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Kent747

Retired Staff
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Posts posted by Kent747

  1. we have decided recently that the voice communication is not up to par of what we want for our first release. It was working but it wasn't the same quality that you'd get with something like teamspeak. So we decided that it'd be better to hold off on that feature for R2 ,and get this release to you as soon as we can. We will implement voice chat soon, but we figured you'd rather have the mod rather than us continuing to try to perfect something that could further push back the release date.

    Sorry if we got your hopes up, but it will be there eventually.

    Kent

  2. I have nothing against any of the MTA team, and I respect the work they do

    was that before or after you renamed your title from 'gay new video' to 'new video' on the KFC forums?

    we will keep our testers limited to true fans, not those who try to appear so to try to get what they want.

    Thanks,

    Kent

  3. non of the released maps will have been designed by team members (to my knowledge) every released map is from the testers themselves when they were checking out our level editor and offering feedback as far as usability goes. We thought this was the best way to get lots of maps out to the community, and to put some creativity back into your hands while we take care of the nitty gritty..

    so, in short.. we aren't really looking for level designers.... HOWEVER... we are extremely excited to see some of the levels the community makes...

    Kent

  4. the 1.1 patch worked with blue only to the degree that we knew it would be possible to support it in the future.. meaning our methods of hooking still work ok.. that does not mean however, that it was fully functional. A considerable ammount of work will still have to be done to support v1.1

  5. not for race mode sorry, we'll look into this after our first release

    the leviathon magnet thing was specially coded in the scm... you'll be able to implement this with the SDK when we release it. but its not possible inthe race mode.

    we disabled turrets for teh race mode, it wasnt' worth the extra bandwith to sync them.

    we disabled all trains for race mode, haven't really tried them in multiplayer we'll look into this ( don't expect much for this first release though)

    free roam essentially works like this, the freeroam 'race' starts and you spawn in a car in the middle of a field, around you are a bunch of vehicle change pickups. you can drive around and get whatever pickup you want and do whatever you want from that point.

  6. the current version only works with the 1.0 executable, we are going to work to support all versions of GTA at some point, but we are finalizing this one first, the others _should_ be trivial afterwards, but the codebase we work on will have to be solidified a bit more before we can work to port it.

    Kent

  7. more than 1.

    j/k i'd say its pretty reliable to say more than 30, the max player count is actually something we haven't coded in yet, we're going to decide that once we determine everything else is ready

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