Jump to content

djharbi2

Members
  • Posts

    80
  • Joined

  • Last visited

Everything posted by djharbi2

  1. This is clothes saver. 37 is Warnig function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") or "" local modelString = getAccountData(account, "Clothessaver:Model") or "" local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes)
  2. This is fr_server.lua:321 Error. Code 4 ERRORRR!!! local vehicleList = g_PlayerData[source].vehicles local vehicle if ( not vehicles ) then return end for i,vehID in ipairs(vehicles) do -- İS ERROR // HELP ME if i > getOption('vehicles.maxperplayer') then break end if vehID < 400 or vehID > 611 then errMsg(vehID ..' is incorrect vehicle model', source) elseif not table.find(getOption('vehicles.disallowed'), vehID) then if #vehicleList >= getOption('vehicles.maxperplayer') then unloadVehicle(vehicleList[1]) end vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) if (not isElement(vehicle)) then return end setElementInterior(vehicle, getElementInterior(source)) setElementDimension(vehicle, getElementDimension(source)) table.insert(vehicleList, vehicle) g_VehicleData[vehicle] = { creator = source, timers = {} } if vehID == 464 then warpPedIntoVehicle(source, vehicle) elseif not g_Trailers[vehID] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end vx = vx + 4 vz = vz + 4 else errMsg(getVehicleNameFromModel(vehID):gsub('y$', 'ie') .. 's are not allowed', source) end end end
  3. safe means of lowering forbidden Clothes Restart /RestartCJ
  4. 1- CJ Clothes code by reset 2-Greenzone Vehicles forbidden
  5. -- 1 seg = 1000 local tiempoparadesaparecer = 5000 -- Function function desaparecer() setTimer(destroyElement, tiempoparadesaparecer, 1, source) end -- Event addEventHandler("onVehicleExplode", getRootElement(), desaparecer) 5 Warning
×
×
  • Create New...