There is no need to copy and paste crash reports here. Just leave that checkbox saying you will send report directly to mta checked, and don't spam here with this.
yea, so am i right.
there is global server variable.
then server sends a picture trigger to one client, and send variable to true, preventing other clients to see their image (no trigger).
solution is few posts above
onPlayerWasted:
getAlivePlayers
then count them (if there is 2 players - assing "3rd" to source, if there is 1 player -assign '2nd' to source and '1st' to last alive player)
Because after you write next 500 lines you won't be able to find anything, you won't know where each "if" or function are ending and such things.
Also - some ppl won't read so messy code on forum and won't try to help. Why wasting 10 minutes (to find out that one "end" was in wrong place) because script creator is too lazy to press TAB few times?
local maybeItsPlayer = getPlayerFromName(playerName)
if (isElement(maybeItsPlayer)) then
-- set velocity
end
as i said - it won't work.
velocity of players are limited by gta to rather LOW value - setting it to 999 will have not result.
And your code won't work if player is in car.
Suggestion - learn how to ask a question.
What exactly is not working?
Is it showing any errors?
Are you installed newest version?
What is your MTA version (server and client - if they are different).
From where you downloaded RCG?
What is your OS version.
Did you start rcg?
Did you read instructions or just put zip in folder, realized it's not working and posted (your question style suggests it) - and probably the solution will be to copy and paste instructions here..
Read again what salt is and what it is used for. Also read about hashing. http://wikipedia.org/
Actually:
1. You don't know what salting is for.
2. You don't see difference between hashing and salting. These are DIFFERENT actions! Okay, they are mostly used together, but this doesn't mean they're same thing.\
Edit:
And answer to question "how to fix?" - this is totally wrong. Nothing to fix here. Whole code to rewrite.