-
Posts
432 -
Joined
-
Last visited
Everything posted by w7sH
-
مود جميل وفكرة جميلة ولاهنت وعندي لك نصيحة م يحتاج تشفر ملف سيرفر كلنكت يكفي مع كتابة اسمك على اللوحة بحيث اللاعب يقدر يعدل على القروبات وبكذا المود بينتشر اكثر وفقط .. أستمر بجديدك الجميل
-
السلامم عليكم انا عندي استفسار SQL انا ابي انقل سيرفري ل سيرفر ثاني وابي انسخ البيوت والحسابات وكل شي يتعلق بـ وش اسوي؟
-
يب اضغط عليها واذا ضغطت تطلع لي الكلمه Map Resource could not be saved You cannot save while another save or load is in progress
-
السلام عليكم انا عندي مشكله فالايدتيور اذا سويت ماب كبير ويوم جيت احفظ قالي كلام بالانجليزي " Map Resource could not be saved You cannot save while another save or load is in progress " والماب تعبت فيه ولا حفظ وش الحل ؟ انتظر ردودكم بأسرع وقت
-
نفس المشكله اخوي حطيته كذا ولا ضبط Door3 = createObject(980,-2396.599609375,-6944.599609375,9.5,0,0,90) markerDoor3 = createMarker(-2396.599609375,-6944.599609375,9.5,'cylinder',7,0,0,0,0 aGroups = { "GroupName", "GroupName", "Admin", "GroupName", } function check(plr) for i,k in ipairs (aGroups) do if getElementData (plr,"gang") == tostring(k) then return true end end return false end function dtc(plr) if isElementWithinMarker (plr,markerDoor3) then local x,y,z = getElementPosition (Door3) if check(plr) then if tonumber(z) <= 15.10000038147 then moveObject(Door3,1000,-2396.599609375,-6944.599609375,19.5) else moveObject (Door3,1000,-2396.599609375,-6944.599609375,19.5) end else outputChatBox("Access denied",plr,255,0,0) end end end function Bind() if eventName == "onResourceStart" then for i,v in ipairs (getElementsByType("player")) do bindKey (v,"tab","down",dtc) end else bindKey (source,"tab","down",dtc) end end addEventHandler ("onResourceStart",resourceRoot,Bind) addEventHandler ("onPlayerJoin",root,Bind)
-
+ م ابيها تفتح الا للي مفتوح عنده الكيك فالاسل
-
المشكله عندي تشتغل اللوحه لكن م يظهرون اللاعبين
-
عندي مشكله فاللوحه هي كانت تفتح بالكوماند وحولتها لـ زر سويت كذا ولا اشتغلت local key = "F4" -- lp = getLocalPlayer() rRoot = getResourceRootElement(getThisResource()) setElementData(lp,"jailed",false) ------ addEventHandler("onClientResourceStart",rRoot,function() triggerServerEvent("getDataz",lp,lp) outputDebugString("Jail System v2.1 Qassim| Started") end ) desz = {} addEvent("sendDataz",true) addEventHandler("sendDataz",root,function(jTable,tTable) ------ jWin = guiCreateWindow(460,172,445,416,"Jail System v2.1 | Qassim",false) --- Center Window --- local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(jWin,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(jWin,x,y,false) ----- Center Window ----- guiSetVisible(jWin,false) guiWindowSetSizable(jWin,false) ------------------------- jBut = guiCreateButton(247,338,167,31,"Jail Him",false,jWin) tGrid = guiCreateGridList(240,184,190,144,false,jWin) guiGridListSetSelectionMode(tGrid,0) ------- -- sEdit = guiCreateEdit(14,380,217,23,"Search ..",false,jWin) -- -------- local timeC = guiGridListAddColumn( tGrid, "Time", 0.85 ) if timeC then for k,v in ipairs ( tTable ) do local time = v[1] local des = v[2] local row = guiGridListAddRow ( tGrid ) desz[row] = des guiGridListSetItemText ( tGrid, row, timeC, time.." "..des, false, true ) end local row = guiGridListAddRow ( tGrid ) guiGridListSetItemText ( tGrid, row, timeC,"Other ..", false, true ) end -------- jGrid = guiCreateGridList(240,31,190,144,false,jWin) guiGridListSetSelectionMode(jGrid,0) -------- local jailC = guiGridListAddColumn( jGrid, "Jail", 0.85 ) for k,v in ipairs ( jTable ) do local name = v[1] local row = guiGridListAddRow ( jGrid ) guiGridListSetItemText ( jGrid, row, jailC, name, false, false ) end jcBut = guiCreateButton(246,378,172,24,"Close",false,jWin) function jailShow () guiSetVisible(jWin,not guiGetVisible ( jWin ) ) showCursor(guiGetVisible ( jWin ) ) guiSetInputEnabled(guiGetVisible ( jWin ) ) destroyElement(pList) -- Players List pList = guiCreateGridList(14,31,218,338,false,jWin) column = guiGridListAddColumn( pList, "Player", 0.85 ) if ( column ) then for id, player in ipairs(getElementsByType("player")) do row = guiGridListAddRow ( pList ) guiGridListSetItemText ( pList, row, column, getPlayerName ( player ), false, false ) end end -- Players List end addEvent("jailShow",true) addEventHandler("jailShow",root,jailShow) function changeText(button,state,x,y) selectedRow, selectedCol = guiGridListGetSelectedItem( pList ) sPlayer = guiGridListGetItemText( pList, selectedRow, selectedCol ) local thePlr = getPlayerFromName(sPlayer) if thePlr then local isJailed = getElementData(thePlr,"jailed") if isJailed == false then guiSetText(jBut,"Jail Him") elseif isJailed == true then guiSetText(jBut,"Release Him") end end end addEventHandler("onClientGUIClick",root,changeText) function onClick (button, state, absoluteX, absoluteY) selectedRow, selectedCol = guiGridListGetSelectedItem( pList ) sPlayer = guiGridListGetItemText( pList, selectedRow, selectedCol ) jail = guiGridListGetItemText ( jGrid, guiGridListGetSelectedItem ( jGrid ), 1 ) time = guiGridListGetItemText ( tGrid, guiGridListGetSelectedItem ( tGrid ), 1 ) timeDes = tostring(desz[guiGridListGetSelectedItem ( tGrid )]) if ( source == jBut ) then if guiGetText(jBut) == "Jail Him" then if time ~= "Other .." then triggerServerEvent("JailHimx",lp,sPlayer,jail,time,timeDes) else createTimeSelect(sPlayer,jail) end elseif guiGetText(jBut) == "Release Him" then triggerServerEvent("unJailHim",lp,sPlayer) end ---------- elseif ( source == jcBut ) then guiSetVisible (jWin, false) showCursor (false) guiSetInputEnabled(false) end end addEventHandler( "onClientGUIClick", root, onClick ) ------------ end ) addEventHandler("onClientPlayerDamage",root,function(at) if getElementData(source,"jailed") == true then if at then cancelEvent() end end end ) ------- addEventHandler("onClientGUIClick",root,function() if source == sEdit then guiSetText(sEdit,"") --[[ else guiSetText(sEdit,"Search ..") --]] end end ) addEventHandler("onClientGUIChanged",root,function() if source == sEdit then ------ guiGridListClear(pList) for k,v in ipairs ( getElementsByType("player") ) do local name = string.lower(getPlayerName(v)) if name then if string.find (name,string.lower(guiGetText(sEdit)) ) then row = guiGridListAddRow ( pList ) guiGridListSetItemText ( pList, row, column, getPlayerName ( v ), false, false ) end end end end ------ end ) ------ function createTimeSelect(theJailed,theJail) if not tostring(theJailed) then outputChatBox("** #FFFF00Please Select a Player !",255,0,0,true) return end if not tostring(theJail) then outputChatBox("** #FFFF00Please Select a Jail !",255,0,0,true) return end if isElement(TimeSelect_Window) then return end TimeSelect_Window = guiCreateWindow(550,397,270,125,"Enter Time",false) -- local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(TimeSelect_Window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(TimeSelect_Window,x,y,false) -- -- guiSetVisible(jWin,false) -- TimeSelect_Edit = guiCreateEdit(15,37,89,26,"",false,TimeSelect_Window) TimeSelect_Label = guiCreateLabel(110,41,10,15,"in",false,TimeSelect_Window) TimeSelect_Grid = guiCreateGridList(126,31,130,95,false,TimeSelect_Window) guiGridListSetSelectionMode(TimeSelect_Grid,2) --- column = guiGridListAddColumn( TimeSelect_Grid, "", 0.80 ) r1 = guiGridListAddRow(TimeSelect_Grid) r2 = guiGridListAddRow(TimeSelect_Grid) r3 = guiGridListAddRow(TimeSelect_Grid) guiGridListSetItemText ( TimeSelect_Grid , r1, column, "Hours", false, false ) guiGridListSetItemText ( TimeSelect_Grid , r2, column,"Minutes", false, false ) guiGridListSetItemText ( TimeSelect_Grid , r3, column, "Seconds", false, false ) TimeSelect_Button = guiCreateButton(14,72,91,40,"OK",false,TimeSelect_Window) -- function onOk() if source == TimeSelect_Button then -- removeEventHandler("onClientGUIClick",root,onOk) -- ---------------- theTime = guiGetText(TimeSelect_Edit) timeType = guiGridListGetItemText ( TimeSelect_Grid, guiGridListGetSelectedItem ( TimeSelect_Grid ) ) -- destroyElement(TimeSelect_Window) jailShow () -- if tonumber(theTime) then if tostring(timeType) then triggerServerEvent("JailHimx",lp,theJailed,theJail,theTime.." "..timeType,timeType,true) else outputChatBox("** #FFFF00Please Select , Hours or Minutes or Seconds !",255,0,0,true) end else outputChatBox("** #FFFF00Please Enter a Number !",255,0,0,true) end ---------------- end end addEventHandler("onClientGUIClick",root,onOk) end bindKey( key, "down",function() guiSetVisible (jwin, not guiGetVisible (jwin) ) showCursor ( guiGetVisible (jwin) ) end)
-
عندي لوحة هذي م تشتغل + م تحضر اللاعبين كانت اول ع كوماندد لكن خليتها الحين على زر تشتغل سويتها كذا ولا ضبطت وش المشكله؟ local key = "F4" -- lp = getLocalPlayer() rRoot = getResourceRootElement(getThisResource()) setElementData(lp,"jailed",false) ------ addEventHandler("onClientResourceStart",rRoot,function() triggerServerEvent("getDataz",lp,lp) outputDebugString("Jail System v2.1 Qassim| Started") end ) desz = {} addEvent("sendDataz",true) addEventHandler("sendDataz",root,function(jTable,tTable) ------ jWin = guiCreateWindow(460,172,445,416,"Jail System v2.1 | Qassim",false) --- Center Window --- local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(jWin,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(jWin,x,y,false) ----- Center Window ----- guiSetVisible(jWin,false) guiWindowSetSizable(jWin,false) ------------------------- jBut = guiCreateButton(247,338,167,31,"Jail Him",false,jWin) tGrid = guiCreateGridList(240,184,190,144,false,jWin) guiGridListSetSelectionMode(tGrid,0) ------- -- sEdit = guiCreateEdit(14,380,217,23,"Search ..",false,jWin) -- -------- local timeC = guiGridListAddColumn( tGrid, "Time", 0.85 ) if timeC then for k,v in ipairs ( tTable ) do local time = v[1] local des = v[2] local row = guiGridListAddRow ( tGrid ) desz[row] = des guiGridListSetItemText ( tGrid, row, timeC, time.." "..des, false, true ) end local row = guiGridListAddRow ( tGrid ) guiGridListSetItemText ( tGrid, row, timeC,"Other ..", false, true ) end -------- jGrid = guiCreateGridList(240,31,190,144,false,jWin) guiGridListSetSelectionMode(jGrid,0) -------- local jailC = guiGridListAddColumn( jGrid, "Jail", 0.85 ) for k,v in ipairs ( jTable ) do local name = v[1] local row = guiGridListAddRow ( jGrid ) guiGridListSetItemText ( jGrid, row, jailC, name, false, false ) end jcBut = guiCreateButton(246,378,172,24,"Close",false,jWin) function jailShow () guiSetVisible(jWin,not guiGetVisible ( jWin ) ) showCursor(guiGetVisible ( jWin ) ) guiSetInputEnabled(guiGetVisible ( jWin ) ) destroyElement(pList) -- Players List pList = guiCreateGridList(14,31,218,338,false,jWin) column = guiGridListAddColumn( pList, "Player", 0.85 ) if ( column ) then for id, player in ipairs(getElementsByType("player")) do row = guiGridListAddRow ( pList ) guiGridListSetItemText ( pList, row, column, getPlayerName ( player ), false, false ) end end -- Players List end addEvent("jailShow",true) addEventHandler("jailShow",root,jailShow) function changeText(button,state,x,y) selectedRow, selectedCol = guiGridListGetSelectedItem( pList ) sPlayer = guiGridListGetItemText( pList, selectedRow, selectedCol ) local thePlr = getPlayerFromName(sPlayer) if thePlr then local isJailed = getElementData(thePlr,"jailed") if isJailed == false then guiSetText(jBut,"Jail Him") elseif isJailed == true then guiSetText(jBut,"Release Him") end end end addEventHandler("onClientGUIClick",root,changeText) function onClick (button, state, absoluteX, absoluteY) selectedRow, selectedCol = guiGridListGetSelectedItem( pList ) sPlayer = guiGridListGetItemText( pList, selectedRow, selectedCol ) jail = guiGridListGetItemText ( jGrid, guiGridListGetSelectedItem ( jGrid ), 1 ) time = guiGridListGetItemText ( tGrid, guiGridListGetSelectedItem ( tGrid ), 1 ) timeDes = tostring(desz[guiGridListGetSelectedItem ( tGrid )]) if ( source == jBut ) then if guiGetText(jBut) == "Jail Him" then if time ~= "Other .." then triggerServerEvent("JailHimx",lp,sPlayer,jail,time,timeDes) else createTimeSelect(sPlayer,jail) end elseif guiGetText(jBut) == "Release Him" then triggerServerEvent("unJailHim",lp,sPlayer) end ---------- elseif ( source == jcBut ) then guiSetVisible (jWin, false) showCursor (false) guiSetInputEnabled(false) end end addEventHandler( "onClientGUIClick", root, onClick ) ------------ end ) addEventHandler("onClientPlayerDamage",root,function(at) if getElementData(source,"jailed") == true then if at then cancelEvent() end end end ) ------- addEventHandler("onClientGUIClick",root,function() if source == sEdit then guiSetText(sEdit,"") --[[ else guiSetText(sEdit,"Search ..") --]] end end ) addEventHandler("onClientGUIChanged",root,function() if source == sEdit then ------ guiGridListClear(pList) for k,v in ipairs ( getElementsByType("player") ) do local name = string.lower(getPlayerName(v)) if name then if string.find (name,string.lower(guiGetText(sEdit)) ) then row = guiGridListAddRow ( pList ) guiGridListSetItemText ( pList, row, column, getPlayerName ( v ), false, false ) end end end end ------ end ) ------ function createTimeSelect(theJailed,theJail) if not tostring(theJailed) then outputChatBox("** #FFFF00Please Select a Player !",255,0,0,true) return end if not tostring(theJail) then outputChatBox("** #FFFF00Please Select a Jail !",255,0,0,true) return end if isElement(TimeSelect_Window) then return end TimeSelect_Window = guiCreateWindow(550,397,270,125,"Enter Time",false) -- local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(TimeSelect_Window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(TimeSelect_Window,x,y,false) -- -- guiSetVisible(jWin,false) -- TimeSelect_Edit = guiCreateEdit(15,37,89,26,"",false,TimeSelect_Window) TimeSelect_Label = guiCreateLabel(110,41,10,15,"in",false,TimeSelect_Window) TimeSelect_Grid = guiCreateGridList(126,31,130,95,false,TimeSelect_Window) guiGridListSetSelectionMode(TimeSelect_Grid,2) --- column = guiGridListAddColumn( TimeSelect_Grid, "", 0.80 ) r1 = guiGridListAddRow(TimeSelect_Grid) r2 = guiGridListAddRow(TimeSelect_Grid) r3 = guiGridListAddRow(TimeSelect_Grid) guiGridListSetItemText ( TimeSelect_Grid , r1, column, "Hours", false, false ) guiGridListSetItemText ( TimeSelect_Grid , r2, column,"Minutes", false, false ) guiGridListSetItemText ( TimeSelect_Grid , r3, column, "Seconds", false, false ) TimeSelect_Button = guiCreateButton(14,72,91,40,"OK",false,TimeSelect_Window) -- function onOk() if source == TimeSelect_Button then -- removeEventHandler("onClientGUIClick",root,onOk) -- ---------------- theTime = guiGetText(TimeSelect_Edit) timeType = guiGridListGetItemText ( TimeSelect_Grid, guiGridListGetSelectedItem ( TimeSelect_Grid ) ) -- destroyElement(TimeSelect_Window) jailShow () -- if tonumber(theTime) then if tostring(timeType) then triggerServerEvent("JailHimx",lp,theJailed,theJail,theTime.." "..timeType,timeType,true) else outputChatBox("** #FFFF00Please Select , Hours or Minutes or Seconds !",255,0,0,true) end else outputChatBox("** #FFFF00Please Enter a Number !",255,0,0,true) end ---------------- end end addEventHandler("onClientGUIClick",root,onOk) end bindKey( key, "down",function() guiSetVisible (jwin, not guiGetVisible (jwin) ) showCursor ( guiGetVisible (jwin) ) end)
-
عندي بوابة ابيها تفتح ل قروبات معينه يعني مب ل اي واحد تفتح له
-
ابيه يفتح بزر تاب + عندي 10 قروبات وهذي قروبين؟
-
+ ابي كود اذا ضفته لـ اف 1 او اي لوحة م تفتح اللوحه في الاحداثيات المعينه في العالم 0
-
معي الكود ذا لـ فتح بوابه ابيه م يفتح الا لـ قروب معين Door3 = createObject(980,2447,-1658.9000244141,15.10000038147,0,0,90) markerDoor3 = createMarker(2447.3000488281,-1659,12.300000190735,'cylinder',7,0,0,0,0) addEventHandler('onMarkerHit',markerDoor3, function ( hitElement ) moveObject(Door3,1000,2447,-1658.9000244141,20.5) end ) addEventHandler('onMarkerLeave',markerDoor3, function ( hitElement ) moveObject(Door3,1000,2447,-1658.9000244141,15.10000038147) end )
-
طيب عشان نختصر ابي السجن الموجود هنا ابي اللي مفتوح له الميوت فاللوحه تفتح له خاصية السجن هنا وش اعدل؟ ---------------------- --Coordinates in the prison and outside prison ---------------------- ------ This is Coordinates where the prison local x, y, z = 263.5, 77, 1001 local interior_jail = 6 local dimension_jail = 0 -- this is Coordinates to get out of prison local interior_unjail = 0 local dimension_unjail = 0 local x1, y1, z1 = 1552.1748046875, -1675.8681640625, 16.176261901855 ------------------------------------------------- rRoot = getResourceRootElement(getThisResource()) local timeLeft = {} local timeLeftText = {} local mint = 60 -- this 1 min local f = 120 -- this 2 min local s3m = 180 -- this 3 min local s4m = 240 -- this 4 min local s5m = 300 -- this 5 min local s1h = 3600 -- 1 hour local s12h = 43200 -- 12 hour function RemoveFromVeh(plr) hisVeh = getPedOccupiedVehicle(plr) if hisVeh then removePedFromVehicle(plr) end end addEvent("jail",false) -- Jail addEventHandler("jail",root, function(isJailed,text) if text == "1 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then output("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer, "Timeleft", tonumber(mint)) showTimeLeft(thePlayer) setElementData(thePlayer,"isJailed",true) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00001 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (1 min)",root,255,0,0,false) elseif text == "2 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer, "Timeleft", tonumber(f)) showTimeLeft(thePlayer) setElementData(thePlayer,"isJailed",true) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00002 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (2 min)",root,255,0,0,false) elseif text == "3 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s3m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00003 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (3 min)",root,255,0,0,false) elseif text == "4 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s4m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00004 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (4 min)",root,255,0,0,false) elseif text == "5 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s5m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00005 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (5 min)",root,255,0,0,false) elseif text == "1 hour" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s1h)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (1 hour)",root,255,0,0,false) elseif text == "12 hour" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s12h)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (12 hours)",root,255,0,0,false) end end ) addEvent("unjail",true)-- unJail addEventHandler("unjail",root, function(isJailed) thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if thePlayer then if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",isJailed,255,0,0) return end setElementInterior ( thePlayer, interior_unjail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition ( thePlayer, x1, y1, z1 ) toggleControl (thePlayer, "fire", true) toggleControl (thePlayer, "next_weapon",true) toggleControl (thePlayer, "previous_weapon", true) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", true) toggleControl (thePlayer, "weapon", true) toggleControl (thePlayer, "next_weapon", true) toggleControl (thePlayer, "vehicle_fire", true) toggleControl (thePlayer, "vehicle_secondary_fire", true) setElementData(thePlayer, "Timeleft", false) setElementData(thePlayer,"isJailed",false) setElementData(thePlayer, "Timeleft", 0) textDestroyDisplay(timeLeft[thePlayer]) setElementData(rRoot,"".. getPlayerSerial(thePlayer).."-j",false) outputChatBox("#00ff00* You unJail "..getPlayerName(thePlayer).."#00ff00 Please respect the rule of server",source,255,255,0,true) outputChatBox("#00ff00* "..getPlayerName(thePlayer).."#00ff00 has been unJail by #00ff00".. name .." ",root,255,255,0,true) end end) addEventHandler("onPlayerSpawn",root, -- Check If He Is isJailed [ OnSpawn ] function() if getElementData(source,"isJailed") == true then setElementInterior ( source, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (source, x, y, z ) RemoveFromVeh(thePlayer) end
-
السلام عليكم ورحمة الله وبركاتة انا عندي مشكله بسيطة واتمنى حلها من أخواني المبرمجين المشكله كـ الآتي انا عندي مود البيوت هذا كود سيرفر local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT, IDs INTEGER )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_data" ); for i = 1, #hr do createhouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel', function( player ) if isObjectInACLGroup( 'user.'..getAccountName(getPlayerAccount(player)), aclGetGroup('Admin')) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreatehouse', true ); addEventHandler( 'onPlayerAttemptCreatehouse', root, function( rt ) createhouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createhouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setPedFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setPedFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName(getPlayerAccount(player)), aclGetGroup('Admin')) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName(getPlayerAccount(player)), aclGetGroup('Everyone')) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setPedFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( 'الرقم السري الخاص بك هو #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( ' مبروك لقد تم شراء المنزل بنجاح ', client, 255, 255, 0 ); outputChatBox( 'نرجوا حفظ مكان المنزل في اف 1 لعدم نسيان مكانه', client, 255, 255, 0 ); outputChatBox( '#ffff00* ( '..getPlayerName( client )..'#Ffff00 ) لقد تم شراء منزل جديد من قبل الاعب', root, 255, 255, 0, true ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."', Ids = '".. houseCounter+1 .."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setPedFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1,
-
انت جربت الكود؟ انا جربت الكود ولا ضبط معي سوييت سيرفر كذا ---------------------- --Coordinates in the prison and outside prison ---------------------- ------ This is Coordinates where the prison local x, y, z = 263.5, 77, 1001 local interior_jail = 6 local dimension_jail = 0 -- this is Coordinates to get out of prison local interior_unjail = 0 local dimension_unjail = 0 local x1, y1, z1 = 1552.1748046875, -1675.8681640625, 16.176261901855 ------------------------------------------------- rRoot = getResourceRootElement(getThisResource()) local timeLeft = {} local timeLeftText = {} local mint = 60 -- this 1 min local f = 120 -- this 2 min local s3m = 180 -- this 3 min local s4m = 240 -- this 4 min local s5m = 300 -- this 5 min local s1h = 3600 -- 1 hour function RemoveFromVeh(plr) hisVeh = getPedOccupiedVehicle(plr) if hisVeh then removePedFromVehicle(plr) end end addEvent("jail",false) -- Jail addEventHandler("jail",root, function(isJailed,text) if text == "1 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then output("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer, "Timeleft", tonumber(mint)) showTimeLeft(thePlayer) setElementData(thePlayer,"isJailed",true) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00001 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (1 min)",root,255,0,0,false) elseif text == "2 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer, "Timeleft", tonumber(f)) showTimeLeft(thePlayer) setElementData(thePlayer,"isJailed",true) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00002 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (2 min)",root,255,0,0,false) elseif text == "3 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s3m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00003 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (3 min)",root,255,0,0,false) elseif text == "4 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s4m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00004 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (4 min)",root,255,0,0,false) elseif text == "5 min" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s5m)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("#ff0000* You Jail "..getPlayerName(thePlayer).." #FF00005 min",source,255,255,0,true) outputChatBox("* "..getPlayerName(thePlayer).." has been Jailed by ".. name .." (5 min)",root,255,0,0,false) elseif text == "1 hour" then thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",isJailed,255,0,0) return end RemoveFromVeh(thePlayer) setElementInterior ( thePlayer, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (thePlayer, x, y, z ) toggleControl (thePlayer, "fire", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "previous_weapon", false) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", false) toggleControl (thePlayer, "weapon", false) toggleControl (thePlayer, "next_weapon", false) toggleControl (thePlayer, "vehicle_fire", false) toggleControl (thePlayer, "vehicle_secondary_fire", false) setElementData(thePlayer,"isJailed",true) setElementData(thePlayer, "Timeleft", tonumber(s1h)) showTimeLeft(thePlayer) setElementData(getResourceRootElement(getThisResource()),"".. getPlayerSerial(thePlayer).."-j",true) outputChatBox("** You arrested [ "..getPlayerName(thePlayer).." #FFFF00]For 1 hour",source,255,255,0,true) outputChatBox("** [ "..getPlayerName(thePlayer).." #FF0000] Player has been arrested ",root,255,0,0,true) end end ) addEvent("unjail",true)-- unJail addEventHandler("unjail",root, function(isJailed) thePlayer = getPlayerFromName(isJailed) local name = getPlayerName ( source ) if thePlayer then if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",isJailed,255,0,0) return end setElementInterior ( thePlayer, interior_unjail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition ( thePlayer, x1, y1, z1 ) toggleControl (thePlayer, "fire", true) toggleControl (thePlayer, "next_weapon",true) toggleControl (thePlayer, "previous_weapon", true) toggleControl (thePlayer, "sprint", true) toggleControl (thePlayer, "aim_weapon", true) toggleControl (thePlayer, "weapon", true) toggleControl (thePlayer, "next_weapon", true) toggleControl (thePlayer, "vehicle_fire", true) toggleControl (thePlayer, "vehicle_secondary_fire", true) setElementData(thePlayer, "Timeleft", false) setElementData(thePlayer,"isJailed",false) setElementData(thePlayer, "Timeleft", 0) textDestroyDisplay(timeLeft[thePlayer]) setElementData(rRoot,"".. getPlayerSerial(thePlayer).."-j",false) outputChatBox("#00ff00* You unJail "..getPlayerName(thePlayer).."#00ff00 Please respect the rule of server",source,255,255,0,true) outputChatBox("#00ff00* "..getPlayerName(thePlayer).."#00ff00 has been unJail by #00ff00".. name .." ",root,255,255,0,true) end end) addEventHandler("onPlayerSpawn",root, -- Check If He Is isJailed [ OnSpawn ] function() if getElementData(source,"isJailed") == true then setElementInterior ( source, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (source, x, y, z ) RemoveFromVeh(thePlayer) end end) addEventHandler("onPlayoin",root, -- Check If He Is isJailed - By IP [ OnJoin ] function() if getElementData(rRoot,""..getPlayerSerial(source).."-j") == true then setElementData(source,"isJailed",true) setElementInterior ( source, interior_jail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition (source, x, y, z ) end end) function showTimeLeft(player) timeLeft[player] = textCreateDisplay() textDisplayAddObserver(timeLeft[player], player) timeLeftText[player] = textCreateTextItem("Time Left: " .. getElementData(player, "Timeleft"), 0.45, 0.1, "high", 255, 255, 255, 255) textDisplayAddText(timeLeft[player], timeLeftText[player]) setTimer(updateTimeLeft, 1000, getElementData(player, "Timeleft"), player) end function updateTimeLeft(player) local name = getPlayerName(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) textItemSetText(timeLeftText[player], "Time Left: " .. getElementData(player, "Timeleft")) if tonumber(getElementData(player, "Timeleft")) == 0 then textDestroyDisplay(timeLeft[player]) setElementInterior ( player, interior_unjail ) setElementDimension ( thePlayer, dimension_jail ) setElementPosition(player, x1, y1, z1) outputChatBox("#00ff00* "..name.." #00ff00has been unJail by Console",root,255,255,0,true) setElementData(rRoot,"".. getPlayerSerial(thePlayer).."-j",false) setElementData (player, "isJailed",false)
-
بالنسبة للدي بق م يقول شي , لكن جربت اللوحه شغاله لكن م تظهر عندي كاني موو ضايف نفسي لقروب الشرطه