local shader = dxCreateShader("shader.fx", 0, 0, true, "ped")
local avaliableClothes = {
    {"cj_ped_torso", "1.png"},
    {"cj_ped_torso", "2.png"},
    {"cj_ped_torso", "3.png"},
    {"cj_ped_torso", "4.png"}
    -- vector 1 = tex name, vector 2 = tex file
}
function createClothes(id)
	local clothes = getAvaliableClothes()
	local texture = dxCreateTexture(clothes[id][2])
	if (id) then
		if (clothes[id]) then
			engineApplyShaderToWorldTexture(shader, clothes[id][1])
			dxSetShaderValue(shader, "Tex0", texture)
			outputChatBox("creating shader")
		else
			outputChatBox("invalid id")
		end
	else
		outputChatBox("please provied an id")
	end
end