addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
outputChatBox ("You entered the greenzone", hitElement, 255, 0, 0, false)
toggleControl (hitElement, "fire", false)
toggleControl (hitElement, "next_weapon", false)
toggleControl (hitElement, "previous_weapon", false)
toggleControl (hitElement, "sprint", false)
toggleControl (hitElement, "aim_weapon", false)
toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle_look_left", false)
toggleControl (hitElement, "vehicle_look_right", false)
toggleControl (hitElement, "vehicle_previous_weapon", false)
toggleControl (hitElement, "vehicle_next_weapon", false)
toggleControl (hitElement, "vehicle_secondary_fire", false)
showPlayerHudComponent (hitElement, "ammo", false)
showPlayerHudComponent (hitElement, "weapon", false)
triggerClientEvent (hitElement, "enableGodMode", hitElement)
end
if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
setElementVelocity (hitElement, 0, 0, 0)
setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
setVehicleRotation (hitElement, 0,0,270)
if (getVehicleOccupant (hitElement, 0)) then
outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
end
end
end)
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
outputChatBox ("You left the greenzone", leaveElement, 255, 0, 0, false)
toggleControl (leaveElement, "fire", true)
toggleControl (leaveElement, "next_weapon", true)
toggleControl (leaveElement, "previous_weapon", true)
toggleControl (leaveElement, "sprint", true)
toggleControl (leaveElement, "aim_weapon", true)
toggleControl (leaveElement, "vehicle_fire", true)
toggleControl (leaveElement, "vehicle_look_left", true)
toggleControl (leaveElement, "vehicle_look_right", true)
toggleControl (leaveElement, "vehicle_secondary_fire", true)
toggleControl (leaveElement, "vehicle_next_weapon", true)
toggleControl (leaveElement, "vehicle_previous_weapon", true)
showPlayerHudComponent (leaveElement, "ammo", true)
showPlayerHudComponent (leaveElement, "weapon", true)
triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
end
end)
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