-
Posts
332 -
Joined
-
Last visited
-
Days Won
3
Posts posted by HeySlickThatsMe
-
-
Alternate method:
Replace any other object (Something unused or interior only object) then change the default canopy id to your object id in the parachute script-
1
-
-
The player spawns near the objects thus not loading the object
Solution: Spawn the player somewhere out of the world and then spawn him again in vice city after he logs in
-
Add LOD's
-
Called "scene2res" and notepad++
-
1
-
-
There should be an option in Map Editor to use LOD's
Look in the settings
-
I didn't use any of MTA map editors
My map was using San Vice as a base , so i used MED (Map Editor for San Andreas Singleplayer) to load the whole San Vice map on my second gta installation
then i was copying the positions to gta3.map (or whatever is your .map named)-
1
-
-
Firstly it "Warning's Long Execution" because its not for Map Editor
Secondly: Its in one dimension since its like a placed map objects
Thirdly: Map Editor sets your dimension to 500? i think or something different , you can change that in map editor files-
1
-
-
You propably installed a cheat called "Galaretka"
-
Your Collision is too detailed
Make it lower quality -
It doesn't have Required animations , so it won't work afaik
-
-
Scene2res
-
Yep i know that its visible to only player , i said that before
Also no , its not possible to Force GTA 3.imgand about the animation arm bug , then i don't know
-
You actually can change stuff in gta3.img
You need to enable "Use modified files" in settings
I know because i did it before (Using modified animations like Rifle.ifp , Colt45.Ifp and also Ped.ifp from anims folder) -
Dunno then
-
You can also use Notepad++ and replace every 5553 with 1315
-
1
-
-
^ Yes , thats it
And im saying that P flag is in weapon.dat
Here's improved version of what i wanted to say:0x000004 - uses 1st person aim - False
0x000008 - can only use free aiming - True
Then edit colt45.ifp and replace normal aim with cop aim -
You can also do the same as you did at the start , except that copy everything and change "poor" to "std" then again copy it and change "std" to "pro"
-
On 29.04.2017 at 14:40, DeValdi said:
I know, there is also a 'P' parameter in the weapon.dat file which when set to 3 activates Cop Skill...
Wouldn't this look like the player aims and shoots "gangsta style" and the animation gets played afterwards?
Isn't "P" weapon flags? because every weapon has its own flag , and one of them is gangsta aim
On 29.04.2017 at 12:49, 3aGl3 said:My first though was to export the cop animations from the game and load them instead of the default colt anims but EngineLoadIFP has been disabled.
Maybe it would be possible to change the players animation to the cop anims, using setPedAnimation, when he aims and shoots though?
There's an alternate way
use setweaponproperty flags to set gangsta aim to False , then set normal aiming to true
Turn on gta3.img mods
replace colt45.ifp animations
end (except that its client side) -
It wouldn't even be possible to do whole map as one object
There's stuff like poly limit etc
-
SetPedWalkingStyle doesn't work
Funnily enough Cop walkstyle is something like Colt45 Skill on "5000" but it doesn't work by setting it to this value -
You need to either Restore the .coll by using restoreColl function (or something like this) or restart the server
and yes , this is the traffic light id -
You can't on samp
-
Back again
Working on the Golden gate and starting Yacht soon

MTA - Converted Maps
in Showroom
Posted
Dude 6000x6000 ends somewhere here
