Jump to content

Shady1

Members
  • Posts

    868
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by Shady1

  1. Ola, local ADMIN_SKIN = 0 --admin skin id addEventHandler("onPlayerSpawn", root, function() local playerAccount = getPlayerAccount(player) -- get player account local accountName if(not playerAccount) then return end -- if not exists account dont go further if(isGuestAccount(playerAccount)) then return end -- if account is guest account dont go further accountName = getAccountName(playerAccount) -- at the moment get account name if(isObjectInACLGroup("user."..accountName, aclGetGroup("Admin"))) then -- if account on Admin Group Enter here setElementModel(source, ADMIN_SKIN) -- set player skin to admin end end )
  2. mtadiag download and run then pastebin/xxx send us the link
  3. Shady1

    Help me

    Hey! welcome to forum,I recommend you to use the function I sent and there is a code sample as you want. You can combine it with a timer as an extra. https://wiki.multitheftauto.com/wiki/SetElementCollidableWith
  4. Hi, welcome to MTA forum, check this post, for verdana.ttf
  5. I tried the code I sent you and observed that there is no problem with the z coordinate and it works properly. ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays )
  6. can you try the above code
  7. mta directory /mods/deathmatch/resources (delete all files and login again),If you have installed the mod separately, I recommend removing it.
  8. https://community.multitheftauto.com/index.php?p=resources&s=details&id=652 I did a lot of research, but I didn't find much information, there was a study similar to this in the community, can you check it, maybe there is some code that will work for you ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays ) bro can you test it i tested it works
  9. you can't create an unlimited range beam except for collision data this will fail
  10. "GetPedTargetCollision" can you try this function, otherwise the collision data will not be loaded GTA also doesn't load an entire map collisions,just enough
  11. yes as i think, your opinion with the server owner is about this issue, i think it might be because of a script
  12. 1 second, is this issue only on one server?
  13. I guess there is something wrong with the source files, can you stop the test by making the files?
  14. I'll be waiting for you tag me
  15. thanks, he talked to me on discord and I gave him the necessary answer but forgot to comment on the topic in the forum... Thanks for your help.
  16. Shady1

    CD16 error

    Let's wait for MTA Staff to write a response about your problem.
  17. Shady1

    CD16 error

    Nonstandard GTA file: \audio\CONFIG\TrakLkup.dat Nonstandard GTA file: \audio\streams\BEATS Nonstandard GTA file: \audio\streams\CUTSCENE a few/non-standard files. Reinstall GTA: SA with a clean, unmodified version,I don't think there is any other solution.
  18. Shady1

    CD16 error

    i want to run mtadiag again and pastebin post link
  19. Shady1

    CD16 error

    you can try a different location
  20. Shady1

    CD16 error

    Are you sure you did a clean install of the MTA again?
  21. Shady1

    CD16 error

    You are welcome, I will always help you
  22. Shady1

    CD16 error

    https://www.g2a.com/grand-theft-auto-san-andreas-steam-key-global-i10000004439009 no sales on steam,It is advantageous for you to buy a key
  23. Shady1

    CD16 error

    you should install without mods and install cleanly,You should not use GTA:SA as CRACK, it will be better for you Tag me if you have any other questions, I will help you
×
×
  • Create New...