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Everything posted by JAY.ANN
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There's only one script on my server. Here's the meta.xml (I don't know why, but I can't send it as a code): <meta> <oop>true</oop> <script src="server.lua" type="server" cache="false"/> <script src="shared.lua" type="shared" cache="false"/> <script src="client.lua" type="client" cache="false"/> </meta>
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Well, that's kinda strange... What then could be wrong, lol?
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I've already did that - It's on the server side. I also have OOP turned on.
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I can't add a player to team or get a team element/name. What's wrong with my code? First of all, In "spawnOnLogin()" function we can see that I want to force a player into a "Props" team. But it doesn't work like that. addEventHandler("onResourceStart", resourceRoot, function() propTeam = createTeam( "Props", 150, 200, 255 ) seekTeam = createTeam( "Seekers", 255, 0, 0 ) end) function setTeamBinds( player ) if isPlayerInTeam( player, "Props" ) then toggleControl( player, "fire", false ) toggleControl( player, "aim_weapon", false ) toggleControl( player, "next_weapon", false ) toggleControl( player, "previous_weapon", false ) toggleControl( player, "enter_exit", false ) toggleControl( player, "jump", false ) toggleControl( player, "crouch", false ) end end addEvent( "setTeamBinds", true ) addEventHandler( "setTeamBinds", getRootElement(), setTeamBinds ) function spawnOnLogin() spawnPlayer( source, 0, 0, 5, 0, math.random( 0, 288 ), 0, 0 ) fadeCamera( source, true ) setCameraTarget( source, source ) setPlayerTeam( source, propTeam ) setTeamBinds( source ) end addEventHandler( "onPlayerLogin", root, spawnOnLogin )
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It works, thank you!
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Frankly speaking, I don't have any idea how does it work! That's a brilliant script, dude. I wish I could script like you Yup, I got that, thank ya!
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Thanks a lot for your help! I'll try to use it a bit later, after I get some rest. ty again!
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I'd like to replace vehicle door sounds with my own. I tried to start script that stuff, but I can't finish it. I tried to implement the buffer system, but, I guess, I still don't know what that even means lmao. I'd be very grateful for any help! Here's my code: function doorSoundCheckBuffer(vehicle, previousRatioTable, currentRatioTable) if type(previousRatioTable) == "table" and type(currentRatioTable) == "table" then end end previousDoorRatio = {} currentDoorRatio = {} function doorSoundBufferSystem(vehicle, door, value) if currentDoorRatio[vehicle] == nil then currentDoorRatio[vehicle] = {door, value} else previousDoorRatio[vehicle] = currentDoorRatio[vehicle] currentDoorRatio[vehicle] = {door, value} doorSoundCheckBuffer(vehicle, previousDoorRatio[vehicle], currentDoorRatio[vehicle]) end end addEventHandler("onClientRender", getRootElement(), function() for i, v in ipairs(getElementsByType("vehicle")) do if isElementStreamedIn(v) then for i = 0, 5 do local ratio = getVehicleDoorOpenRatio(v, i) doorSoundBufferSystem(v, i, ratio) end end end end)
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Well, I've been working with my script and now it works fine. Solved. Again. Xd Thanks a lot for your help!
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I'm not at home now but I'll try to send the code as soon as possible
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Well, I've been trying to do something with it in two or three different ways by using examples from mta.wiki but I didn't make it, bruh. Yup, I guess I'm too dumb in math
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I'm not sure that I abled to ask another question on another topic here, so therefore, I apologize in advance. Everything works fine, thank you. But now I need some help in making an "appearence animation" for my car by using setElementAlpha(). I'd like to use InterpolateBetween() but I don't have any experience of working with it.
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Yup, you got me right! Soon I'll answer if my problem was solved or not Solved. Thank you <3
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My idea is to repeat vehicle spawn like it's realized in GTA Online. So there will be a lot of points
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Hi. I'm kinda newbie in scripting and I need some help. local points = { {-2180, 293.3, 35.4}, {-2089, 84.2, 35.5}, {-2064, 83.7, 35.5}, } How can I get the closest point to player from that massive? I'll be very grateful for any help.
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
JAY.ANN replied to Einheit-101's topic in Servers to play on
Nice job, d00d. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
JAY.ANN replied to Einheit-101's topic in Servers to play on
No problem. I am always glad to help. In the nearest future I am thinking about to find out all of existing bugs with help of SAAW community, of course. -
This should help: 1) Install vanilla GTA San Andreas. 2) Clear MTA server resources. 3) If you have ENB for GTA and/or MTA - delete it. Any ENB causes too much bugs. 4) Delete CLEO, ASI loader, modloader and other modifications that uses .asi or .cleo files. P.S - If you will have this bug after all 'fixes' that I've suggested to you - try to find something out in the net.
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It's probably MTA collision bug, that causes missing collision of some objects. The second reason of this bug can be scripts that works not correct.
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Looking for a Graphic Designer (Will be paid)
JAY.ANN replied to ALw7sH's topic in Looking for staff
Contact with me: JN#0442. I've sent an invite to you in discord.