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dzek (varez)

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Everything posted by dzek (varez)

  1. NEVER call variable source.
  2. not much longer, but MUCH more helpful. On Scripting section there are people looking for help with their scripts instead of general advices (and they don't search anyway -.-). On wiki - there are scripters that like examples, useful functions. They will search and they can read.
  3. could you please add all of these functions to the wiki instead of posing them here? it will be MUCH better
  4. he didnt say that he want to sell your script (if this was actually made by you, not by drake for you)
  5. go to game-monitor site and search for it.. if you see that banner again - just right click -> propertities, and copy it's address, then replace IP in image addrees - thats all
  6. uhm, indeed, it looked better on fullhd, removed, ill replace it with something better edit: btw, why MODERATOR post post like that, instead of using PM?
  7. you need to edit race resource. search where race is starting and dont spawn players that had some element data set.
  8. it's something with truck trailers, but not sure what..
  9. well, this is forum for help but as i've already told you - please add such things to wiki. thanks.
  10. I don't understand your English.
  11. Sorry, the complier page was down, i forgot to update one file Now it should work for everyone
  12. remove lines 4-6 of your script, and replace line 3 of meta.xml with <script src="customsfx.lua" type="client" />
  13. zday runs independent from other resources. you can run it with every gamemode.
  14. I just finished my online lua compiler, it's easier to use and no need to download anything Check it out: http://mta.dzek.eu/compiler/
  15. most ppl fix this problem with restarting pc, so try it. and this is wrong place for it btw. don't worry - some mod will move it
  16. +1 for Bad Religion +1 for idea Good luck
  17. "fixed" translation (pls edit your post): "This software is to compile lua files (it makes your scripts unreadable - you can protect they agains thieves). Compiled LUA files will be send to the "lua" folder - original ones will be send to the NoCompiles folder. Lua file must be in the same folder with the software files. This application is written in VisualBasic.NET 2008. It will run only if you have .NET Framework 3.5 installed."
  18. this is used for game-monitor announce, but should work as well (if votemanager set it before)
  19. I have done something like infinite nitro before, i just used addVehicleUpgrade every 10 sec, not waiting until it "ends"
  20. you need to create empty dff file and empty collision file, then replace lamp ID with these objects, like any other objects.
  21. it's easier to write "idk" than read..
  22. hmm, generating animations on-the-fly and replacing it for local player should work. but not sure if there is a way to generate animation from game. i tried some scm scripting and never seen such thing. and well - "probably" means - im not sure anyway - i think if this ever be possible - it wont be made as build it function, you will have to do it by urself.
  23. you could take better screenshots. personally i dont like them though
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