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Jason_Gregory

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Posts posted by Jason_Gregory

  1. Hello Guys,

    i got a Problem with my Debian 5 Server. Its actually not possible to report my Second Server to Gamemonitor > Serverlist.

    The Process was runing 2 Days via TightVNC Viewer, but it was not announced in the Server-List.

    The Main Problem is that i got 2 Servers on this Root-Server, the first one is running fine (screen Season) but the second one

    starts (its possible to quick Connect) but it cant execute callRemote, it returns Error (7) Curl says

    CURLE_COULDNT_CONNECT (7)

    Failed to connect() to host or proxy.

    I really got no Idea why this Server has Problems and the other not.

    If nobody has a Idea i gonna reinstall Vine for starting the Server under it or another Machine.

    Heres the Server Config.

    // Just a Information, Server#1 has the very same config, except the UDP Port and HTTP Port,

    Server #1 is 22005 (UDP) and 22004 (HTTP)

    Server #1 is 22003 (UDP) and 22002 (HTTP)

    Kernel & CPU: Linux 2.6.24-etchnhalf.1-amd64 on x86_64

    <config>
       <!-- This parameter specifies the name the server will be visible as in the ingame server browser 
                    and on Game-Monitor. It is a required parameter. -->
       <servername>XIII #1 | 24/7 Race DD/DM [serverFFS]</servername>
       <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
                needed for professional servers and should be left blank otherwise.
                    This parameter specifies the IP to use for servers that have multiple IP addresses. If left
                    blank, it will default to server's standard local IP address. -->
       <serverip></serverip>
       <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
                will use. This will depend on the nature of your clients, as well as the network medium your
                    server is connected to. -->
       <mtusize>1264</mtusize>
       <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
                connections; default value: 22003. It is a required parameter. -->
       <serverport>22003</serverport>
       <!-- This parameter specifies the number of maximum player slots available on the server; default
                value: 32. It is a required parameter. -->
       <maxplayers>32</maxplayers>
       <!-- This parameter specifies whether the builtin http server will be used.
                Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
       <httpserver>1</httpserver>
       <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
                connections. It can be set to the same value as <serverport>. It is a required parameter
                    if <httpserver> is set to 1. -->
       <httpport>22002</httpport>
       <!-- If set, this parameter specifies the external URL from which clients will be able to download
                needed resources ingame. Otherwise they will download them directly from the server. -->
       <httpdownloadurl />
       <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
                be visible in the ingame server browser. An additional UDP port needs to be available for this to
                    work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
                    will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
       <ase>1</ase>
       <!-- This parameter allows you to disable LAN broadcasting. -->
       <donotbroadcastlan>0</donotbroadcastlan>
       <!-- If set, players will have to provide a password specified below, before they can connect to the
                server. If left blank, server doesn't require a password from them. -->
       <password></password>
       <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
       <logfile>logs/server.log</logfile>
       <!-- This parameter specifies the location and name of the Access Control List settings file. If left
                blank, server will use acl.xml file, located in the same folder as this configuration file. -->
       <acl>acl.xml</acl>
       <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
       <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
       <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
       <scriptdebugloglevel>0</scriptdebugloglevel>
       <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
       <htmldebuglevel>0</htmldebuglevel>
       <!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
       <fpslimit>45</fpslimit>
       <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
                parameter(s). Optional parameter. -->
       <!-- <module src="sample_win32.dll"/> -->
       <!-- <module src="sample_linux.so"/> -->
       <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
                To specify several resources, add more <resource> parameter(s). -->
       <resource src="helpmanager" startup="1" protected="0" />
       <resource src="joinquit" startup="1" protected="0" />
       <resource src="defaultstats" startup="1" protected="0" />
       <resource src="mapcycler" startup="1" protected="0" />
       <resource src="mapmanager" startup="1" protected="0" />
       <resource src="parachute" startup="1" protected="0" />
       <resource src="resourcebrowser" startup="1" protected="1" default="true" />
       <resource src="resourcemanager" startup="1" protected="1" />
       <resource src="scoreboard" startup="1" protected="0" />
       <resource src="spawnmanager" startup="1" protected="0" />
       <resource src="votemanager" startup="1" protected="0" />
       <resource src="webadmin" startup="1" protected="0" />
       <resource src="pingkicker" startup="1" protected ="0" />
       <resource src="logo" startup="1" protected="0" />
       <resource src="speed" startup="1" protected="0" />
       <resource src="ac2" startup="1" protected="0" />
       <resource src="ads_join" startup="1" protected="0" />
       <resource src="ads" startup="1" protected="0" />
       <resource src="blur" startup="1" protected="0" />
       <resource src="mn" startup="1" protected="0" />
       <resource src="scorefps" startup="1" protected="0" />
       <resource src="admin" startup="1" protected="0" />
       <resource src="irc" startup="1" protected="0" />
       <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
       <resource src="race" startup="1" protected="0" />
    </config>
    

  2. @rikimaru

    Theres a difference between Iv:mp and Iv-mp from the Mta Dev Team.

    Iv-Mp (Mta) is called Mta Orange and theres only one published Video on multitheftauto.com/orange

    Iv:mp is another Modification, its released but still in the Alpha Phase (that means its only for Scripting).

    And yes it looks amazing :D

    - Jorange_Gregory out 8)

  3. What do you need ?

    A way to save Players Money into a Account or just a simple Cash Script ?

    like you join the server and on the right in middle there is little layer CASH: 0000

    You can use Direct X Functions + getPlayerSerial.

    But you need to save the Serial + Moneyamount somewhere,

    try to use SQL Databases or the Account Stylesheet

  4. 1. In Map editor resource place all vehicles and objects what do you want to use in episode.

    2. In Stage resource load map by using "map" console command It helps to easy reset vehicle positions and health

    Map will be automatically restart each Play/Rec command

    3. In Actor mode (switch director/actor mode by F6 key) stand at point what u want to began ped motion. Select ped weapons and skinID by F1 freeroam resource. You can make animation hotkeys. Select animation in freeroam menu. Press = key and 2-0 key for record current animation

    4. Then press O key. Record will began. Do some action and then press O key again. Record will stop.

    5. Press I for reset peds positions/restart map resource

    6. Now you can play peds actions by pressing P.

    7. You can delete ped by pressing K key and select them by cursor

    8. Record other peds motions.

    9. Switch to Director mode by pressing F6.

    10. Now you can configure your camera by F7 menu or play saved cameras by 2-0 keys(tutorial video will be soon :) )

    11. Play episode by P key. Any screen capture software will be useful :)

    Source

    https://forum.multitheftauto.com/viewtop ... 08&t=27006

  5. your server is that big that you use 65k dimensions? :D

    hope you have like .. 650k players online, (10 per dimension) :P

    I wana see his CPU while creating Maps for all 65k dimensions :)

    My Console needs ~30 Seconds for printing all Dimensions on a Quad Core Q8300 / 4 GB

  6. Ah now i know what you exactly mean

    btw. dimensionKey was the startvalue, it should be starting with 1 or 0.

    I cant find a function for this right now, but it should be possible if you create the Element/Object in every Dimension

    Startdimensions = 0
     
    for dimensionKey = Startdimensions, 65535 do
    object = createObject(blablablabla [...])
    setElementDimension (object, dimensionKey )
    end
    

    And this Loop does not stop at 65535.

    For what do you need a Element for all dimensions ?

    Sounds stupid for meh :roll:

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