 
        AmrOMohamed
Members- 
                Posts230
- 
                Joined
- 
                Last visited
Everything posted by AmrOMohamed
- 
	شباب ساعدوني ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟
- 
	قولي اعمل ايه وايدي علي ايدك
- 
	client.lua local screenX, screenY = guiGetScreenSize() local width, height = 200, 200 local x = (screenX/2) - (width/2) local y = (screenY/2) - (height/2) local lp = getLocalPlayer() theWindow = guiCreateWindow(x,y,width,height,"Car Features",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) spawnBut = guiCreateButton(0.0604,0.120,0.4,0.2,"Spawn",true,theWindow) engenieBut = guiCreateButton(0.0604,0.420,0.4,0.2,"Engenie",true,theWindow) lockBut = guiCreateButton(0.490,0.420,0.4,0.2,"Lock",true,theWindow) lightsBut = guiCreateButton(0.0604,0.720,0.4,0.2,"Lights",true,theWindow) destroyBut = guiCreateButton(0.490,0.120,0.4,0.2,"Destroy",true,theWindow) function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) function menuShow () visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end addEvent ("carSpawn", true) addEvent ("carDestroy", true) function guiClick (button, state, absoluteX, absoluteY) if (source == spawnBut) then triggerServerEvent ("carSpawn", lp) elseif (source == destroyBut) then triggerServerEvent ("carDestroy", lp) elseif (source == engenieBut) then triggerServerEvent ("engenieSwitch", lp) elseif (source == lockBut) then triggerServerEvent ("lockSwitch", lp) elseif (source == lightsBut) then triggerServerEvent ("lightsSwitch", lp) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) carshopWindow = guiCreateWindow(500,200,290,440,"Car Shop",false) guiSetVisible (carshopWindow, false) guiSetAlpha(carshopWindow,1) guiWindowSetSizable(carshopWindow,false) selectLabel = guiCreateLabel(0.0423,0.1009,0.8889,0.078,"Select your car",true,carshopWindow) guiSetAlpha(selectLabel,1) guiLabelSetColor(selectLabel,255,255,255) guiLabelSetVerticalAlign(selectLabel,"top") guiLabelSetHorizontalAlign(selectLabel,"left",false) guiSetFont(selectLabel,"default-bold-small") carGridList = guiCreateGridList(0.0476,0.1789,0.9048,0.6789,true,carshopWindow) guiGridListSetSelectionMode(carGridList,0) carColumn = guiGridListAddColumn(carGridList,"Car",0.5) costColumn = guiGridListAddColumn(carGridList,"$",0.3) local cars = {{579,60000},{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,120000},{542,65000},{603,120000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,50000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,2500},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} for i,v in ipairs (cars) do local carName = getVehicleNameFromModel (v[1]) local row = guiGridListAddRow (carGridList) guiGridListSetItemText (carGridList, row, 1, carName, false, true) guiGridListSetItemText (carGridList, row, 2, tostring(v[2]), false, true) end guiSetAlpha(carGridList,1) buyButton = guiCreateButton(0.0476,0.8624,0.7778,0.0963,"Buy it!",true,carshopWindow) guiSetAlpha(buyButton,1) closeButton = guiCreateButton(0.8571,0.8624,0.0899,0.1009,"x",true,carshopWindow) addEvent ("viewGUI", true) function viewGUI () if (getLocalPlayer() == source) then guiSetVisible (carshopWindow, true) showCursor (true) end end addEventHandler ("viewGUI", getRootElement(), viewGUI) function onClientGUIClick (button, state, absoluteX, absoluteYe) if (source == buyButton) then guiSetVisible (carshopWindow, false) showCursor (false) if (guiGridListGetSelectedItem (carGridList)) then local carName = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 1) local carID = getVehicleModelFromName (carName) local carCost = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 2) triggerServerEvent ("carShopCarBuy", getLocalPlayer(), carID, carCost, carName) end elseif (source == closeButton) then guiSetVisible (carshopWindow, false) showCursor (false) end end addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) server.lua carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) addEvent ("viewGUI", true) function markerHit (hitPlayer, matchingDimension) if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then triggerClientEvent ("viewGUI", hitPlayer) end end addEventHandler ("onMarkerHit", getRootElement(), markerHit) addEvent ("carShopCarBuy", true) addEventHandler ("carShopCarBuy", getRootElement(), function(id, cost, name) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) outputChatBox ("ID: " .. id, source, 255, 0, 0, false) outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) takePlayerMoney (source, tonumber (cost)) setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) addEvent ("carSpawn", true) addEvent ("carDestroy", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Car spawned.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Car spawned.", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("You haven't got a car.", source, 255, 0, 0) end else outputChatBox ("You're already in a car!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) function carDestroy () if not (isGuestAccount (getPlayerAccount (source))) then if (isPedInVehicle (source)) then if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then setElementHealth (getElementData (source, "hisCar"), 0) destroyElement (getPedOccupiedVehicle (source)) removeElementData (source, "hisCar") outputChatBox ("Car Destroyed.", source, 255, 0, 0) else outputChatBox ("This not your car!", source, 255, 0, 0) end elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then car=getElementData(source, "hisCar") destroyElement(car) outputChatBox ("Car Destroyed.", source, 255, 0, 0) removeElementData (source, "hisCar") end end end addEventHandler ("carDestroy", getRootElement(), carDestroy) function engineSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleEngineState (veh) == true) then setVehicleEngineState (veh, false) outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) elseif (getVehicleEngineState (veh) == false) then setVehicleEngineState (veh, true) outputChatBox ("Vehicle started.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("engenieSwitch",true) addEventHandler("engenieSwitch",getRootElement(),engineSwitch) function lightsSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleOverrideLights(veh) ~= 2) then setVehicleOverrideLights(veh, 2) outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) elseif (getVehicleOverrideLights(veh) ~= 1) then setVehicleOverrideLights(veh, 1) outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("lightsSwitch",true) addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) function lockSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if not (isVehicleLocked (veh)) then setVehicleLocked (veh, true) setVehicleDoorsUndamageable (veh, true) setVehicleDoorState (veh, 0, 0) setVehicleDoorState (veh, 1, 0) setVehicleDoorState (veh, 2, 0) setVehicleDoorState (veh, 3, 0) outputChatBox ("Vehicle locked.", source, 255, 0, 0) elseif (isVehicleLocked (veh)) then setVehicleLocked (veh, false) setVehicleDoorsUndamageable (veh, false) outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("lockSwitch",true) addEventHandler("lockSwitch",getRootElement(),lockSwitch ) addEventHandler ("onVehicleStartEnter", getRootElement(), function(player, seat, jacked, door) if (isVehicleLocked (source) == true) then local mannetjeNaam = getAccountName (getPlayerAccount (player)) local autoNaam = getElementID (source) if (mannetjeNaam == autoNaam) then setVehicleLocked (source, false) outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) end end end) addEventHandler ("onVehicleExplode", getRootElement(), function() local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) if (theOwner) then removeElementData (theOwner, "hisCar") end end) addEventHandler ("onPlayerQuit", getRootElement(), function(quitType, reason, responsibleElement) if (getElementData (source, "hisCar")) then blowVehicle (getElementData (source, "hisCar")) removeElementData (source, "hisCar") end end) addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), function () for i,v in ipairs (getElementsByType ("player")) do if (getElementData (v, "hisCar")) then setElementHealth (getElementData (v, "hisCar"), 0) removeElementData (v, "hisCar") end end end ) function destroyOnExplode () setTimer (destroyElement, 2500, 1, source) end addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) start.lua node = xmlLoadFile ("users.xml") function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID") local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, playerMoney) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, 5000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-wantedID", getPedWeapon (source)) setAccountData (account, "funmodev2-wantedAmmo", getPedTotalAmmo (source)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam) setTimer (setPlayerTeam, 1500, 1, source, spawnTeam) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
- 
	علي العموم انا حليت مشكلة بنفسي خلاص مشكور
- 
	صعب عليا انا جربت كثير لو تقدر تساعدني وتعدل علي مود اللي فوق او تقلي انا اعمل ايه يكون افضل
- 
	ايوه بس انت كدا مش فاهمني دي لوحة شراء سيارة مشكلة ان مود ذا واغلبية مفيها لوحة تحكم بسيارات اللي انت اشتريها كلها
- 
	كتير بحثت عن مود معرض لاكن مشكلة انه بس يخليك تشتري سيارة واحدة واذا اشتريت ثانية بتروح عليك الاولي وكذا بضيع فلوسك رحت علقت علي موضوع مود ذا صاحبه قلي ذا سيرفر هجولة وليس بحرب عصابات او زومبي وش ذا يعني يعني تتضيع فلوسي عشان هجولة تري في سيرفر جراند العرب يمكن تشتري اكثر من سيارة وغيره انا بحثت تقريبا باكتر من 5 صفحات جوجل وماموجودت الفكرة :- اني اريد مود معرض يكون من اف3 او اي زر مش اِشكال يعني يخليني اتحكم في سيارات اللي انا مشتريها ابيع سيارة انا احددها او انزلها ودي صورة موضحة للمود : اتمني ان تكون وصلت وجهت نظري ومساعدتي في الامر ذا لاني بجد تعبت كثير وكل عام وانتم بخير :- ومشكور مقدماً :"
- 
	.:[انا مسوي مودات ومشفرها وابي اعدل عليه ممكن موقع الفكAmrOMohamed replied to #HMO-GODA's topic in البرمجة لو هو مودك ليه تشفره مادمك بتنزله ع نت حتة لو بتبيعه تبيعه غير مشفر
- 
	شلت كود الموس وبرده لما اضغط علي زر يظهر موس لازم اضغط علي زر لوحة عشان يروح
- 
	اريد كود اغلاق لوحة لما يضغط علي زر الاغلاق تقفل لوحة
- 
	خلاص عملت مشكوررررررررر
- 
	-- # Server Side Only ! -- # Settings local Tables = {'Console'} -- هنإ القروبات الي تبيها يوم يكتب بالشات يطلع الصوت NumberSound = 33 -- # Code By iMr_Om4r addEventHandler("onPlayerChat",root, function (msg) for i,v in ipairs ( Tables ) do if ( not isGuestAccount ( getPlayerAccount ( source ) ) ) then if ( isObjectInACLGroup('user.'..getAccountName(getPlayerAccount(source)),aclGetGroup(v)) ) then playSoundFrontEnd ( root , 49 ) end end end end ) دا كود لما اكتب في شات يطلع صوت عايز بدل ميكون بشات العام يكون في كود العاجل اللي فوق اعمل ايه براحة شوية عليا
- 
	انا معي مود رسالة الادمن تمام بس عايز لما اكتب فيه يعمل صوت زي مكنت اكتب في شات ويطلع صوت ذا كود الصوت -- # Server Side Only ! -- # Settings local Tables = {'Console'} -- هنإ القروبات الي تبيها يوم يكتب بالشات يطلع الصوت NumberSound = 33 -- # Code By iMr_Om4r addEventHandler("onPlayerChat",root, function (msg) for i,v in ipairs ( Tables ) do if ( not isGuestAccount ( getPlayerAccount ( source ) ) ) then if ( isObjectInACLGroup('user.'..getAccountName(getPlayerAccount(source)),aclGetGroup(v)) ) then playSoundFrontEnd ( root , 49 ) end end end end ) ودا كود رسالة الادمن C.lua local sX, sY = guiGetScreenSize () addEventHandler("onClientRender", root, function () if ( getElementData ( resourceRoot, "Have_" ) == true ) then local Lines = getChatboxLayout ()["chat_lines"] if ( Lines <= 10 ) then Lines = Lines + 1 elseif ( Lines >= 20 ) then Lines = Lines - 1 else Lines = Lines end if ( getElementData ( resourceRoot, "Msg_" ) == "delete" ) then setElementData ( resourceRoot, "Have_", false ) else dxDrawText ( "A#ff0000dm#ffffffin [ ".. getElementData ( resourceRoot, "By_" ) .." #DD0000] #FFFFFF: " .. getElementData ( resourceRoot, "Msg_" ).. "", sX * 0.02, sY * 0.03 * Lines , sX, sY, tocolor ( 255, 255, 255, 255 ), 1.0, "default-bold", "left", "top", false, false, false, true, false ) end end end) bindKey("n", "down", "chatbox","AdminMsg") S.LUA local Groups = { "Console", "Gta-Pro|4" } function isPlayerAdmin(player) for k,v in ipairs ( Groups ) do if ( isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(player)), aclGetGroup(v)) ) then return true end end end addCommandHandler("AdminMsg", function ( player, cmd, ... ) if not ( isGuestAccount ( getPlayerAccount ( player ) ) ) then if ( isPlayerAdmin ( player ) ) then local msg = {...} local message = table.concat(msg, " ") setElementData ( resourceRoot, "Have_", true ) setElementData ( resourceRoot, "Msg_", message ) if ( getElementData ( player, "Name" ) and getElementData ( player, "Name" ) ~= false ) then setElementData ( resourceRoot, "By_", getElementData ( player, "Name" )) else setElementData ( resourceRoot, "By_", getPlayerName ( player )) end else outputChatBox("* You Are Not Admin !", player, 255, 0, 0, true) end else outputChatBox("* Please Login !", player, 255, 0, 0, true) end end)
- 
	دلوقتي انا مصمم ماب فيه شخصيات لاكن مشلكة اني لو ضربته يموت مابيه يموت
- 
	تمام تب عايز لما الكونسول يصك ادمن الادمن مايعرف يفكه لاكن يفك لغيره
- 
	انا جربت لوحة ادمنية الاصلية .. يعني اعتقد لازم اعدل شيئ عشان يظبط
- 
	فين الالف موضوع ابعتلي روابطهم بس
- 
	بس انا عايز اخليها تكون من لوحة الادمن
- 
	دلوقتي لما اصك احد ميوت مثلا 5د والخمس دقائق بيخلصو والميوت مابينفك هل من حل لهذه مشكلة توضيح :- انا صكيت واحد مثلا ميوت المدة 5د ؟: وسبب نشر خلصه الخمس دقائق والميوت صار مؤبد
- 
	كيف اخلي لما واحد ينصك ميوت ويخرج ويدخل يفضل ميوت باختصار يعني ياخذ ميوت من سرياله دخل سجل يفضل ميوت حتي تنتهي مدته
- 
	لو انا عايز اخلي خط رسائل القتل ثقيل شوية blod واغير نوع الخط ؟
- 
	chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"t","down","chatbox","say") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"t","down","chatbox","say") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) say px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) say px,py,pz=getElementPosition(player) say msg = table.concat({...}, " ") say nick=getPlayerName(player) say r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then end end end addCommandHandler("say",onChat) طيب اخفي الشات الاصلي والكود اللي فوق كود شات جديد شووفه تمام ول لا ايضا
