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Posts
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Everything posted by Gordon_G
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@xRGamingxit's a global language section, I think you are supposed to speak English
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I've never understood lua's patterns too, gonna be helpful for me too
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@SaNoR why are you giving him the entire script without even explaining ?
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Yeah this is my help, i'll not give you a code unless you pay me, i'm not your slave or anything like this This forum changed a lot
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Then create it
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You should create a new register way, a new command for example, or a panel
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https://www.mtabrasil.com.br/2018/08/dancas-do-fortnite-para-mta.html just found it
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I'm always pretty anxious to use a single model for a big projet (i already had bug with collisions because of this) I prefer splitting objects Great job anyway
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Could you just reduce your signature @MrKAREEM ? it's painful to hide it manually thanks.
- 18 replies
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- 2
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- carball
- testingobject
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(and 3 more)
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It was a texture problem, my bad
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Hi, I searched as far as I could but I still can't get it. I hope someone will be able to help me. So, how am I supposed to remove this ugly shadow from my model ? Thanks for any help
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(i didn't made the ifp file by myself) but i'm creating something like this for some fortnite dances https://streamable.com/hmnjw
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I still don't understand why peoples keep using the MySQL module...
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So now MTA's forum directly gives scripts ?
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You want us to create your GM for free, is that it ?
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extract from wiki :
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Ok but.. Will it be* ok for low configs ?
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Hi, I have a shader (here) that replace an object's texture and here is my code : (red.png ; blue.png) local o = createObject( 2121, 1418.1678466797,-1595.0837402344,13.366353988647 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "red.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o ) local o1 = createObject( 2121, 1411.8753662109,-1591.5054931641,13.360206604004 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "blue.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o1 ) So, the prob is that I'd like that the first object to have the texture red.png but it gets the blue.png one Is it possible to "freeze" the shader for a worldTexture ? Or... Am I supposed to create a shader for each object I want to replace the texture of ? It will take a lot of the client vram if I have a lot of objects isn't it ?
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Thanks for your time
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You're right, that's now interesting me too
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Could you link what you are talking about ?
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I will create fortnite animation dance soonly, it can be interesting
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Wow, i didn't know that was possible. Thanks again.
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Yeah, outputChatBox is showing for every client because you have to put the player argument after the string. Take a look : outputChatBox
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@MIKI785 Oh dude you are saving my a** thanks to you i've got every vehicles image