Best-Killer
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so how i can learn Normally, here have functions --> i tried with that
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so how i can learn -.- ???? i did the script and there is problem -.- i said need help -.-
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Client : addEventHandler('onClientGUIClick',root, function ( ) if ( source == aGuiBuy ) then if ( guiGridListGetSelectedItem ( aGuiList ) ~= -1 ) then local id,price = guiGridListGetItemText(aGuiList,guiGridListGetSelectedItem(aGuiList),1),guiGridListGetItemText(aGuiList,guiGridListGetSelectedItem(aGuiList),2) triggerServerEvent('onBuyWeapon',localPlayer,id,price) end end end ) server : addEvent('onBuyWeapon',true) addEventHandler('onBuyWeapon',root, function ( id , price ) if ( tonumber ( price ) and getWeaponIDFromName ( id ) ) then if ( getPlayerMoney ( client ) >= tonumber ( price ) ) then giveWeapon (client,getWeaponIDFromName(id),30) takePlayerMoney ( client , tonumber ( price ) ) setPedStat (client,30,1000) end end end ) setPedStat not work 0 errors 0 warining
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posX="1615.5996" posY="-1669" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (75)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1615.5996" posY="-1667.5996" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (76)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1615.5996" posY="-1666.2402" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (77)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1615.5996" posY="-1665" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (78)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1621.7" posY="-1676.9" posZ="-38.3" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (79)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.4004" posY="-1673.7002" posZ="-32.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (80)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9004" posY="-1673" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (81)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1671.5996" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (82)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1670.2002" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (83)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1669" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (84)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1667.5996" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (85)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1666.2402" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (86)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1619.9" posY="-1665" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (87)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1673" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (88)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1671.5996" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (89)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2002" posY="-1670.2002" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (90)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1669" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (91)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1667.5996" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (92)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1666.2402" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (SFNvilla001_CM) (93)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1624.2" posY="-1665" posZ="-30.4" rotX="90" rotY="0" rotZ="0"> "object (prison-gates) (17)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1598.3" posY="-1682.9" posZ="-28.3" rotX="0" rotY="0" rotZ="90"> "object (SFNvilla001_CM) (95)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1598.2002" posY="-1682.9004" posZ="-33.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (96)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1602.7002" posY="-1682.9" posZ="-33" rotX="90" rotY="0" rotZ="270"> "object (prison-gates) (18)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1607.0996" posY="-1682.9004" posZ="-28.3" rotX="0" rotY="0" rotZ="90"> "object (prison-gates) (19)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1615.7998" posY="-1682.9" posZ="-28.3" rotX="0" rotY="0" rotZ="90"> "object (SFNvilla001_CM) (97)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1611.4004" posY="-1682.9" posZ="-33.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (98)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1615.5996" posY="-1682.9" posZ="-32.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (99)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1607.2998" posY="-1682.9" posZ="-32.5" rotX="90" rotY="0" rotZ="270"> "object (prison-gates) (20)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1598.2998" posY="-1682.9" posZ="-24.3" rotX="0" rotY="0" rotZ="90"> "object (prison-gates) (21)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1607.0996" posY="-1682.9" posZ="-24.3" rotX="0" rotY="0" rotZ="90"> "object (prison-gates) (22)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1615.7998" posY="-1682.9" posZ="-24.3" rotX="0" rotY="0" rotZ="90"> "object (prison-gates) (23)" breakable="true" interior="0" collisions="true" alpha="255" model="14883" doublesided="true" scale="1" dimension="1" posX="1624.5" posY="-1682.9" posZ="-24.3" rotX="0" rotY="0" rotZ="90"> "object (SFNvilla001_CM) (100)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1620.0996" posY="-1682.88" posZ="-32.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (101)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1615.5996" posY="-1682.9" posZ="-32.5" rotX="90" rotY="0" rotZ="270"> "object (SFNvilla001_CM) (102)" breakable="true" interior="0" collisions="true" alpha="255" model="9339" doublesided="true" scale="1" dimension="1" posX="1611.5" posY="-1679.6" posZ="-25.6" rotX="0" rotY="0" rotZ="270">
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line 1 : error : unexpected symbol near '<' what is the problem ?
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I don't know how to get which gridlist was selected
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Client: aGuiForm = nil _gui = nil _root = getRootElement() data={}; addEvent("openGView",true) function aViewGui ( player ) if ( aGuiForm == nil ) then local x, y = guiGetScreenSize() for i=0,9 do data[i] = {}; end data[0].weapon="Sniper" data[1].weapon="Taser" data[2].weapon="Pistol" data[3].weapon="MP5" data[4].weapon="Deagle" data[5].weapon="Ak-47" data[6].weapon="M4" data[7].weapon="Uzi/TEC-9" data[8].weapon="Sawn-Off" data[9].weapon="ShotGun" data[0].price=6000 data[1].price=2500 data[2].price=3000 data[3].price=3500 data[4].price=4500 data[5].price=4500 data[6].price=5000 data[7].price=5000 data[8].price=5500 data[9].price=5500 aGuiForm = guiCreateWindow ( x / 2 - 250, y / 2 - 125, 620, 250, "Skill Shop", false ) aGuiList = guiCreateGridList ( 0.02, 0.09, 0.82, 0.86, true, aGuiForm ) guiGridListAddColumn( aGuiList, "Weapon", 0.50 ) guiGridListAddColumn( aGuiList, "Ammount", 0.80 ) aGuiBuy = guiCreateButton ( 0.86, 0.65, 0.12, 0.09, "Buy", true, aGuiForm ) aGuiClose = guiCreateButton ( 0.86, 0.85, 0.12, 0.09, "Close", true, aGuiForm ) addEventHandler ( "onClientGUIClick", aGuiForm, aClientGuiClick ) aMakeList() end guiSetVisible ( aGuiForm, true ) guiBringToFront ( aGuiForm ) showCursor(true) end addEventHandler ("openGView", _root, aViewGui) function aViewGuiClose ( destroy ) if ( ( destroy ) ) then if ( aGuiForm ) then removeEventHandler ( "onClientGUIClick", aGuiForm, aClientGuiClick ) destroyElement ( aGuiForm ) aGuiForm = nil end else guiSetVisible ( aGuiForm, false ) end end function aClientGuiClick ( button ) if ( button == "left" ) then if ( source == aGuiClose ) then aViewGuiClose ( false ) showCursor(false) elseif ( source == aGuiBuy ) then aViewGuiClose ( false ) showCursor(false) end end end function aMakeList () guiGridListClear(aGuiList) for i,v in pairs(data) do local row = guiGridListAddRow ( aGuiList ) guiGridListSetItemText ( aGuiList, row, 1 , tostring(data[i].weapon) , false, false ) guiGridListSetItemText ( aGuiList, row, 2 , tostring(data[i].price) , false, false ) end end guimarker = createMarker ( -2365, 510.18, 29.31, "cylinder", 1.5, 255, 255, 0, 90 ) function showSkillsgui ( uPlayer ) triggerClientEvent ( uPlayer, "openGView", root ) end addEventHandler ( "onMarkerHit", guimarker, showSkillsgui )
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Lol only u can make that script ??
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CODE REMOVED BY Solidsnake14 it's now if player exit vehicle the vehicle destroyed i want add when vehicle destroyed destroyElement(markerlocation) LS / SF / LV destroyElement(blip) blip of the location LS / SF / LV NOTE : that is Drug Delivery
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Bad Argument @ 'getTeamName' [Expected Team at argument 1 , got boolean function onPedClick(button, state, absX, absY, wx, wy, wz, element) if (element and getElementType(element) == "ped" and state=="down") then if getTeamName(getPlayerTeam(player)) ~= "Criminals" then outputChatBox("Drug Delivery: You must be criminal.",255,0,0) return end local x, y, z = getElementPosition(localPlayer) if (element == ped) then if getDistanceBetweenPoints3D(x, y, z, wx, wy, wz)<=3 then guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end end end addEventHandler("onClientClick", root, onPedClick)
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Itemtext and Row not showing what is the problem that is my first gui -.-
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Lol Guys where is all ?? help pls
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local alcoholLevels = {["Beer"]=10,["Cider"]=5,["Vodka"]=60,["Wine"]=20,["Whisky"]=50} function purchaseDrink(item,price) local money = getPlayerMoney(localPlayer) if money >= tonumber(price) then outputChatBox("* You bought some "..item.." for $"..price..".",255,255,0) takePlayerMoney(source,price) local sigarette = createObject ( 1485, 0, 0, 0 ) cigarettes[thePlayer] = sigarette exports.bone_attach:attachElementToBone(sigarette,thePlayer,11,0.15,0.1,0.15,0,180,30) outputChatBox("* You drink some "..item..".",0,255,0) setElementData(localPlayer,"drunk",(getElementData(localPlayer,"drunk") or 0)+(alcoholLevels[item]/100),false) else i should it will work
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Server-Side guimarker = createMarker ( -2365, 510.18, 29.31, "cylinder", 1.5, 255, 255, 0, 90 ) function showSkillsgui ( uPlayer ) triggerClientEvent ( uPlayer, "showwindow", uPlayer ) end addEventHandler ( "onMarkerHit", guimarker, showSkillsgui ) Client-Side: GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Grid = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(283,341,313,221,"Skills Shop",false) GUIEditor_Grid[1] = guiCreateGridList(9,19,155,193,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Weapon",0.2) guiGridListAddColumn(GUIEditor_Grid[1],"Amount",0.2) for i = 1, 11 do guiGridListAddRow(GUIEditor_Grid[1]) end guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Sniper") guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Taser") guiGridListSetItemText(GUIEditor_Grid[1],2,1,"Pistol") guiGridListSetItemText(GUIEditor_Grid[1],3,1,"MP5") guiGridListSetItemText(GUIEditor_Grid[1],4,1,"Deagle") guiGridListSetItemText(GUIEditor_Grid[1],5,1,"Ak47") guiGridListSetItemText(GUIEditor_Grid[1],6,1,"M4") guiGridListSetItemText(GUIEditor_Grid[1],7,1,"Uzi/TEC-9") guiGridListSetItemText(GUIEditor_Grid[1],8,1,"Sawn-Off") guiGridListSetItemText(GUIEditor_Grid[1],9,1,"Shotgun") guiGridListSetItemText(GUIEditor_Grid[1],10,1,"Spaz-12") guiGridListSetItemText(GUIEditor_Grid[1],0,2,"2000") guiGridListSetItemText(GUIEditor_Grid[1],1,2,"2500") guiGridListSetItemText(GUIEditor_Grid[1],2,2,"2500") guiGridListSetItemText(GUIEditor_Grid[1],3,2,"3000") guiGridListSetItemText(GUIEditor_Grid[1],4,2,"3500") guiGridListSetItemText(GUIEditor_Grid[1],5,2,"4500") guiGridListSetItemText(GUIEditor_Grid[1],6,2,"4500") guiGridListSetItemText(GUIEditor_Grid[1],7,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],8,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],9,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],10,2,"5500") GUIEditor_Button[1] = guiCreateButton(181,182,54,30,"Close",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(252,181,52,31,"Buy",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(182,36,113,101,"images/mtalogo.png",false,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Image[1],0.80000001192093) guiSetVisible(GUIEditor_Window[1],false) function showwindow () local visibe = guiGetVisible(anaEkran) if visibe == false then showCursor(true) guiSetVisible(GUIEditor_Window[1],true) guiSetVisible(GUIEditor_Grid[1],true) guiSetVisible(GUIEditor_Grid[2],true) end end addEvent( "showwindow", true ) addEventHandler ( "showwindow", getRootElement(), showwindow) function closewindow() guiSetInputEnabled(false) guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Grid[1], false) showCursor(false) end addEventHandler( "onClientGUIClick", GUIEditor_Button[1], closewindow ) when i hit marker the window showing and Column showing but Itemtext and Row not showing what is the problem !!
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go to Resources folder and make new folder then add the script in the folder
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That is my first Gui GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Grid = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(283,341,313,221,"Skills Shop",false) GUIEditor_Grid[1] = guiCreateGridList(9,19,155,193,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Weapon",0.2) guiGridListAddColumn(GUIEditor_Grid[1],"Amount",0.2) for i = 1, 11 do guiGridListAddRow(GUIEditor_Grid[1]) end guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Sniper") guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Taser") guiGridListSetItemText(GUIEditor_Grid[1],2,1,"Pistol") guiGridListSetItemText(GUIEditor_Grid[1],3,1,"MP5") guiGridListSetItemText(GUIEditor_Grid[1],4,1,"Deagle") guiGridListSetItemText(GUIEditor_Grid[1],5,1,"Ak47") guiGridListSetItemText(GUIEditor_Grid[1],6,1,"M4") guiGridListSetItemText(GUIEditor_Grid[1],7,1,"Uzi/TEC-9") guiGridListSetItemText(GUIEditor_Grid[1],8,1,"Sawn-Off") guiGridListSetItemText(GUIEditor_Grid[1],9,1,"Shotgun") guiGridListSetItemText(GUIEditor_Grid[1],10,1,"Spaz-12") guiGridListSetItemText(GUIEditor_Grid[1],0,2,"2000") guiGridListSetItemText(GUIEditor_Grid[1],1,2,"2500") guiGridListSetItemText(GUIEditor_Grid[1],2,2,"2500") guiGridListSetItemText(GUIEditor_Grid[1],3,2,"3000") guiGridListSetItemText(GUIEditor_Grid[1],4,2,"3500") guiGridListSetItemText(GUIEditor_Grid[1],5,2,"4500") guiGridListSetItemText(GUIEditor_Grid[1],6,2,"4500") guiGridListSetItemText(GUIEditor_Grid[1],7,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],8,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],9,2,"5000") guiGridListSetItemText(GUIEditor_Grid[1],10,2,"5500") GUIEditor_Button[1] = guiCreateButton(181,182,54,30,"Close",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(252,181,52,31,"Buy",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(182,36,113,101,"images/mtalogo.png",false,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Image[1],0.80000001192093) it's Skills Shop (Weapon Stats Shop) what i need to do now ? (i'm Learning pls help )
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resource folder then go ig and open admin panel >resources>and start the resource
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Meta.xml
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it's will be better if you post screenshots at here
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that server side : pv = { } sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 1.5, 255, 255, 255, 150) sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 1.5, 255, 255, 255, 150) sp3 = createMarker(1149.63818, -1429.25403, 14.79688, "cylinder", 1.5, 255, 255, 255, 150) sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 1.5, 255, 255, 255, 150) sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 1.5, 255, 255, 255, 150) sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 1.5, 255, 255, 255, 150) sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 1.5, 255, 255, 255, 150) sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 1.5, 255, 255, 255, 150) sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 1.5, 255, 255, 255, 150) sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 1.5, 255, 255, 255, 150) sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 1.5, 255, 255, 255, 150) sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 1.5, 255, 255, 255, 150) sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 1.5, 255, 255, 255, 150) sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 1.5, 255, 255, 255, 150) sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 1.5, 255, 255, 255, 150) sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 1.5, 255, 255, 255, 150) sp17 = createMarker(-2142.76392, -2447.32666, 29.63276, "cylinder", 1.5, 255, 255, 255, 150) createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp3, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp17, 38, 2, 0, 255, 0, 255, 0, 500) function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 5) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end end addEvent("crVeh", true) addEventHandler("crVeh", getRootElement(), createTheVehicle) -- addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp1, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp2, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp2, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp3, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp3, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp4, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp4, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp5, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp5, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp6, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp6, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp7, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp7, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp8, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp8, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp9, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp9, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp10, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp10, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp11, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp11, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) --
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So ?? No Help !!
