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Fierelier

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Everything posted by Fierelier

  1. That is not even remotely correct. A lot of native game-functions are not useable from MTA's provided funtion-set. Also, I'm pretty sure he was speaking of applying client-mods like the widescreen patch. Even if you could recreate it with MTA's functions (granted, it's mostly possible), the server would have to have it installed as a resource. Seeing as certain versions of ENB are allowed, I think this should be added. Perhaps allow admins to whitelist certain .ASI mods by using a list of md5-keys. The client can enable/disable the initialization of .ASI mods in the settings (disabled by default). Perhaps this could also allow for an easy way to at least lift some of the limits? EDIT: Then again, those md5s can be manipulated by the client, so it might not be a good idea after all.
  2. As it requires another game to function, it would have to be added as a mod of some kind.
  3. It is already possible for clients to make themselves unkillable, teleport, etc. Adding this won't be that bad. The desync part might be true, but the option to do something like this should still be there.
  4. Wouldn't that break compatibility to older scripts? It would not be that hard to convert these values to a vector yourself, or to write a function for it that does it automatically for you.
  5. Info This resource will fix the wallglitch that allows players AND peds to shoot through walls. It is completely client-side and should not strain the server.This script protects players and vehicles from being killed/destroyed via wallglitching. Note: Only hitscan-weapons (like the Pistol or the AK-47) work with this fix. Shotguns have not been tested yet. This script also has not been tested on low-end systems yet, but it should not cause much strain. How does it work? It checks the collision between the shoulder of the shooter and the muzzle of the weapon. The line between the muzzle and the bullet is also checked. If a collision is found, the damage of the shot gets canceled. So, it prevents players from aiming through walls (especially small ones) and the bullet from going through walls (which occurs because the aim-point is off-set from the actual point the weapon is aiming). Download Get the newest version from the MTA-Community! NOTE FOR DEVELOPERS: You are allowed to use, re-upload and edit my scripts, as long as I am not discredited. Just do not claim that it is your's, and everything is cool.
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