addEventHandler("onPlayerWasted",root,
function ( ammo, killer, weapon, bodypart )
if ( getElementType(source) == "player" ) and ( getElementType(killer) == "player" ) then
refreshLevel(killer)
end
end
);
local KillsData = "kills"
local LevelData = "level"
function refreshLevel(player)
local killerKills = ( getElementData ( player , KillsData ) or 0 ) ;
local killerLevel = ( getElementData ( player , LevelData ) or 0 ) ;
if ( killerKills >= 10 ) then
setElementData ( player , KillsData , 0 )
setElementData ( player , LevelData , ( killerLevel + 1 ) ) ;
outputChatBox("* Greet !",player,0,255,0,true)
else
setElementData ( player , KillsData , ( killerKills + 1 ) ) ;
end
end