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dzek (varez)

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Everything posted by dzek (varez)

  1. webcam? .. WEBCAM? WHAAAT? are you wanna record video of gameplay with WEBCAM?... o_O
  2. just read: http://en.wikipedia.org/wiki/Copyright http://en.wikipedia.org/wiki/License also notice the info while editing wiki: short summary: you ALWAYS have copyrights to your work, but you can allow ppl to freely use and edit the result of your work.
  3. we are not supporting serial change/remove/whatever - this will dramatically increase cheaters count. it can be done with some c++ knowledge. only good way out - force YOUR serial to be auto-logged in when both serial and specified IP matches. else = no login for your serial.
  4. everything done by anyone is copyrighted..
  5. totally NOT useful, probably will be based on somebody's else resources, like your "RPG" "GM".
  6. any textures replacement will for with MTA
  7. this is stealing. idea copying isn't as bad as taking somebody's work
  8. your welcome, it's nice of you that you actually tried
  9. notice one thing: these "checkers" for open/close do it only via TCP, UDP checking is impossible and will always return "closed". so only one of 3 mta ports can be checked. your configuration seems fine. dynamic ip have nothing to do with it (i mean - for availability, but game-monitor will require your server to stay open for whole day and night on each IP, or you will have to manually add it) if you mean your LOCAL ip is changing - just define it to be static (on DHCP section in router, or manually in connection settings in Windows)
  10. setTimer returns timer variable, and this is what you need to kill.. before you copy-paste it without reading: this will fail on server side (if 2 players activate it - one player timers won't stop) will work fine on client for server you need to create a table with timers like: timers1 = { } then set/kill timer like that: timers1[playerElement] = setTimer (blabla) --and kill killTimer(timers1[playerElement]) where playerElement is .. your player element function EmergencyLights ( source ) theVehicle = getPlayerOccupiedVehicle ( source ) if ( theVehicle ) then if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then setVehicleOverrideLights ( theVehicle, 2 ) setTimer ( setLight, 400, 1 ) else setVehicleOverrideLights ( theVehicle, 0 ) killTimer ( timer1 ) killTimer ( timer2 ) end end end function setLight ( ) setTimer ( setLight2, 400, 1 ) timer1 = setVehicleHeadLightColor (theVehicle, 000, 000, 255) end function setLight2 ( ) setVehicleHeadLightColor (theVehicle, 255, 000, 000) timer2 = setTimer ( setLight, 400, 1 ) end addCommandHandler ( "elights", EmergencyLights )
  11. on default configuration you need to forward 22003 and 22005 and 22126 NOT the one mentioned in this tutorial: http://portforward.com/english/routers/ ... t_Auto.htm everything else should be the same. as Server IP Address: enter "192.168.1.6"
  12. running MTA on virtual machine = fail.
  13. what? you dont get the idea of port forward i think. what is your router model?
  14. leave your server open for 24h, or you can add it to server list manually (go to game-monitor.com and search for such option)
  15. depends of the way the text is displayed.
  16. indeed, it's a part of this: https://community.multitheftauto.com/index.php?p= ... ils&id=599 and this description- i can't understand it, but i know the language he's using
  17. There should be a warning system here ActianoX - are you blind or just like to be annoying? just use damn PM
  18. delayDisplayBehind:text("+"..msToTimeStr(delayTime).." "..cps..string.gsub(getPlayerName(source), '#%x%x%x%x%x%x', ''))
  19. thought they will add deamon mode in 1.1, looks like i was wrong x86, i dont know linux much - is there any way to "restore" server console, like we can with screen, then "hide" it again?
  20. you will have to edit every resource that is displaying it "wrong"
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