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Posts
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Posts posted by Tommy.
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Servidor de RP Full BR sendo desenvolvido: https://www.facebook.com/InfinityPlayRP
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I did not test.
--ClientSide function getStatusCamera() local spec = getCameraTarget() local veh = getVehicleOccupant(spec) if (getElementType(spec) == "player") then getElementHealth(veh) getVehicleNitroLevel(veh) end end
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@50p link off men
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1 minute ago, djharbi2 said:
car handling defualt settings ?
yeah men.
Link Wiki: https://wiki.multitheftauto.com/wiki/SetVehicleHandling- 1
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5 minutes ago, djharbi2 said:
mas ajustando as configurações de manipulação do veículo a zero
This function resets all properties to GTA default value
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setVehicleHandling (modelID, true )
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for you to do this you will need to use shaders
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6 minutes ago, <~KaMiKaZe~> said:
I recommend removing the "or" and doing it in different functions because sometimes the "if" does not detect it
OK I will do it.
Thank you bro! -
Just now, <~KaMiKaZe~> said:
you put a variable for everything? If you don´t show all the code, we can´t help you
I had put the wrong code, This one I put is the current one.
RESOLVED
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2 minutes ago, <~KaMiKaZe~> said:
Men, you can´t use "thePlayer" in serverside when you send since clientside. Change "thePlayer" for source or put a variable. ( i recommend you change for source ).
the same error continued
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RESOLVED
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RESOLVED
function detach(source) detachElementFromElement(source) end function bindset(source) bindKey(source, "F2", "down", detach) end addEventHandler("onPlayerJoin", root, bindset)
Thx, @DonOmar
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warning: ATTACH\s.lua:209: Bad argument @ 'bindKey' [Expected player at argument 1,got string 'f']
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-> Server-side
function detach() detachElementFromElement(source) end bindKey("f", "down", detach)
debugscript:
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3 minutes ago, CodyL said:
One second and I'll have fixed one.
function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function isHeIn() for i,v in pairs(groupSTAFF) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup(i)) then return true end end end function STAFF() if isHeIn() then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF)
Might work.
Thank you, I love you, brother. <3
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1 minute ago, CodyL said:
Oh sorry I hadn't read what was above.
no problem
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23 minutes ago, CodyL said:
function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function STAFF() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("groupSTAFF")) then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF)
" " <- These puppies, cannot forget them.
function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function STAFF() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("groupSTAFF")) then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF)
debugscript:
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function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function STAFF() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup(groupSTAFF)) then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF)
debugscript:
http://prntscr.com/ds2kqi -
1 minute ago, LoPollo said:
the code i provided is working for me, but the default gravity is 0.008 (not 0.0008 btw
i do have an element at argument 1, are you sure u copied the code? (maybe you edited and forgot something, dunno)
Thanks, I was putting 0.0008 <3
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3 minutes ago, Gravestone said:
Try
function Gravity () setPedGravity(source, 0.0001) player = source setTimer(function() setPedGravity(player, 0.0008) end, 5000, 1) end addEvent("Gravity-5s",true) addEventHandler("Gravity-5s",getRootElement(),Gravity)
No error in debugscript but does not work
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2 minutes ago, LoPollo said:
nope, i edited the above reply adding the code to be more clear
did not work
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1 minute ago, LoPollo said:
Source does not exists inside the timer (line 4 server)
You must pass the source as a parameter to the timer
that's right?
function Gravity () setPedGravity(source, 0.0001) setTimer(function(source) setPedGravity(source, 0.0008) end, 5000, 1) end addEvent("Gravity-5s",true) addEventHandler("Gravity-5s",getRootElement(),Gravity)
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I want to stop the gravity after 5 seconds
Gravity changes to 0.0001 but does not return to 0.0008
--client side
panel = false function test() dxDrawRectangle(414, 297, 109, 29, tocolor(0, 0, 0, 150), false) dxDrawText("TEST GRAVITY", 414, 297, 523, 326, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function onClientClick (button,state) if parte1hab and button == "left" and state == "down" then if isCursorOnElement(414, 297, 109, 29) then triggerServerEvent ("Gravity-5s", getLocalPlayer()) end end end addEventHandler("onClientClick",root,onClientClick) function open() if panel == false then addEventHandler ("onClientRender", root, test) panel = true showCursor (true) else removeEventHandler ("onClientRender", root, test) panel = false showCursor (false) end end bindKey("F5", "down", open)
--server side
function Gravity () setPedGravity(source, 0.0001) setTimer(function() setPedGravity(source, 0.0008) end, 5000, 1) end addEvent("Gravity-5s",true) addEventHandler("Gravity-5s",getRootElement(),Gravity)
pickup , colshapehit , onplayerwasted
in Scripting
Posted
I did not test