHandler( "onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot ) function playerDropAItem(itemName) local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString) end addEvent( "playerDropAItem", true ) addEventHandler( "playerDropAItem", getRootElement(), playerDropAItem ) function getItemTablePosition (itema) for id, item in ipairs(itemTable[tostring("other")]) do if itema == item[1] then return id,"other" end end return item,itemString end function refre:~emLoots () outputChatBox("#ffaa00WARNING! #ffffff - SPAWNPOINTS FOR ITEMS ARE BEING REFRESHED! BEWARE OF MASSIVE LAG!",getRootElement(),255,255,255,true) for i, loots in ipairs(getElementsByType("colshape")) do local itemloot = getElementData(loots,"itemloot") if itemloot then local objects = getElementData(loots,"objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints,gameplayVariables["itemrespawntimer"] ,1) end --Refresh items function refre:~emLootPoints () local time = getRealTime() local hour = time.hour outputChatBox("#ff2200WARNING! #ffffff - SPAWNPOINTS FOR ITEMS WILL BE REFRESHED IN 1 MINUTE! BEWARE OF MASSIVE LAG!",getRootElement(),255,255,255,true) setTimer(refre:~emLoots,60000,1) end setTimer(refre:~emLootPoints,gameplayVariables["itemrespawntimer"] ,1)
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@Tekken I tried but it didn't work,I do not know much about mta lua, if I send you a special custom pickups.lua file, can you help me fix it?,I try many ways but I can't get a good result
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I get this error when I throw my items on the floor,I do not know what to do ERROR: Client (Shady) triggered serverside event playerDropAItem, but event is not added serverside
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HOOWWWW!: D
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Hello Friends,There was a mod I was dealing with for a long time and I finally finished,but I want to present this to you. More than 100 cars spawn. ; skinTable = { {"Camouflage Clothing"}, {"Bandit Clothing"}, {"Ghost Camouflage"}, {"Ghost Clothing"}, {"Camouflage Clothing F"}, {"Civilian Clothing F"}, {"Rebel Terrorist"}, {"Ghillie Woman"}, {"Ghillie Suit 2"}, {"Ghillie Suit 1"}, {"Jungle Ghillie Suit"}, {"Jocker Suit"}, {"Blooded Woman"}, {"Isis Clothing"}, {"Survivor Clothing"}, } Backpacks = { {"Assault Pack (ACU)",1}, {"Alice Pack",1}, {"Czech Backpack",1}, {"Legendary Backpack",1}, {"OS Backpack",1}, {"Coyote Backpack",1}, {"Ghillie Backpack",1}, } screenshots: https://imgyukle.com/i/5leaRS https://imgyukle.com/i/5leNAQ https://imgyukle.com/i/5leL2s https://imgyukle.com/i/5leTlG https://imgyukle.com/i/5leHNb https://imgyukle.com/i/5leDOY https://imgyukle.com/i/5l35zx https://imgyukle.com/i/5leMTU https://imgyukle.com/i/5leb6A https://imgyukle.com/i/5le7jS https://imgyukle.com/i/5l3gao I can show it like this for now,You can see longer and more detailed when you buy it. I only sell DayZ Mod package, prices are available if you want separate scripts. DayZModPack : 20$ advanced global chat : 5$ Advanced Airdrop system : 7$ Advanced Scoreboard system : 5$ Advanced Rank,Group,Titles System 4$ Advanced pmSystem 4$ Full Pack 40$ etc. systems I can sell separately. ------, Contact: Mail : [email protected] Discord : eoLShadY#0791
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Hello Guys,Different colored names appear when typing in chat,They write the color code next to the name in the settings section,how can we make it fixed color... fixed color code : #FFFFFF I want everyone to color code automatically like this,Could you help.
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What exactly should I write? Can you help me?and will I write it to the scoreboard or meta.xml of the rank system? which. @Tekken
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I wonder if there is a photo or video.
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# aa0000 Admin I'm Typing There is no color on the scoreboard,only # aa0000 he is writing. @AfuSensi