-
Posts
3,439 -
Joined
-
Last visited
-
Days Won
107
Posts posted by Tut
-
-
Then you may have to split the glass into its own DFF, and map it several times in map editor. You may also have to turn off alpha transparency flag in your building DFF, because as a rule of thumb, opaque models should not be drawn last.
-
@bz_ Have you enabled alpha transparency flag (true) in engineReplaceModel?
engineReplaceModel(dff, 8869, true)
-
Rectangular marker with vertex alpha
-
Cyllinder marker with vertex alpha
-
1 hour ago, Avir14 said:
Can I change txd on my own gta sa
Not Mta as script?
Because i tried MagicTXD
But in the game the txd didn't change
It works for both MTA and single player, but as testing mods on single player is not very straight forward, I cannot help troubleshoot this issue.
-
I recommend using Magic TXD instead. https://www.gtagarage.com/mods/show.php?id=27862
TXD Workshop is prone to errors and may corrupt data.Guide for creating TXD
-
Neon signs with vertex alpha
-
3 hours ago, Carl Rayanitch DZ said:
how do i add vehicles.ide to the server? is there a possible way of running the file?
It's not possible
-
Custom neon gradient with vertex alpha
-
Add glowy text to building
-
Create tree with neon
-
Add neon to building
-
Volumetric street light cone with vertex alpha
- 1
-
15 minutes ago, GTAHQHD said:
I downloaded a game mode featuring a rotating cube. After editing the code to make it better I went into Blender and made the cube bigger, but it somehow loads the original cube even though the file has been replaced with the modified one. I even made a new server and tried to host the game mode - same issue. What is going on here?!
Game exporters usually ignore custom rotation/scale values and reset them back to 0 on export. Try applying your custom transforms/scale in object-level and it'll show up in the correct scale
-
Closing this, as like others has said, we do not accept ban appeals.
-
Volumetric window blinds with vertex alpha
-
Volumetric construction lights with vertex alpha
-
As this question is mostly a server/scripting support question, it's been moved into a better place for best result .
We are not able to help with unlocking/decrypting server assets here - you would have to use a backup key to do this yourself.
- 1
-
Valley with waterfall
- 1
-
Blending cement and brick wall with manipulated alpha sorting
- 1
-
Blending two types of wood with vertex alpha
- 1
-
Blending snow and rocky path with vertex alpha
- 1
-
Blend dirt with grass to create a simple path with vertex alpha
-
I've moved your thread into the Spanish forums
Tutorials index
in Thor's Modding Corner [Tutorials]
Posted
Animated trailer unloading marker with vertex alpha