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Tut

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Posts posted by Tut

  1. Then you may have to split the glass into its own DFF, and map it several times in map editor. You may also have to turn off alpha transparency flag in your building DFF, because as a rule of thumb, opaque models should not be drawn last.

  2. 1 hour ago, Avir14 said:

    Can I change txd on my own gta sa

    Not Mta as script? 

    Because i tried MagicTXD

    But in the game the txd didn't change 

    It works for both MTA and single player, but as testing mods on single player is not very straight forward, I cannot help troubleshoot this issue.

  3. 15 minutes ago, GTAHQHD said:

    I downloaded a game mode featuring a rotating cube. After editing the code to make it better I went into Blender and made the cube bigger, but it somehow loads the original cube even though the file has been replaced with the modified one. I even made a new server and tried to host the game mode - same issue. What is going on here?!

    Game exporters usually ignore custom rotation/scale values and reset them back to 0 on export. Try applying your custom transforms/scale in object-level and it'll show up in the correct scale

  4. As this question is mostly a server/scripting support question, it's been moved into a better place for best result :).

    We are not able to help with unlocking/decrypting server assets here - you would have to use a backup key to do this yourself.

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