addEvent( 'onZombieWasted' , true )
addEventHandler( 'onZombieWasted' , root ,
function ( aKiller )
triggerClientEvent( aKiller , 'aLevelUp' , aKiller )
end )
--Client
aValue = 0
addEvent( 'aLevelUp' , true )
addEventHandler( 'aLevelUp' , root ,
function ( )
aValue = aValue + 1
guiProgressBarSetProgress( levelbar , aValue )
end )