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dqlepy

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  1. okay yea, you replied to my issue, as I was typing.. basically, I realised my mistake, made it main.lua, fixed up the meta.xml, and now, it works with vehicles, but.. it spawns the same vehicle, and the ID's are always the same, plus you cannot enter the vehicle, or damage it.. the cars do not respond to anything, like trying to enter it, damage, nothing, plus it spawns one model only, I'd like to be able to make multiple ID's of singular SA Models, like one ID, lets say, " 401 " and make it so lets say random_IDs = 401, with 401 being bravura, so you can set .txd and .dff to random_IDs, and it changes random_IDs each car to each .txd and .dff files, with 401 being unaffected but, random_IDs being the same SA model as 401.. I hope you get my point.. like make bravura x5, each having their own ID " F.I. 1996, 1997, 1998, 1999, 2000 " and being able to set .dff, .txd to each of them..
  2. local vehicles = {} function createAllocatedVehicle( thePlayer, command, objectModel ) local x, y, z = getElementPosition(thePlayer) local id = engineRequestModel("vehicle", 400) vehicles[id] = createVehicle(id, x+0.5, y, z+0.5) outputChatBox("New vehicle with ID "..id.." created.") end addCommandHandler("cav", createAllocatedVehicle, false, false) function skinAllocatedVehicles() local txd, dff; for id,vehicle in pairs(vehicles) do if fileExists("vehicles/" .. id .. ".txd") and fileExists("vehicles/" .. id .. ".dff") then txd = engineLoadTXD("vehicles/" .. id .. ".txd") engineImportTXD(txd, id) dff = engineLoadDFF("vehicles/" .. id .. ".dff") engineImportDFF(dff, id) outputChatBox("Model ID "..id.." changed correctly.") else outputChatBox("Model ID "..id.." couldn't change. REASON: vehicles/".. id ..".txd or vehicles/".. id ..".dff does not exist.") end end end addCommandHandler("sav", skinAllocatedVehicles, false, false) function onStop() for id,vehicle in pairs(vehicles) do engineFreeModel(id) end end addEventHandler("onClientResourceStop", resourceRoot, onStop) ERROR: createVehicle\global.lua:4: attempt to call global 'engineRequestModel' (a nil value) every time I input cav in chat ( create allocated vehicle ) it spurts out an ERROR, the one above.. https://wiki.multitheftauto.com/wiki/EngineRequestModel reference site, used to make this script, at the top it says " After release 1.5.8 r20716 this function supports "vehicle" and "object" too. " so I tried to recreate it with vehicles, because that's what I need, but it didn't really work out.. Any help appreciated..
  3. Hello, I am willing to add multiple mods ( .txd .dff ) for example on a ((BMX SA Model : 481)) and I was wondering, how I could accomplish that, because I know that it is possible, another Latvian server had it, but it is currently inactive, and I am trying to make a project of my own, for me and my friends, so we can have fun on our own, so if anyone could help me get that done, I would be highly grateful.. I heard something about shaders, maybe that’s what they had done, if so, could someone explain, walk me through it, on how I could do that? My discord, just in case.. dqlepy#9090 Thanks in advance, for any useful help..
  4. Thank you very much, this did everything, fixed everything, now everything works extremely well, and as it's supposed to!
  5. with the code like this.. local time = getRealTime() local hours = time.hour local minutes = time.minute local timeString = string.format("%02d:%02d", time.hour, time.minute) it just says F.I. " 18 " local time = getRealTime() local hours = ""..time.hour..":"..time.minute local minutes = time.minute local timeString = string.format("%02d:%02d", time.hour, time.minute) but with the code like this, it says F.I. " 18:4 " local timeString = os.date ("%H:%M") this did also not work.. ^^^
  6. local time = getRealTime() local hours = ""..time.hour..":"..time.minute local minutes = time.minute; ^^^ - This is an active real-time clock that sits in a box on the top right of the screen, that has zone names depending on player position.. F.I. - Time = 05:17 // in-game = 5:17 I need the 0 in front of the time, but only for the first 9 hours.. I tried this code, but then the whole script doesn't work, and says " undefined " everywhere, I also tried editing, and I can get it to say for instance " 23 " and not the ":" or minutes. local time = getRealTime() local hours = time.hour local minutes = time.minute -- checks if hours < 10, sets 0 to front if (hours < 10) then hours = "0"..time.hour end if (minutes < 10) then minutes = "0"..time.minute end Full function code, if that helps, with what I need fixed.. function updateDX( ) local health = getElementHealth(localPlayer) local armour = getPedArmor(localPlayer) local hunger = getElementData(localPlayer, configs['Elements']['Fome']) or 0 local thirst = getElementData(localPlayer, configs['Elements']['Sede']) or 0 local stress = getElementData(localPlayer, configs['Elements']['Stress']) or 100 local radio = getElementData(localPlayer, "ae.frequencia") or 0 local x,y,z = getElementPosition(localPlayer) local street = getZoneName ( x, y, z, true ) local direction = getZoneName ( x, y, z, false ) local time = getRealTime() local hours = ""..time.hour..":"..time.minute local minutes = time.minute if getPedOccupiedVehicle(localPlayer) then fuel = getElementData(getPedOccupiedVehicle(getLocalPlayer()), configs['Elements']['fuel']) or 0 speed = ( function( x, y, z ) return math.floor( math.sqrt( x*x + y*y + z*z ) * 155 ) end )( getElementVelocity( getPedOccupiedVehicle(localPlayer) ) ) end SendNUIMessage(browser, { vehicle = vehicle, talking = talking, health = health, armour = armour, thirst = thirst, hunger = hunger, street = street, radio = radio, time = hours, minutes = minutes, direction = direction, voice = voice, speed = speed, fuel = fuel }) end
  7. Hello, I wanted to know if there is a resource, that you can unflip cars in MTA:SA like in regular GTA V because that would be much more realistic than your car just exploding, thanks.
  8. Hello, I would like to know if it is somehow possible to use FiveM scripts ( resources. ) In MTA:SA cosidering that they are both using the same coding language " .lua " ? Thanks.
  9. I dont really understand how coordinates work, it took me like 2 hours just to get the " 100% " health window down there, and after that it took me another 40 minutes for the name... + I dont know how to set the color to change on health for instance for when you are at like 15% health for it to be very redish dark orange..
  10. Hello, I am currently working on my roleplay server project, and I am trying to make a very simple resource, a HUD health / name resource, here is what I am trying to exactly replicate : https://imgur.com/a/9FxoPEl (( this is all there is, health and name in bottom left corner )) https://imgur.com/a/c9BZr9l (( this is what I currently have made )) I have gotten the health and name down there, but I cannot place the dxDrawRectangle there, and when you get damaged it doesn't update, and if you update the resource the health shows for instance.. " 97.23712956% " not.. " 97% " I need help replicating that resource..
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