bencskrisz
Members-
Posts
52 -
Joined
-
Last visited
Everything posted by bencskrisz
-
Here is the "nemesis" script: function boss ( ) Nemesis = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, 312, 0, 0, Nemesis, 0, "chasing", true ) exports.extra_health:setElementExtraHealth ( Nemesis, 2500 ) outputChatBox ("Nemesis!!!") myBlip = (createBlipAttachedTo ( Nemesis, 23 )) setElementData ( Nemesis, "nemesis", true ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), boss ) In which line and what should I add to make the slothbot (nemesis) have any weapon? Please help :|
-
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Okay then:( thanks the help again salh -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
So according to this, I cant disable this minimap, only on original default map? -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Umm, you mean the custom map resource? -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Yes, its custom -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Made new lua and meta for it -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Still not working not even with your script salh:/ -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
Its not working btw -
How to disable minimap at starting when entering local server?
bencskrisz replied to bencskrisz's topic in Scripting
In which lua should I add this? -
Its off-topic but do you know how to remove the minimap what appears everytime when I start my host server?
-
Worked! Thanks
-
No no, the text type, I mean bold or italic or underline. You know these text types Is there any way to make it bold?
-
Maybe one more thing. Is there any way to make the visible counter bolder? I mean changing the text type?
-
Thank you so much for all of your help!
-
Nah, im talking about the changing of colour of the counter. Not the visibility
-
Oh okay. Thank you so much for your help! For last thing, can u tell me how to change the colour of the visible counter? Cause I wrote the color code before the "Timer" but it just made only appear the color code too and didnt change its colour
-
But you cant do the same what you did at the killing function? There you made it to restart the counter. Same or similar script for visible countdown is not possible?
-
Thank you so much! It appears and counts but doesnt restart after respawning. It remains 0
-
Yes yes,, Something like this: Timeleft: *the time*
-
Now its not working at all.... ERROR: Loading script failed: Time\time.lua:6: unexpected symbol near '10000' oh sorry, its working now And can you make it visible, I mean the counter? That"d be awesome!!
-
No no. I dont want it to change spawn place.
-
I tried it and it indeed killed me first after 10 sec (as I set it to 10) but after that it respawned me only in the blueberry farm after everry 10 sec.. WARNING: Time\time.lua:7: Bad argument @ 'killPed' [Expected element at argument 1, got table] As it said I needed to change killPlayer to killPed AFter that I got that warning
-
Yes, exactly!
-
No no, I want a countdown (for example counting from 10 minutes) and if its up, then player dies. After respawning the timer restarts from 10 min. Is it possible?
