function spawnDayZPlayer(player)
if player then
local x,y,z = unpack(spawnPositions[math.random(#spawnPositions)]);
spawnPlayer(player, x, y, (z+0.5), math.random(360), 73, 0, 0);
setCameraTarget(player, player);
fadeCamera(player, true);
local playerCol = createColSphere(x, y, z, 1.5);
setElementData(player, "playerCol", playerCol);
attachElements(playerCol, player, 0, 0, 0);
setElementData(playerCol, "parent", player);
setElementData(playerCol, "player", true);
setAccountData(getPlayerAccount(player), "isDead", false);
setElementData(player, "isDead", false);
setElementData(player, "logedin", true);
for _,v in ipairs(playerDataTable) do
if (v[1] ~= "radiochannel" and v[1] ~= "gpschannel") then
setElementData(player, v[1], v[2]);
end
end
setElementData(player, "logedin", true);
setTimer(checkBuggedAccont, (25*1000), 1, player);
setElementData(player, "spawnedzombies", 0);
end
end
addEventHandler("kilLDayZPlayer", root, function(killer, headshot, weapon)
local account = getPlayerAccount(source);
if not account then return; end
triggerClientEvent(source, "onClientPlayerDeathInfo", source);
killPed(source);
triggerClientEvent(source, "hideInventoryManual", source);
if not isElementInWater(source) then
if (getElementData(source, "alivetime") > 5) then -- If alivetime is bigger than 5 mins, to avoid haveing too much corpses at spawn.
local x,y,z = getElementPosition(source);
if (getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200) then
local x,y,z = getElementPosition(source);
local _,_,rotz = getElementRotation(source);
local skin = getElementModel(source);
local ped = createPed(skin, x, y, z, rotz);
local pedCol = createColSphere(x, y, z, 1.5);
killPed(ped);
setTimer(function(ped, pedCol)
if ped then destroyElement(ped); end
if pedCol then destroyElement(pedCol); end
end, (10*60000), 1, ped, pedCol);
attachElements(pedCol, ped, 0, 0, 0);
setElementData(pedCol, "parent", ped);
setElementData(pedCol, "playername", getPlayerName(source));
setElementData(pedCol, "deadman", true);
setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots"));
local time = getRealTime();
setElementData(pedCol, "deadreason", getPlayerName(source).." is dead. Cause of death: "..(weapon or "Unknown")..". Time of death: "..time.hour..":"..time.minute.." o'clock.");
if pedCol then
for _,v in ipairs(playerDataTable) do
local itemPlus = getElementData(source, v[1]);
if (v[1] == "M1911 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10);
elseif (v[1] == "M9 SD Mag") then itemPlus = math.floor(getElementData(source, v[1])/15);
elseif (v[1] == "Desert Eagle Mag") then itemPlus = math.floor(getElementData(source, v[1])/7);
elseif (v[1] == "PDW Mag") then itemPlus = math.floor(getElementData(source, v[1])/30);
elseif (v[1] == "MP5A5 Mag") then itemPlus = math.floor(getElementData(source, v[1])/20);
elseif (v[1] == "AS50 Mag") then itemPlus = math.floor(getElementData(source, v[1])/40);
elseif (v[1] == "CZ550 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10);
elseif (v[1] == "Mosin 9130 Mag") then itemPlus = math.floor(getElementData(source, v[1])/35);
elseif (v[1] == "M24 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10);
elseif (v[1] == "KVSK Mag") then itemPlus = math.floor(getElementData(source, v[1])/15);
elseif (v[1] == "M107 Mag") then itemPlus = math.floor(getElementData(source, v[1])/5);
elseif (v[1] == "SVD Dragunov Camo Mag") then itemPlus = math.floor(getElementData(source, v[1])/25);
elseif (v[1] == "MK 48 Mod 0 Mag") then itemPlus = math.floor(getElementData(source, v[1])/100);
elseif (v[1] == "MG36 Mag") then itemPlus = math.floor(getElementData(source, v[1])/100);
elseif (v[1] == "PKP Mag") then itemPlus = math.floor(getElementData(source, v[1])/100);
elseif (v[1] == "AK-107 Mag") then itemPlus = math.floor(getElementData(source, v[1])/30);
elseif (v[1] == "AKS Gold Mag") then itemPlus = math.floor(getElementData(source, v[1])/30);
elseif (v[1] == "SA-58V ACOG Mag") then itemPlus = math.floor(getElementData(source, v[1])/30);
elseif (v[1] == "AKS-74U Mag") then itemPlus = math.floor(getElementData(source, v[1])/30);
elseif (v[1] == "M4A1 Holo Mag") then itemPlus = math.floor(getElementData(source, v[1])/20);
elseif (v[1] == "1866 Slug") then itemPlus = math.floor(getElementData(source, v[1])/7);
elseif (v[1] == "2Rnd. Slug") then itemPlus = math.floor(getElementData(source, v[1])/2);
elseif (v[1] == "SPAZ-12 Pellet") then itemPlus = math.floor(getElementData(source, v[1])/7);
elseif (v[1] == "DMR Mag") then itemPlus = math.floor(getElementData(source, v[1])/5);
elseif (v[1] == "SKS-45 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10);
end
if not string.find(v[1], "(Equipped)") then
setElementData(pedCol, v[1], itemPlus);
end
for i = 1, 3 do
local item = getElementData(source, "currentweapon_"..tostring(i));
if (item ~= "") then
setElementData(pedCol, item, 1);
end
end
end
local skin = getSkinNameFromID(getElementData(source, "skin"));
setElementData(pedCol, skin, getElementData(pedCol, skin) + 1);
local backpack = getBackpackNameFromSlots(getElementData(source, "MAX_Slots"));
setElementData(pedCol, backpack, (getElementData(pedCol, backpack) or 0) + 1);
end
end
end
end
if (killer and killer ~= source and getElementType(killer) == "player") then
if (getElementData(source, "htype") ~= "Bandit") then
addPlayerStats(killer, "humanity", math.random(-2500, -1000));
else
addPlayerStats(killer, "humanity", math.random(1000, 2500));
end
setElementData(killer, "murders", getElementData(killer, "murders") + 1);
if (getElementData(source, "htype") == "Bandit") then
setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1);
end
if headshot then
setElementData(killer, "headshots", getElementData(killer, "headshots") + 1);
end
triggerClientEvent("displayClientInfo", root, "#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..getPlayerName(killer), 0, 22, 255);
else
triggerClientEvent("displayClientInfo", root, "#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed", 0, 22, 255);
end
setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0);
setAccountData(account, "isDead", true);
setElementData(source, "isDead", true);
setTimer(spawnDayZPlayer, 10000, 1, source);
end);
addEventHandler("onPlayerQuit", root, function()
savePlayerData(source);
end);
addEventHandler("onResourceStop", root, function()
for _,v in pairs(getElementsByType("player")) do
savePlayerData(v);
end
end);
[2019-10-30 18:32:05] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:344: attempt to perform arithmetic on a boolean value
[2019-10-30 18:32:06] WARNING: [DayZ-MTA]/DayZ/accounts.Lua:344: Bad argument @ 'getElementData' [Expected string at argument 2, got nil]
[2019-10-30 18:32:06] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:344: attempt to perform arithmetic on a boolean value
[2019-10-30 18:31:02] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:307: attempt to perform arithmetic on a boolean value
[2019-10-30 18:31:08] WARNING: [DayZ-MTA]/DayZ/accounts.Lua:307: Bad argument @ 'getElementData' [Expected string at argument 2, got nil]
[2019-10-30 18:31:08] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:307: attempt to perform arithmetic on a boolean value
https://imgur.com/a/rRBCOHf
when I give /kill it kills me and my screen floats and does not respawn me